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119,194 Commits over 4,018 Days - 1.24cph!

3 Months Ago
Model x Materials setup script
3 Months Ago
Fixed a slight visual movement when switching between shields that share the same animator controller
3 Months Ago
Prefab mat update
3 Months Ago
Cherrypick 110351
3 Months Ago
Stopped log spam
3 Months Ago
merge from main
3 Months Ago
- put ranges on noise gen params - add ground albedo parameter - test different way of combining noises for weather
3 Months Ago
Catapult polish
3 Months Ago
Head ik tweaks
3 Months Ago
- First pass on multiswap arrow heads - Disable arrow movement in shoot states and just turn it off when shooting - Change which arrows are turned on/off in each state
3 Months Ago
Catapult projectile orientation fun WIP.
3 Months Ago
fix uv2
3 Months Ago
Update: DemoServer - spawn entities with the right initial flags Turns out I had doors in a base to be closed on spawn, leading to tick violations - this fixes it. There's more violations to go. Tests: Played the demo, checked that the relevant door is now open.
3 Months Ago
Fireball small prefab update.
3 Months Ago
Manually updated Fireball_Small to be like the updated one on the unmerged new-explosion branch, as the old one looked really out of place in this context.
3 Months Ago
Merge from /main/indirect_instancing
3 Months Ago
Merge from /main
3 Months Ago
Made indirect instancing system toggleable via ConVar indirect_instancing.enable and disabled by default Fixed a bug collecting wrong statistics about unsupported shaders
3 Months Ago
manifest update
3 Months Ago
adobe wall and gate lods
3 Months Ago
Added jungle tree spawners to spawn.procmap.v3
3 Months Ago
Created spawn settings for jungle trees and added them to the jungle biome Removed jungle biome from temp_forest spawn settings Tweaked jungle tree prefabs to LOD better
3 Months Ago
At the end of reloading, play back to idle animation (reload_end)
3 Months Ago
Moved the skidding to CTRL Double tap CTRL to stand Block movements when standing
3 Months Ago
Some initial balance work (subject to change): Stats are similar to the bow, but slightly less range Regular Crossbow is still better overall (more effective long range and fires further)
3 Months Ago
GenerateDungeonGrid stays within terrain bounds
3 Months Ago
- Move bolt joints forward - Setup more masks on idle animations
3 Months Ago
- Added view model renderers to the new skinned arrows - FIxed NRE
3 Months Ago
removed linked arrow meshes from minicrossbow viewmodel prefab
3 Months Ago
Lot of improvements on horse head motion
3 Months Ago
part 2
3 Months Ago
removed wip files, added game meshes, correct textures
3 Months Ago
Updated presets UI and defaults to match reworked names
3 Months Ago
Fixed static workbenches not having primitive version of tech tree attached to them
3 Months Ago
Update: DemoServer - hook up metabolism and make every player invincible I thought metabolism would fix the drowning of main player, but the recording info contains empty oxygen. Instead, we treat every player as invincible unless there's a replication message to destroy them. Tests: Played the demo till the end - no more logs on main player drowning
3 Months Ago
Export updated defaults
3 Months Ago
3 Months Ago
Move a bunch of settings to graphics convar space to help with compat. Updated related code and presets to match.
3 Months Ago
exported mini crossbow rig with the arrow meshes skinned and anims updated
3 Months Ago
- Hopper gibs - Barrel socket adjustment - LOD distances
3 Months Ago
merge from qol_horse_comfort_increase -> main
3 Months Ago
Enable horse comfort only on campfire prefabs - campfire - skull firepit - cursed cauldron
3 Months Ago
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3 Months Ago
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3 Months Ago
Fireball for cherrypicking
3 Months Ago
merge from jungle
3 Months Ago
- Fixed 4th reload animation not working (implemented Jarryd's fix) - Removed loop time on the all strings drawn strings drawn layered - Virtual method for reload fraction duration
3 Months Ago
Horses add +50% comfort
3 Months Ago
merge from primitive -> aux2
3 Months Ago
merge from primitive_gm -> primitive