125,639 Commits over 4,171 Days - 1.26cph!

5 Days Ago
Merge from main
5 Days Ago
Merge from render_pipeline_testing
5 Days Ago
Updated Spinning Radar Prop Textures
5 Days Ago
Merge from main
5 Days Ago
Applied Boat block type to remaining boat blocks
5 Days Ago
Small oilrig no longer spawns in T0
5 Days Ago
merge from main
5 Days Ago
merge from monument_shuffle
5 Days Ago
merge from monument_shuffle
5 Days Ago
merge from stringpool_warnings_investigation
5 Days Ago
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
5 Days Ago
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P
6 Days Ago
merge from drone_storage_slot
6 Days Ago
don't let market drones brick the server with bad entityref access
6 Days Ago
S2P radtown_small_3 Minior spawn location changes
6 Days Ago
merge from main
6 Days Ago
shuffled loot locations of train yard Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other Added more loot spawn positions S2P
6 Days Ago
shuffled locations of water treatment plant loot Moved diesel behind puzzle S2P
6 Days Ago
Add new BlockType to ConstructionSocket with Building/Boat options, defaults to Building. ConstructionSocket.IsCompatible checks block type matches so building and boat blocks can no longer be connected.
6 Days Ago
merge from meta_shift
6 Days Ago
tweaked shote_crate filters
6 Days Ago
merge from /meta_shift/monument_loot_shuffle
6 Days Ago
merge from main
6 Days Ago
merge from fix_vitals_sorting
6 Days Ago
merge from vehicle_damage_stat_display
6 Days Ago
merge from marker_teleport
6 Days Ago
merge from bear_meat_20
6 Days Ago
merge from sleeping_bag_shadows
6 Days Ago
merge from optimize_flashlights
6 Days Ago
merge from codelockedhackablecrate_modded_prefabs
6 Days Ago
merge from Wildlife_Cull_JungleAnimals
6 Days Ago
merge from decay_scale_ui_fix
6 Days Ago
Merge from boat_building
6 Days Ago
Merge from parent
6 Days Ago
Merge from main
6 Days Ago
Terrain material improvements.
6 Days Ago
Prefab scaling changes vs desert variant.
6 Days Ago
Tree related decal stuff
6 Days Ago
Helper methods for: Quickly checking if flags have changed between two flag sets Quickly checking if flags have changed between two flag sets Quickly checking if two entities are the same prefab (removes a bunch of GetEntity and prefabID checks) Quickly checking entity realm Quickly checking if item is in container Quickly checking if item is new
6 Days Ago
Compile fixes
6 Days Ago
Bunch of jakes suggestions: Renaming Creation of a general Safety class which can check items and throw exceptions if specific issues come up Integrate item safety class Keep assert stuff here as well
6 Days Ago
Merge from main
6 Days Ago
Fix compile errors
6 Days Ago
main -> facepunch_assert
6 Days Ago
full_drone_marketplace_fix -> main
6 Days Ago
merge from fix_admin_logging -> main
6 Days Ago
Print off `[Config File]` in the admin logs instead of `[Unknown]` when commands are read from a config file
6 Days Ago
flex_layout_manager_spam -> main
6 Days Ago
Add a Temp FlexLayoutManager, which will prevent the 'There is no FlexLayoutManager' error spam in bootstrap
6 Days Ago
WIP setup for playing notification sounds for monument events