156,439 Commits over 4,536 Days - 1.44cph!

3 Days Ago
Stop bots showing up in the report player window
3 Days Ago
pefab explosive setup on some weapons
3 Days Ago
explosive crater definition support, reworked shapes to apply in 3D space with respect to blocking objects
3 Days Ago
Glyph/bind resolution cleanup
3 Days Ago
Move a bunch of gamepad source file locations so I can remove a chunk of shitty bridging code between assemblies
3 Days Ago
merge from hazmat_trophy_fixes
3 Days Ago
added missing BC component to froniter and pilot hazmats, lost when they were rerigged
3 Days Ago
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3 Days Ago
Updated Beef Prefabs to have world models linked
3 Days Ago
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3 Days Ago
Refactor duplicate stick suppression calls
3 Days Ago
Added new frog textures and materials. applied them to the frog_rig.fbx
3 Days Ago
Polish to small randomised room L + wires and decals added
3 Days Ago
merge from render_pipeline_testing
3 Days Ago
server_browser_filter_fix -> main
3 Days Ago
Remove dead phrases and input axes
3 Days Ago
Reapply sheep mark attacker hostile
3 Days Ago
Fix beef spoil item not assigned
3 Days Ago
Squirrel anim updates
3 Days Ago
Couple of performance improvements.
3 Days Ago
Fix black paintballs in third person in RRP
3 Days Ago
Workaround to preserve previous heli-specific input cancelling
3 Days Ago
Fixed player count of gamemodes changing when you click on different game modes
3 Days Ago
Rename some gamepad binds to action names not physical button names, for consistency.
3 Days Ago
Add new bind command for gamepad defaults. Fixes regular binds not correctly reseting to defaults when no mouse/keyboard is bound, if a gamepad button is also bound to that key. Update keys_default
3 Days Ago
foliage deformation experimental modes 0: invalidate cell and re-place foliage 1: acts as foliage displacement with convar for displacement/depth mod 2: acts as a mask to remove foliage from deformed areas
3 Days Ago
Squirrel animation content updates
3 Days Ago
dairy metal churn container (may not be used but it's available any time, just give me a call)
3 Days Ago
Merge from bindrefactor
3 Days Ago
Refactor two separate bind registration locations into one.
3 Days Ago
Revert guid of Assets/Rust.Ai/Agents/Sheep/Model/Sheep.fbx Quick and dirty rehook of most sheep stuff that I can see, verified sheep walks around, attacks me and dies as expected in editor
3 Days Ago
Upgrade SMAA in-place to SMAA T2x
3 Days Ago
Fixed battering ram flaky tests
3 Days Ago
spacing/line fixes
3 Days Ago
Disable debug overlay by default
3 Days Ago
Merge from main
3 Days Ago
client handling terrain deformations in the clipmap render - writes a mask for deformed terrain and uses it to switch between procedural normals and pre-baked - culling bounds also extends down to cover max deformation on each cell - foliage grid invalidates per-cell for deformation, probably should mask it out or act as displacement though
3 Days Ago
Updating frog rig
3 Days Ago
update ik jobs to use safe playables
3 Days Ago
Work on randomised room L so far (WIP and ongoing)
3 Days Ago
Merge from main
3 Days Ago
merge from automated_testing
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
Merge from /skins
3 Days Ago
Merge from main
3 Days Ago
Possible StopMontage NRE fix
3 Days Ago
Merge from market_terminal_power_fix
3 Days Ago
Change the text on the market terminal to say No Power if the terminal is unpowered (can still be accessed to browse shops, it's just a visual change)