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Call OnTextureCreated after new texture has been rendered to
Bind all the functions of video player
Pass video events down to managed
Add Duration and CurrentPlaybackTime
merge from main/ping-sounds
v_usp: updates to anims & new deploy
Update first_person_arms_adjustments.vsubgrph
Allow area light size to be changed in runtime
Show tooltip if a player doesn't hold down the button to delete a bag
Read .razor files using ReadTextForgiving
Added UV2 and UV3 to each layer "UV Set" option in "Rust/Standard Blend 4-Way"
Add beam light to physgun
https://cdn.discordapp.com/attachments/833983416390385685/1111754107720564816/sbox_0048.mp4
We don't need this GetContext anymore
Razor support for RenderFragment<T>
Cleaned up old temp lighting from the scene.
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Pick nexus server list realm based on build info
Fix nexus category button not updating properly
Fix nexus tab shown by default
Added the lighting prefab and made a few scene tweaks needed for its integration.
Moved the subway entrance lighting to an override group with a culling volume to save on shadow casters.
Exit sign emissive tweak.
Progress moving "Core/Hair" backend to Rust Standard
Remove redundant code from workshopDL
Update TTT
Add missing cfg files
HL1: Source skill cfgs, 360 controller cfgs so they are not ran from mounted games, and mount.cfg
Add controller cfgs
So that they are not ran from mounted games
util.GetModelMeshes now accept "00000" format bodygroups
Batch WorkshopDL queries to 50 addons at a time
Should help with Steam seemingly rate limiting us.
Also reduced number of redundant warnings on failure, added a message when workshop addons are skipped due to cl_downloadfilter mapsonly, instead of spamming about missing files
Include biome of building block when color is applied
Support for creating generic razor components
Basic RenderFragment support
Compile fix
Fragment Test
Don't need T: for RenderFragments (!)
Analytics for color of shipping container when built with last used color or when recolored with spray can
merge from respawn_changes
Fix crash in particle system when using SetParticleControlComponent with an invalid CP value. If the CP passed is higher than function read limit, log warning and return origin vector in GetControlPointPosition
merge from change_skin_bind_fix
Fix error trying to add the same reference multiple times when publishing
Added LightEx ability to sync intensity to other lights that don't have the component (e.g. bounce lights)
TTT: Fix incorrect call to SortByMember (#1970)
some weapon override controller updates
player animator relax stance (upper body) and threshold updates
Add GetTipTransformForDevice, use ComputeOverlayIntersection for virtual mouse pos inside VROverlay
Analytics when a player unclaims their bag / bed
Block switching hotbar item while context menu is open
Fixed setting context menu binds occasionally resetting normal binds
Add default binds for +prevskin and +nextskin
Fix wiretool showing sleeping bag quota
merge from main -> respawn_changes
Reduce build fragment/artifact sizes
Added surface.Get*
* TextPos
Clean up old models
Reduce shine
Support damage flash materials
Update map
merge from main -> skinradius_cmd
merge from analytics_held_items
damage number particles wip
Merge branch 'main' of sbox-sausagesurvivors2
Merge branch 'main' of sbox-sausagesurvivors2