157,339 Commits over 4,536 Days - 1.45cph!

1 Year Ago
Update: AnalyticsUploader - combine AzureBulkJsonUploader and AzureBulkCSVUploader into BulkAccumulator - this also allows to combine the 2 uploaders into 1 This enabled aligning EventRecord serialization with current system. I think this is the last change to the code, next up will updating user code and testing in "real world". Tests: ran unit tests
1 Year Ago
setting up vm rpg skin
1 Year Ago
corrected deep sea shore vector positioning and how we copy the data into the current deep sea shorevectors map - something is still broken with the data, but the map matches the deep sea bounds size and aligns with island positions properly now
1 Year Ago
Casino upper floor dressing progress Fixed roof_flat_300x300_b Plywood variant for bar tables
1 Year Ago
Update: AnalyticsTable - bring back useJsonDataObject support Tests: ran unit tests
1 Year Ago
▇▉ ▋▄▆▍▇▍▅ ▍▇▆▄▅▌▋ ▋▇▊▋▉▇▄ ▆ ▋▇▌▇▆▆ ▇▅▊▅▇ █▆▋▆▇ ▊▋▇▄
1 Year Ago
Continued work to floating city 3 (still WIP) - floating walkway set dressing
1 Year Ago
▆ ▍▇▊▇▆█▍▍ ▆▌▊ ▊▄█ █ ▌▅▉▍▆▌▊▉▊▄▅▄▊▊ ▊▊ ▌▅▊▇▉ █▍▆▄▆▆▌▇▍▊▌▊▋█▍▌▌▋█▇▋ ▄▆▅ ▇▆▇ ▊▆▌▉█▄▍█▆▇▌▄▉▌▅ ▊█▆█▍ ▆▊▌ ▄▇▅▄▋ ▇▊▄ ▋▄▌▆▅▅▅█▉▌▍▋█▍ ▋▌ █▊▇▌▌▍▇▅▍█▋▅▆▄▅▄▉▆▄▄▊▊▄ █▆▌▌▄▆▍▇▄▊▇ ▉▅ ▍▌▆ ▌▊▋▆▊█▍▅▉ ▊▌▅▆▌▊▅ ▌▉▍▉▍▄ ▆▌▍▅ ▊▉▍█ ▄▄▋▍▆ ▇▍ ▇▇▄▆▊▇
1 Year Ago
Enabled Frame Timing Stats within the Player settings as this is required for gathering GPU timings in release builds
1 Year Ago
Compile fix
1 Year Ago
merge from main
1 Year Ago
Fix error when build happens before navmesh is initialized
1 Year Ago
Adding 50 cal right rig
1 Year Ago
Added GPU frame timings to the performance logging
1 Year Ago
▆ ▌▊▅▌▌▍▇▇ ██▆ ▆ ▅▋▇▄▅ ▍▌ █▊▅▅▉▉▄▄▌▊ ▌▅ █▉▇ █▅ ▅▇▆▍ █▆ █▆█▉▉▊▍▍█▉▉▉▊▋█▊▆▌ ▍▉▊▊▆▌▊▌ ▆▆ ▍▌▊ ▌▄█▊▍▄ ▄▉█▍▋▇▉▌ ▄▊▋▋ ▉▄ █▄▍▉▌▍▊ ▍▊▇▋▄
1 Year Ago
Have DecayEntities affect navmesh at runtime when spawned and destroyed by default (remaining todo exclude IOEntity, AnimatedBuildingBlock, BaseTrap, etc)
1 Year Ago
▊ ▇▅▄▊▉▋▌▋▊ ▋▇▋▉▆▆▍▄ ▌▌▌ █▆█ ▄ ▇▋▍▉▊▄▋██▉▆▄▋██ ▅▄▇▌▊ ▄▌ █▅▇▇ ▆▍▉ ▉▆▄▋▄▆ ▋▋▇▄▊▍▍▇▍▄ ▆▆▉ █▋▌▄▇▋▍▉▇▌▅▆▋▌▌▍▇▅▇▊ ▆▋ ▇▊ ▆▆▋▅▉ █▅▅ ▅▊ ▉▋▋▅ ▋▍▄▋█▍▅
1 Year Ago
▄ ▆▆▉██▊▇▌ ▄▉▍ ▍▍▇▌▄▊▊▅▌▋ ▄▍▇▌▋▊▉▄ █▍▊ ▆▅▍▆▍▆█▋▄▇▅▍▍█▇██▉ ▄▌ ▅▅▇▆▆▆▉▊▍▋▌▊▊▇▊▋█▊
1 Year Ago
created skins folder in rocket launcher folder, temp set up rpg as a spawnable weapon
1 Year Ago
▍ ▋▌▅▉▊▋▇▊▇ ▄▇▉▌▍▊▅█ ▊▇▊ ▆▋▆ ▅ ▉▄▇▄█ ▊█▌▆█ ▌▉▉▍ ▇▆▉▆▌▌▅▋▆▆▅▇▅▇▋▋ ▋▍▉ ▍▍▊▇▇▅▊▊▉▇█▅▄▊▉▆
1 Year Ago
Boat building station is no longer a StorageContainer as it was never needed. Set Clear Area menu item to always be the lowest priority so it never appears as the default.
