192,384 Commits over 4,049 Days - 1.98cph!

6 Days Ago
Merge from reposition
6 Days Ago
Codegen Manifest
6 Days Ago
Fixed foundation incorrect wallpaper socket name
6 Days Ago
Bugfix: return ProtoBuf.PlayerRelationships back to pool after client rpc is executed Think it was the only PlayerRelationships leak on client Tests: local session on craggy, opened&closed contacts - saw pool metrics stay stable
6 Days Ago
Update: using new RelationshipManager.ClearRelations to avoid potential pooling leaks Tests: none
6 Days Ago
Merge from protobuf_fixes
6 Days Ago
Fix possible race condition accessing NetWrite.Length after sending the instance to a network thread to handle
6 Days Ago
Bugfix: clear PlayerRelationshipInfo when returning PlayerRelationship to pool Tests: none, since it turns out that we don't have any code that stresses this path - one more thing to fix then
6 Days Ago
viewomdel and prefab update
6 Days Ago
cave scene tweaks for cave openings (overrides)
6 Days Ago
Cherrypick 119366
6 Days Ago
adjustments to some cave pieces that didn't get full coverage
6 Days Ago
Fixed max setup on new armor
6 Days Ago
Compile fix
6 Days Ago
Dont automatically add max skins to the viewmodel skeleton list
6 Days Ago
bunkers room dressing save
6 Days Ago
converted mine tunnels, bunker rooms, sewer tunnels
6 Days Ago
Outside/inside checks SocketMod_Inside can use custom ray dirs
6 Days Ago
Fix RPC error in CLIENT_SetTowId when detaching
6 Days Ago
Add code ready for a separate effect to be spawned on reposition to final position. Timing/tweaks.
6 Days Ago
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6 Days Ago
Arms VM test
6 Days Ago
Experiment with simpler covers, fix compile error
6 Days Ago
Bugfix: return PlayerRelationshipInfo back to pool when forgetting a player 2 more places to fix Tests: none
6 Days Ago
Bugfix: return to pool ProtoBuf.RelationshipManager.PlayerRelationships + nested types after client rpcs There's still one more server leak and a client leak Tests: local 2-player session. Made sure changed code is being stepped through.
6 Days Ago
Disable debug gizmo
6 Days Ago
Spawn leaf effect with correct direction
6 Days Ago
Improve cell culling on CPU using plane distances with approx cell radius as threshold, distance culling on GPU, better max distance calculation, improve debug view.
6 Days Ago
potential fix for sun passthrough in train tunnel entrance
6 Days Ago
Merge: from main Tests: none, no conflicts
6 Days Ago
Path improvement.
6 Days Ago
jungle ruins s2p
6 Days Ago
Reimplement vending machine fridge (on branch)
6 Days Ago
main -> vending_machine_fridge
6 Days Ago
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6 Days Ago
merge from main
6 Days Ago
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6 Days Ago
converted cave pieces - cave scenes require S2P to update
6 Days Ago
Iterating
6 Days Ago
rug_tugboat_fix -> main
6 Days Ago
Fix not being able to place the rugs and new bear rugs on tug boats
6 Days Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
6 Days Ago
ferry terminal
6 Days Ago
main -> cocoknight_armor_dlc
6 Days Ago
conditional_armour_meshes_viewmodels -> main
6 Days Ago
Final cleanups and extra comments
6 Days Ago
Comments + tooltips
6 Days Ago
Material improvements.
6 Days Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE