130,507 Commits over 4,232 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Deal with left over shelter markers on client disconnect
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                moved Petur's lights over to fit new metal detector mesh viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed erroneous chinese lantern emissive psd
 
                
                
                
                
                
             
         
        
            
            
            
                
                vm metal detector - updated viewmodel base rig file with new model changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                sks folder setup and anim test with mid poly mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added additional pool safety checks inside the editor (disabled in standalone)
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtracting map_entity_load_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                update to viewmodel metal detector
 - adjsuted position of the LEDs so both sit on the PCB
Update to the World Model of the Metal Detector
 - adjusted position and scale of the LEDs to match viewmodel 
 - updated all lod levels and improved LEDs LODs
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Set dressing harbor2 progress
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                 merge from map_entity_load_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Death/map screen profiling and performance improvements
Don't populate the folded out version of the vending cluster widget until the player clicks it (seems like this is where most of the cost lies, this will also be fixed by the upcoming vending widget redesign)
Enabled pooling on cluster and vending markers
Old: 99.6kb of GC and 16.3ms for 101 vm's in 5 clusters
New: 185kb of GC and 3.6ms for the same display
Still WIP, can definitely fix the GC increase
 
                
                
                
                
                
             
         
        
            
            
            
                
                Two reveal animations with different delays
Invert states for reveals so it makes more sense
Update Facepunch.Flexbox
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update spear to be a wooden spear skin rather than stone spear
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix dragon launcher backpack holster offset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick MenuUI change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge Main -> SkinViewer. Had to stomp the MenuUI changes from Main due to Unity YAMLMerge bool error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from shelter_pool_fix, hopefully fixes zipline issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a pooling issue in BasePlayer-Server causing lists to get pooled twice, leading to unintended and seemingly unrelated issues (ziplines in this case)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Support reveal animations for the pack screens
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix attempt for unintended rowboat dismounting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update Facepunch.Flexbox again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled read/write on various meshes the need it for RuntimeNavMeshBuilder.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove max width on description text
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add the menu background override back
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed CheckAllParenting NRE when contents is null
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix hover looting items into a full inventory with partial slots not putting the remainder into the open backpack
AKA: 500 stone in main inventory (full), right click 1k stone, 500 -> main inventory, 500 -> open backpack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> backpacks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from metal_detector
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from milder_posteffects
https://files.facepunch.com/Alistair/128/01/2024/2Y45/Unity_9IEE9IswkN.jpg
https://files.facepunch.com/Alistair/128/01/2024/2x41/Unity_RUYCKGO3Km.jpg
https://files.facepunch.com/Alistair/128/01/2024/0A72/Unity_9IEE9IswkN.jpg
https://files.facepunch.com/Alistair/128/01/2024/1A49/Unity_IDvgULmzJS.jpg
https://files.facepunch.com/Alistair/128/01/2024/8I97/Unity_aPPxeJGEbW.jpg
https://files.facepunch.com/Alistair/128/01/2024/1e55/Unity_oueC9PoX3n.jpg
https://files.facepunch.com/Alistair/128/01/2024/7l69/Unity_L208Dr96Sc.png
https://files.facepunch.com/Alistair/128/01/2024/1548/Unity_p7DEc9CQKN.jpg
 
                
                
                
                
                    
    
        
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                some set dressing for helipad roof
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed forklift material on cargoship style 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prioritize the main inventory when hover looting items out of a container with a backpack open
Once your inventory is full, then overflow to the backpack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix picking up an empty backpack swapping backpacks instead of going into your main inventory