1 Year Ago
Tests: add all Analytics Uploader tests - Covers ClientFPUploader, ServerFPUploader, AzureBulkJsonUploader, AzureBulkCSVUploader with multithread data generation - Specialized editor logging for each uploader, as it doesn't make sense to emit compressed goup ClientFPUploader will need internet connection as it relies on steam Tests: ran unit tests
1 Year Ago
zero'd transforms in bandage entity
1 Year Ago
xmas floorpaper setup, wip
1 Year Ago
Follow Daniel's advice of merging two redundant code paths into one
1 Year Ago
Added prevent movement colliders to all walkway floor meshes to smoothen out moving around
1 Year Ago
server_refresh_budgeting_adjustments -> main
1 Year Ago
Increase server processing budgeting up to 200 per frame Remove stop watch limitation
1 Year Ago
add animator live-updating, refactor some code placement that didnt make sense
1 Year Ago
Roof net mesh and prefab setup
1 Year Ago
Update: AnalyticsUploader - refactor how we accumulate data - AnalyticsTable no longer serializes EventRecords, that's moved to IAccumulators - Implement serializers on top of IAccumulators (Csv, Json, CompressedCsv, CompressedJson) - Uploaders automatically create IAccumulators per AnalyticsTable Still missing an accumulator that would replicate how client analytics are serialized, but now it should be easy to do. Unit tests got simplified, need to expand coverage Tests: ran unit tests
1 Year Ago
Hanging tarp 350_a LOD/COL/Prefab
1 Year Ago
Restore some commented RPC checks.
1 Year Ago
food barge and floating piers culling volumes for props
1 Year Ago
Improvised walkways LODs/COL/Prefab setup Enabled batching and R/W on all improvised walkway meshes
1 Year Ago
Adding browning single rig fbx
1 Year Ago
▍▆ ▊▇▋█▅ ▆▍▇▅█▍▍▋▍▌▍▇▉▉▍ ▍▆▊▍█▌ ▇▇▋▇▇▄▇▌ █▆▄ ▆▌▋▌▊▊▊
1 Year Ago
farm barge culling volumes for props, full refactor of prefab groups
1 Year Ago
Fix stairs server cull tag
1 Year Ago
Individual parenting triggers for hull and floor pieces.
1 Year Ago
re-populated unarmed player update anims
1 Year Ago
commit of annoying material list that keep modifying until committed
1 Year Ago
prison barge culling volumes for props
1 Year Ago
Submitting progress on floating city 3 (still WIP)
1 Year Ago
Update: implement AzureBulkUploaderImpl - uses UploadBlobAsync instead of OpenWriteAsync Not tested. Realized that current abstractions will not play well together, so gotta move a bit of stuff around. Tests: none, will do later once I start converting user-code
1 Year Ago
replaced baked shore vector data being saved as a broken texture to storing the actual data in an SO (with some inspector texture vis for sanity checking) - adjusted blitting func, untested though
1 Year Ago
GL anim updates
1 Year Ago
merge from bed_improvements - skinners please review your submitted bed skins, possibly need resubmitting Unknown Error x4 The Method Unknown is not supported x4 Exiting connection was forciably closed by the remote host x2 Method 30834 is not supported x3 Method 14566 is not supported x2 Method 14898 is not supported x2
1 Year Ago
iterations on the boat steering wheel start turning audio files
1 Year Ago
Steering wheel prevent building volume.