reporust_rebootcancel

119,259 Commits over 4,018 Days - 1.24cph!

3 Months Ago
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3 Months Ago
- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
3 Months Ago
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3 Months Ago
Update: DemoServer - rudimentary tick visualization using gizmos - Temporrary while working on server demo reconstruction - will rip out once done with feature Tests: used on a demo recording on Craggy + the original demo that started it all.
3 Months Ago
Siege harness bone constraints setup
3 Months Ago
merge from Knight Armour DLC - KnockerPhys
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
3 Months Ago
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3 Months Ago
Updated SiegeHarness model in RidableHorse2
3 Months Ago
Export medium as default settings, bumping it up a level.
3 Months Ago
Medieval itemstore prefab
3 Months Ago
Merge from /indirect_instancing
3 Months Ago
Fix non-debug build
3 Months Ago
Merge from /indirect_instancing (fix server build)
3 Months Ago
Fix server build
3 Months Ago
Cherrypick CS110544 compile fix (unsure why it didn't show in this branch originally)
3 Months Ago
- Old TV 2
3 Months Ago
merge from primitive
3 Months Ago
Submitting Outbreak scientist rig
3 Months Ago
Medieval store additions
3 Months Ago
Blowpipe reload and firing anim update
3 Months Ago
merge from primitive -> aux2
3 Months Ago
Fix compile error from System namespace applying to Random class
3 Months Ago
Fix scientists footstep sounds not playing correctly
3 Months Ago
merge from primitive -> aux2
3 Months Ago
merge from primitive_gm -> primitive
3 Months Ago
merge from main -> primitive_gm
3 Months Ago
medieval store view setup
3 Months Ago
merge from monument_menu_items -> main
3 Months Ago
minicrossbow arrow edit on reload start anim to remove lerping arrow and anim.controller transition tweaks
3 Months Ago
merge from main -> monument_menu_items
3 Months Ago
merge from fix_banlist_allocation -> main
3 Months Ago
When peeking scientists will hide deeper behind corners and only peek tightly, instead of staying just behind the corner (almost sicking out) and always peeking wide
3 Months Ago
Fix banlist & banlistex command allocating 130MB every time it was ran - was set to a starting length of 64M characters instead of 64K - reuses the StringBuilder instead of making a new one each time
3 Months Ago
Merge from main
3 Months Ago
merge from preserve_settings
3 Months Ago
Bump the lowest preset mipmap resolution up from eighth to quarter.
3 Months Ago
Try catch convars when setting up gamemode incase one of the convars throws an error upwards
3 Months Ago
Redo the way server event convars are applied by storing the changes and applying them once the event prefab is loaded - we need to do this because convars can be ran before the event's scheduling prefab has been loaded on the server
3 Months Ago
Fix gamemode failing to run startup methods if it was spawned before ServerMgr
3 Months Ago
Add convar to control if oil rigs should generate on the map - disable oil rigs in primitive
3 Months Ago
Chicken coop tests
3 Months Ago
Added new food type eggs, chickens have a chance to drop an egg when damaged (50% once every 30s)
3 Months Ago
Remove test spoiling from corn
3 Months Ago
Iterating
3 Months Ago
Added food spoiling to Fish, Bear, Pork, Deer and Wolf meat Created new spoiled items where necessary Applied consistent settings for all meat - raw meat spoils in 6 hours and cooked meat spoils in 24 hours (WIP)
3 Months Ago
merge from primitive
3 Months Ago
merge from main