157,556 Commits over 4,536 Days - 1.45cph!

11 Months Ago
Add digital ammo counter
11 Months Ago
handmade sight refresh LOD 0 and LODs
11 Months Ago
Rabbit mask repose
11 Months Ago
Merge from naval update
11 Months Ago
painted + bare metal textue variants for explosives component box, plus LODs
11 Months Ago
Ratmask repose
11 Months Ago
ore greybox model
11 Months Ago
marging last stuff from hackweek before I forget
11 Months Ago
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11 Months Ago
wip compile fixes (PC crashed killed my library, still importing to test)
11 Months Ago
Snakemask repose
11 Months Ago
merge from main -> birthday2025
11 Months Ago
merge from boat_building
11 Months Ago
Include Vehicle_Large layer in stability notifications
11 Months Ago
merge from boat_building
11 Months Ago
Merge from parent
11 Months Ago
Fixed new scientists not applying damage to shields properly
11 Months Ago
updated textures
11 Months Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
11 Months Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
11 Months Ago
UI help info
11 Months Ago
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
11 Months Ago
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
11 Months Ago
Merge from naval_update
11 Months Ago
Remove voice gen plugin
11 Months Ago
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
11 Months Ago
Assign new hazmat to new scientist
11 Months Ago
Merge from radial_context_fix
11 Months Ago
Cherrypick fix from 137044
11 Months Ago
Show block count and limit in boat building UI if a limit is set.
11 Months Ago
Merge from naval_update
11 Months Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
11 Months Ago
Added a new TMP shader that allows a depth offset and custom cull mode
11 Months Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
11 Months Ago
Merge: from hackweek_jit_explorer - New(editor): Tools/Engine/Jit Viewer that allows to inspect native instruction output from JIT compiling managed methods Tests: used Jit Viewer to inspect BasePlayer::ServerUpdate. Ran perfsnapshot in C+S editor
11 Months Ago
Update: consolidate various editor tools in Tools/Engine Tools top menu still doesn't fit on my 1080p screen .-. Tests: checked the Tool menu
11 Months Ago
Update: Update ServerProfiler.Core binaries to release - built from 6737a87e Tests: perfsnapshot in editor, used jit viewer
11 Months Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
11 Months Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
11 Months Ago
Ensure boats dont wander out of protection areas (if they have one)
11 Months Ago
Merge: from main
11 Months Ago
Update to version 1.13.11
11 Months Ago
npc aim refactor first pass
11 Months Ago
naval_update -> scientist_boat_ai
11 Months Ago
naval_update -> turret_head_animations
11 Months Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
11 Months Ago
naval_update -> blueprint_viewmodel
11 Months Ago
Merge from parent
11 Months Ago
fixed setcolormenu not showing properly
11 Months Ago
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes