13,161 Commits over 2,830 Days - 0.19cph!
Loading screen now works for clothing (not an entity)
Fixed wobbly text by increase UI plane distance (I think the UI was too small)
Merge ParentIfValidFix -> Main
Added a TODO to some old code
CheckAllParenting method confirms that early-parented corpses actually did enter the trigger, and boots them out of the list if not
Basic working bounds check for ParentIfValid
Experimental fix for NRE in NPC death when in an invalid position
Removing my very buggy inside parent check in ParentIfValid for now. Will fix soon.
Avoid potential NRE in TriggerParent ParentIfValid
Catch any skin refresh failures, so we won't ever get stuck in skinRefreshInProgress forever
Skin loading UI shows when it's actually supposed to (and doesn't show when it isn't)
Loading screen UI, fixed sizing etc with a change of UI type
Loading UI basic text and correct sizing
Merge Main -> SkinViewer again
Merge CorpseParentingFix -> Main
Better and safer early-parenting handling for SS corpses
Fixed SS ragdolls flickering (briefly invisible) when entering and leaving parenting triggers
Use a pooled list for triggersOnDeath
Add UNITY_EDITOR area in Buoyancy
Merge Main -> CorpseParentingFix
Merge NewRagdollImprovements -> Main
Merge Main -> CorpseParentingFix
Set player eye bodyRotation on the server to match their transform rotation on spawn. Fixes spawned players not having their rotation set on the server, causing their corpse ragdolls to not match their angle.
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Let blackjack dealer hit on a soft 17
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Missed RPC calls file changes
Update rowboat collider names to be clearer
Added a toast when player is dismounted from rowboat by seat clipping, which names the collider they clipped into and the entity it's on (if any). We can remove all this again once the bug is resolved.
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Include Vehicle Large in DroppedItemCheck
Merge MinicopterFreezeFix -> Main
Vehilce module settings edit
Merge MinicopterFreezeFix -> Main
Enabled it for modular cars and WorkCarts as well. Probably good to have on for anything with an enclosed cockpit
- Added an option to all vehicles to have ragdolls from mounted players fall through the vehicle on death (not collide), even with server-side ragdolls on. Does not affect ragdolls that weren't mounted that collide with the vehicle.
- Enabled it for the three helicopters.
Merge CorpseParentingFix -> Main
Handle triggers being null
Merge CorpseParentingFix -> Main
Improved unsafe ragdoll parenting method. Fixes glitchy corpses when players are killed in the back of a scrap heli.
Reduced the amount of buoyancy systems needed on ss ragdolls from 11 to 9