160,288 Commits over 4,566 Days - 1.46cph!

2 Months Ago
optimised weapon ao textures. 68 were oversized on disk and nearly all were storing a single channel as rgb. no weapons ships above 1024 now. max size 2048 -> 1024 (52 files) on disk 4096/2048 -> 1024/512/256 (68 files) bit depth rgb -> 8-bit grey (58 files) vram 114.8 MB -> 28.6 MB ao convention on weapons is half the albedo, so 1024 against the usual 2048 albedo. 80 already did this, we were just inconsistent about it. we could half again on a per asset basis depending on size of object.
2 Months Ago
Update: Add DynamicResourceRef<T> to replace PathProxyForAttrib Allows us to both automate more of the dynamic bundle assignment as well as help with future merge conflict resolution Tests: added it to UI_StoreTakeover and it's drawer
2 Months Ago
Glass AR - texture, material, naming updates, experimental SSS shader
2 Months Ago
Add tunble drone detonate distance convar.
2 Months Ago
possible NRE fix for mannequins
2 Months Ago
optimised darts textures and max sizes. we were shipping the radiation dart at 4k on all textures. RadiationDart_AO 4096 -> 512 RadiationDart_bc 4096 -> 1024 RadiationDart_mg 4096 -> 1024 RadiationDart_nrm 4096 -> 1024 42.7 MB → 2.17 MB VRAM looking at other textures that are unnecessarily big too to optimise where applicable.
2 Months Ago
Fix prevent building volumes being baked into the navmesh instead of ignored
2 Months Ago
Medkit now gives -20 radiation, same as two individual syringes Boat Planner tech tree cost down from 120 to 30 Longsword swing radius 0.3 > 0.4, swing delay 2 > 1.5. Slightly more accurate swings and less time between swings.
2 Months Ago
merge from vehicle_pooling
2 Months Ago
Add a "restoreHierarchy" field to poolables, flip it only on vehicles to minimize the amount of affected features by vehicle pooling - fixes UI pooling issues.
2 Months Ago
Codegen
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
Merge from main
2 Months Ago
animation imports + keyframe curve editor
2 Months Ago
merge from main
2 Months Ago
Deleted old prefab location
2 Months Ago
Ladder collision and LOD setup
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from hackweek_random_skin_crafting
2 Months Ago
GC optim
2 Months Ago
Bugfix(editor): fix store prop drawer failing to draw - added a fallback path for original image property Cuased by missing path proxy field that I ripped out during merge Tests: inspected JungleShowcase ui prefab
2 Months Ago
Merge from main
2 Months Ago
2 Months Ago
Adjusted frame for triangle top tier hatch
2 Months Ago
Fixed an issue where the Deferred+ lighting toggle wasn't been set currently when entering playmode due to the way we copy the pipeline asset
2 Months Ago
Buildfix: fix merge issues Tests: editor opens
2 Months Ago
Merge: from main
2 Months Ago
Merge: from hackweek_unsafescriptingaccess - Bugfix for exception on boot for missing DLL entrypoint Tests: booted into craggy on windows
2 Months Ago
Bugfix: grab latest binaries for Rust.Native One of them was stale, breaking the feature Tests: booted into craggy on windows - no more exception
2 Months Ago
Arrow Revamp Icon fixes
2 Months Ago
Enabled Deferred+ by default and fixed he BillboardLight-RRP.cginc file to be compatible with the new Deferred+ code
2 Months Ago
Merge: from main
2 Months Ago
Merge from main
2 Months Ago
Added changes that should have been checked out with the last commit
2 Months Ago
Added support for Deferred+ lighting
2 Months Ago
Repair bench fix
2 Months Ago
SAM site vs drone buffs wip: Missiles use a proximity fuse against drones (reusing the MLRS trigger), lead vs them without aim error at 2.25x speed, and destroy drone-dropped explosives mid-air (no fireballs)
Rin
2 Months Ago
merge from swamp_tree_buff
Rin
2 Months Ago
Increase all swamp tree wood harvest from 300 to 1000
2 Months Ago
Random includes the default skin now too
2 Months Ago
Cached skin id fix
2 Months Ago
More suspension/steering/grip tweaks from testing, can be further tweaked after feedback Removed the burnout/launch attempt, wasn't working right Fixed engine revs to use front wheel speed instead of rear (AWD so no difference) Rear wheels now visually lock during a handbrake instead spinning
2 Months Ago
2 Months Ago
Refactor
2 Months Ago
merge from main, fix proto conflict
2 Months Ago
Market terminal now needs charge from the powerplant to function Can store 100 charge points, generates 0.15/s with a single heavy fuse and 1/s with a fully loaded power plant Each transaction costs 10 charge Marketplace terminal UI shows current charge
2 Months Ago
Merge from main
2 Months Ago
Apply aim sway scaled by movement speed when aiming held weapons in the passenger seat of the attack helicopter
2 Months Ago
Merge from render_pipeline_testing