reporust_rebootcancel

121,151 Commits over 4,018 Days - 1.26cph!

2 Months Ago
merge from effectscale_fix
2 Months Ago
Fixed effects using EffectScaleWithCameraDistance being incorrectly scaled when far from the world origin We were calculating the cam distance based on the effect local pos instead of its world pos
2 Months Ago
missing codegen
2 Months Ago
crafting_update -> aux2
2 Months Ago
bees -> crafting_update
2 Months Ago
compile error
2 Months Ago
merge from vclouds
2 Months Ago
remove/disable unused stuff
2 Months Ago
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2 Months Ago
Fixed Triangle Railroad Planter not having a backface allowing players to look through it on a triangle floor grill
2 Months Ago
disabling/enabling wheel colliders with sleep state to reduce overhead
2 Months Ago
crafting_update -> Aux2
2 Months Ago
bees -> crafting_update
2 Months Ago
Bugfix: EventRecord.AddField(bool) now respects it's param Lucky for us, wasn't used anywhere outside of tests. Tests: none, trivial change
2 Months Ago
bees -> bee_grenade2
2 Months Ago
Created master swarms. These swarms output a small swarm every 1 minute (total up to 3) Bee grenade now uses new swarms
2 Months Ago
Update: adding a couple perf tests for EventRecord - also removed one of profilign scopes since I don't need it anymore Used them to check if packing EventRecordField would give any perf benefit, and it's a no - indistinguishable from noise. Tests: ran the new tests
2 Months Ago
Prefabbed some missed sections of walkway. Replaced meshes in zigg scene with prefabs. Updated asset gym.
2 Months Ago
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2 Months Ago
Tweaks to CookingTable lighting to stop bleed onto the top shelf where food being cooked is now shown.
2 Months Ago
merge from main
2 Months Ago
reset weather update sequences when enabling clouds
2 Months Ago
LOD0 and prefabs setup condenser tanks smalls
2 Months Ago
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2 Months Ago
HBHF sensor optimisations: Reduced the trigger radius to 11m, closer to the sensor max range (10m) Disable the detectiong trigger when the sensor is not powered Set the exclude layers
2 Months Ago
Setup armor insert icons
2 Months Ago
Merge DLSS fix to Main
2 Months Ago
exported some tiger animations with wibbley wobbley tail physics
2 Months Ago
Chicken reaction animation update
2 Months Ago
merge from buildingprivilege_cache_fix
2 Months Ago
Fixed entity building privilege cache reading as false negative, fixes shelter giving 0 building privilege
2 Months Ago
fix terrain paint layer shader error
2 Months Ago
optimise_fogoverlay -> crafting_update
2 Months Ago
Added profiling to the fog overlay
2 Months Ago
Optimise UIFogOverlay. Now only looks at nearby active smoke grenades (using a spatial grid). It used to loop through every active smoke grenade on the map.
2 Months Ago
Optim: Allocate scratch buffer on the stack instead of thread local mem Perf tests showed same performance, so we can save on the global allocation Tests: ran editor on craggy
2 Months Ago
Added World Model FBX and Material for the Wheat, Rose, Orchid and Sunflower Seed World Models
2 Months Ago
Fix armour slot issue when reskinning certain items, which only showed up after item ownership merge (my bug - worked before the merge by luck)
2 Months Ago
bees -> crafting_update
2 Months Ago
Bees now die in the smoke of a smoke grenade
2 Months Ago
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2 Months Ago
bees -> bee_grenade2
2 Months Ago
bamboo scaffold kit
2 Months Ago
Bee grenade base crafting pass
2 Months Ago
Prefabbed concrete walkway kit. Added custom COL. Added to Asset Gym
2 Months Ago
Fixed bee grenade viewmodel scale
2 Months Ago
Optim: avoid scratch buffer round trip After checking internals, GUID serialization is also alloc-free, so routing through that. Tests: profiled in editor
2 Months Ago
Optim: eliminate float/double related allocs in EventRecordField.Serialize Need to run a couple additional experiments(stackalloc, tagged union), but this part is basically done. Tests: ran in editor, observed in profiler that no more allocs are happening in Serialize for small records
2 Months Ago
- Setup open/close sounds for deployed hive - Change deployment sound to boxes