241,470 Commits over 3,867 Days - 2.60cph!
Remove flashbang post processing
Updated map
Enemy Def supports skins
Updated oilbarrel and bomb to use new models
Added Sdf3DVolume resource
Big abstracting refactor
Let's just limit RpcHistory.Storage to 1024 elements by removing the first element if we go over that. RpcHistory.Purge is called when a net message (rpc) is received, but if one isn't received for a while the rpc history can build up to insane amounts and cause issues with hotloading
Deleted old marching cubes stuff
Added 3D SDF primitives
Some 2D refactoring
Tabify
WorldQuality refactor to support 3D worlds
Abstracted out SdfArray from Sdf2DArray
updated item models/textures (still need to assign some of them in the item definition), disabled for as a test
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Fixed wrong workers count in package.download stat
File download progress is more reliable
merge from modding_prefabs
Reapplying
82586 and
82554 after crash investigation (keybind_system_2)
merge from respawn_changes
Allow sidegrading to building skins of the same tier for 20% of the original upgrade cost
Leaderboard backup, run #3264
Tell managed when texture has been created, we don't know until first frame has been decoded
Give video player the managed object so we can call back to it
Init, shutdown and run frame for video playback in a service so we don't have to do it manually
When in listen server mode (CLIENT + SERVER), have physics in the Server scene and Client scene operate independently, as if they're running in separate instances.
reduce side icon size
fix cursor
mostly fixed ui
Fix streaming from url not working
Clean up text overflow & nowrap
Don't upload stats in the editor, however keep rest of serialization code
Fix pooling in PlayerAggregate
Log items in hotbar, worn clothing & active item
Adjusted water area more + quick 3dskybox
Merge from industrial_json
Fiixed client compile error
Fixed sleeping bags not actually being assigned to other players
Ensure sleeping bag quota is counted across server restart as well as when placed down
merge from tooltip_cleanup
merge from building_skins_3
Get rid of event wait shit for audio, ExecuteOnMainThread handles this
merge from creation_gibs/