130,854 Commits over 4,232 Days - 1.29cph!

2 Years Ago
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
2 Years Ago
When generating rail layout, ensure one rail connects "left" and the other one "right"
2 Years Ago
Added monument topology to train tunnel entrance (only the test prefab)
2 Years Ago
GenerateRailLayout uses higher PushMultiplier
2 Years Ago
2 Years Ago
Fixed train tunnel entrance overlap with monuments
2 Years Ago
Do not call GM:EntityRemoved and ENT:OnRemove during full updates garrysmod-issues/issues/4675 Allow GM:OnPhysgunFreeze to be ran on non vphysics entities The 2nd argument ( physobj ) will be NULL world clicker panels FOV adjustment Now uses view setup FOV, not Player:GetFOV, affects gui.ScreenToVector as well
2 Years Ago
2 Years Ago
Removing PlaceMonumentsRailside from World Setup prefab
2 Years Ago
Merge from main
2 Years Ago
Increased GenerateRailLayout push multiplier
2 Years Ago
Trainyard is now placed together with the other large monuments
2 Years Ago
Fixed dynamic range loss
2 Years Ago
Added to main camera (disabled by default)
2 Years Ago
compound murals current work in progress backup
2 Years Ago
merge from decal fixes
2 Years Ago
merge from main
2 Years Ago
Added normal maps for concrete decals Enabled normal map on new decals
2 Years Ago
Several fixes and integration improvements
2 Years Ago
Make 2nd arg actually set the sound position of Global.EmitSound Also default the 3rd parameter (entityID) to 0. Remove unintended console message from crosshair panel Bump gui.OpenURL limit to 2000 Added new optional argument to render.ClearDepth bool stencil - also clear stencil buffer, defaults to true for backwards compatibility
2 Years Ago
Patrol heli ignores tutorial players.
2 Years Ago
AIBrainSenses can now ignore tutorial players. CH47 scientists/passengers ignore tutorial players.
2 Years Ago
Disable game tips when starting the tutorial so they don't look like instructions for the current task/mission. Resume game tips when tutorial is completed. Call OnTutorialEnded in NotifyTutorialCompleted so time override gets disabled and tips resumed.
2 Years Ago
merge from restore_time
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Reworked TimeChange to also return the new time after the change. Tutorial missions now track the current time. Each island saves its own time. Serialise tutorial time. Restore the time for players when resuming a tutorial. Protobuf.
2 Years Ago
Merge from main/excavator_props_fix
2 Years Ago
Merge from main/console_window_improvements
2 Years Ago
Merge from main/HAB Door gib fix
2 Years Ago
Merge from main/texel-density-fix
2 Years Ago
Merge from main/wall_debris_fix
2 Years Ago
Merge from main/siren_light_fixes
2 Years Ago
Merge from main/mini_push_fix
2 Years Ago
Merge from main/attackheli_turret_parent_fix
2 Years Ago
Merge from main/incendiary_fall_fix
2 Years Ago
Merge from main/detailed_vehicle_dismount_times
2 Years Ago
Merge from main/conveyor_locker_clothing_fix
2 Years Ago
Merge from main/ExtraDismountCheck
2 Years Ago
Merge from main/underwater_labs_floor_fix
2 Years Ago
Merge from main/global_networked_bases
2 Years Ago
Merge from main/map_markerlist_fix
2 Years Ago
Merge from main/ghost_sheet_fixes
2 Years Ago
Merge from main/reflective-material-type-fix
2 Years Ago
Merge from Attack Helicopter/kill_attribution
2 Years Ago
Added translucency to corn plants
2 Years Ago
S2P excavator
2 Years Ago
Excavator yaw prefab - fixed some props not having IsDynamic
2 Years Ago
Fix build targets not reinitialising properly after loading a save mid mission
2 Years Ago
Manifest update