241,470 Commits over 3,867 Days - 2.60cph!

1 Year Ago
subtracting 82616
1 Year Ago
SVG support in ui (#1030) * Adds basic support for drawing pixel perfect SVG 1.2 images in UI * Sample usage: <svg src="path/to/file.svg" /> (also see SvgTests.razor)
1 Year Ago
Alias w/h
1 Year Ago
Get rid of svg cache Cleanup Use svg's default size if none is specified
1 Year Ago
codereview changes
1 Year Ago
Reworked water area
1 Year Ago
Lets try mirroring here instead of copying, seems more like what we want
1 Year Ago
Update SkiaSharp & HarfBuffSharp to latest This includes a patch to work around SKBitmap.Decode failing on images from web, this problem didn't exist in our previous SkiaSharp version Get SVG drawing worked out Load svg from filesystem SVG image loader Revert previous iteration Add a testing page Update Sandbox.Engine.csproj Svg panel & updated test page
1 Year Ago
merge from main
1 Year Ago
merge from save238
1 Year Ago
merge from respawn_changes
1 Year Ago
subtacting 82632
1 Year Ago
Cleaner game menu system * When reporting a panel event error give its name * When setting up a panel bind - try to set its value immediately * Assert Panel.StateHasChanged is called in the main thread * Don't touch drag if MouseDown stopped propogation * Remove TextPanel/InternalLabel - move it all to Label * If we're a label then razor should add child content to us, not a new label * <i> is an IconPanel * Optimize PackageCard panel count * Defer adding child panels until the start of the parent's tick - fixes problems with :intro not playing, incorrect styles * Fix styles not always updating when editing stylesheet * Delete template unit tests * Don't autogen line numbers in .razor generated source * Generate razor source in parallel * Map razor files to relative paths for compilergen * Add a [ClassFileLocation] attribute to every class with its relative path location * [StyleSheet] attribute needs no args, relative paths will be relative to the class file * Stylesheet with no argument looks for <filename>.scss * Add TypeLibrary variants with bool inherited option * Generated csproj files fold in .razor.cs and razor.scss files properly
1 Year Ago
Update build scripts Delete CleanSpawnIcons.bat backport memory crash fix from x86-64 for vpk/shadercompile backport gmpublish_linux fix
1 Year Ago
Finalizing backup
1 Year Ago
Disable DeleteButton in prefab & remove SetActive(false) from OnEnable()
1 Year Ago
VR - only wait for present if we have a valid swapchain Bind GetTrackedDeviceIndexForControllerRole
1 Year Ago
Renamed Ashtrays to match naming convention
1 Year Ago
Initial support for audio playback
1 Year Ago
Remove debug output
1 Year Ago
Renamed Scatter Cigarettes to match naming convention
1 Year Ago
Delete native saverestore systems Saved myself a 5 minute change by spending hours deleting code, and I don't think I even got it all remove some unused convars cl_team, cl_class, (versus_)stats_highlight_interval, mapcyclefile and some debug concmds
1 Year Ago
Added and Setup Cigarette Scatter Meshes
1 Year Ago
▉▌▉▅▊▍ ▌▌▇▍▇▉▋▌█▅█.█▄, ▌▉▊▊ ▉█ ▆▋▄▍▉ ▊▉▆▊▋█▇▇ ▊▌▋▋█▌▍▊
1 Year Ago
Fix NRE when opening map with sleeping bag on it
1 Year Ago
█▆▅▋▋▆▍ ▌▄▆▌▍▇ ▋▄▌▉▆▍▅▇ ▆▆▌▆▍ ▄▌▇▌▍▍█▊▄▇ ▊▄▆ ▋▆▆
1 Year Ago
Delete old lobby pages Can add addons in new lobby Removed unused menu UI components
1 Year Ago
Support for ConCmd ParamArray arguments Fix compile time bomb when checking big methods for fast hotload support
1 Year Ago
Start cleaning up material and shadingapi Allow using functions inside of HLSL structs https://i.imgur.com/t1AwQzr.png Replace all GatherMaterial bullshit with Material::From() Remove Material parameter references to things that aren't implemented yet, put TransformNormal in normals file Cut everything from ShadingModel too and let's start from a static class Redo light api on shaders, start implementing new dynamic light under this structure, move raytracing shit to it's own folder, add sample shadingmodel Allow structs in structs ( HLSL 2021 and forwards ) Most of static light with the new api Fix shadowing on indexed lights on new light api Move shadingmodel structures to shadingmodel.hlsl Fix light static assignment for lighting api, fix shadowing for them too Stub for EnvironmentMapLight
1 Year Ago
Rebuilt Handmade Shotgun Shell World Model
1 Year Ago
Log a bunch of timing info during compilations Fix compile time bomb when checking big methods for fast hotload support
1 Year Ago
Stylesheet with no argument looks for <filename>.scss Fix ClassFileLocation not applying to everything Add TypeLibrary variants with bool inherited option Generated csproj files fold in .razor.cs and razor..scss files properly Convert UI tests etc to .razor.scss format Fix errors in visual studio Maybe this will fix the compile error
1 Year Ago
Button changes, colour updates and inventory/workshop tweaks
1 Year Ago
Finished porting "Core/Foliage" to Rust Standard shader backend
1 Year Ago
Started cleaning-up/nuking Core
1 Year Ago
lorry trailer wip material setup
1 Year Ago
Added Third Ash Tray Variation Completed Third Ash Tray Prefab
1 Year Ago
Oops - remove this test
1 Year Ago
1 Year Ago
Delete template unit tests Add @style directive to razor to add [StyleSheet] to the class Don't autogen line numbers in .razor generated source Generate razor source in parallel Map razor files to relative paths for compilergen Add a [ClassFileLocation] attribute to every class with its relative path location Remove @style directive, it sucks without intellisense [StyleSheet] attribute needs no args, relative paths will be relative to the class file
1 Year Ago
final weapon configs
1 Year Ago
▊▌▊▉▄ ▄▆▆▅
1 Year Ago
more configs...
1 Year Ago
Updated and Fixed Handmade Shotgun Shell World Model LOD error
1 Year Ago
▄▍▉▍
1 Year Ago
Readonly saved game display in lobby screen (if saved game is chosen)
1 Year Ago
more weapon configs...
1 Year Ago
merge from main
1 Year Ago
merge from save238 - continued crash troubleshooting, subtracted respawn_changes
1 Year Ago
██▄ ▌█▅▊▆ ▆▋▍▍▉