160,284 Commits over 4,566 Days - 1.46cph!

2 Months Ago
merge from demo_ui_2
2 Months Ago
Update: Add DynamicPagePrefab to "shadow" PagePrefab field on ItemStoreTakeover - added default picker rendering to DynamicResourceRefDrawer - ran StoreBundleTool to auto-assign DynamicPagePrefab Tests: inspected the prefab changes
2 Months Ago
Compile fix
2 Months Ago
Remove debug logs, slight cleanup + formatting
2 Months Ago
weapon + tool texture further reduction pass where applicable 45 ao maps 1024/2048 -> 512, reduced m15 worldmodel bc/nrm/sg 2048 -> 1024 (almost no visual difference for 3rd person) vram 44.1mb -> 11.8mb
2 Months Ago
Hackable crate flag / visual fixes Skip puzzlereset alerts when force resetting after restart
2 Months Ago
First lot of feedback applied - Decreased body roll - Stopped cars from spinning out, can now handle drifting at higher speeds (cant have both atm) - Smoothed out steering again, was aggressive on roads
2 Months Ago
added missing rabbit files. Animation, model and prefabs now added.
2 Months Ago
Glass AR - worldmodel texture rebake
Rin
2 Months Ago
merge from More_SMGbodies
Rin
2 Months Ago
Minor increase to SMG body spawn chance Minor decrease to Rifle body spawn chance Why? All rifle body weapons are Workbench Lvl 3, and most SMGs are Workbench Lvl 2. This should help the mid game.
2 Months Ago
merge from authorize_friend_lag_fix
2 Months Ago
Some market terminal UI to explain the system
2 Months Ago
Fix session modal overflowing on long descriptions - preventing you from disconnecting
2 Months Ago
Optimize SteamFriendsList.Refresh, fixing huge lag spikes when authorizing friends to turrets etc. when theres a lot of players in your team
2 Months Ago
Merge conflicts
2 Months Ago
reset locations of gibbable stages
2 Months Ago
main -> character_customisation
2 Months Ago
Merge from hackweek_random_skin_crafting
2 Months Ago
New random icon. Swap material for icon. Cache some stuff.
2 Months Ago
tuna and bean cans now drop open empty cans when eaten instead of unopened versions empty version are lower in triangle count for LOD0 than the previous world models https://files.facepunch.com/pilgrim/2026/August/25_10-09-GullibleBangeltiger.mp4
2 Months Ago
Fix Assets/Scripts depending on the test framework, which could potentially break builds that exclude tests
2 Months Ago
re exporting assets
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
Updated Deferred+ to be compatible with SSS
2 Months Ago
Move SSAO (and motion vector) passes to before transparent
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
heavy fuse now has a world model updated .item to properly reference it instead of using the burlap sack
2 Months Ago
Fix ambient light flickering
2 Months Ago
Merge from launchsiren
2 Months Ago
Fix the siren off state visibility
2 Months Ago
Semi automatic pistol: - More damage falloff at range - HQM craft cost 4 -> 6
2 Months Ago
Merge from main
2 Months Ago
Fix depth assignment in terrain prepass
2 Months Ago
merge from main
Rin
2 Months Ago
S2P swamps a,b,c
2 Months Ago
Hooked up sale info in-game UI
2 Months Ago
Create new SellAnimals and AnimalSalePreview dialogue panels First one lists all nearby animals that are following the player (and can be sold) and the other shows what you will receive for selling that animal No rewards hooked up yet, just panel flow
2 Months Ago
Rework power mechanic Marketplace will start charging once the powerplant has 4 or more fuses, once it reaches 50% it can start accepting orders With 4 fuses in the powerplant it will take 21 minutes to charge to 50%, 5 minutes if the powerplant is completely full If the power plant has at least one fuse active the charge will not decrease Power is no longer deducted per transaction
2 Months Ago
Merge from main
2 Months Ago
Stables_b is now playable in editor Start of boilerplate animal selling mechanic, just set up NPC and basic conversation for now
2 Months Ago
Merge from main
2 Months Ago
Merge from monument_blockers_fixes
2 Months Ago
Show health bar when hitting monument blockers Hacky fix, had to create a new IHealthBarDisplay interface as ResourceEntity isn't a BaseCombatEntity Removed StageResourceEntity.ResourceUpdate RPC, it wasn't used anywhere
2 Months Ago
Compile fix (don't use editor only function)
2 Months Ago
Run batch alpha fitter
2 Months Ago
Add some padding to terrain depth prepass distance
2 Months Ago
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2 Months Ago
Added "Keep on target" text to homing launcher UI - Reduced the lock on timer by 30% https://files.facepunch.com/el-hog/2026/August/25_09-32-WorthlessDanishswedishfarmdog.mp4