138,637 Commits over 4,474 Days - 1.29cph!

2 Years Ago
Bump .exe version Increase default value of budget_panel_height to 800 Fixed PhysicsObject:GetFrictionSnapshot only returning 1 entry Update trace commands mask, to hit more entities Autorefresh: just watch everything in the gamemodes/ folder Certain gamemodes (NutScript) have scripts outside of the main gamemode/ folder and the entities/ folder. Fixed a longstanding crash with CSoundPatch usage Fixed some Lua functions having unused arguments Fixed a crash on exit to do with panels Fix playermodel drifting away in prop_vehicle_crane when holding W or S Fix tiny amount of damage (<0.1) reducing a whole armor point This make our armor handing not identical to HL2, but at the same time, this doesn't make any sense, so let's change it Allow prop_vehicle_crane to receive damage events when player hitbox is not hit Added hitboxes to crane_docks.mdl This was a giant waste of time because it still doesn't work, but at least the hitboxes are there... Lua file clean ups * Mostly deprecated functions removals * Replaced usage of DImage:SetMaterial with SetImage when the argument is a string * Removed usages of Tool:GetSWEP() => Tool:GetWeapon() * Removed some remaining usages of self.Entity * Fixed Winch right click not setting rope color correctly * Removed arguments provided to EnableVerticalScrollbar (it has no arguments) * More misc (unused/missing) function argument related clean ups Enable "permanent failure" check on SRCDS steam logon failure Was commented out because it required a newer SDK version, which we now have. Basically will login anonymously if the GLST is invalid I think Prevent ent_create player Gravity Gun obeys sv_defaultdeployspeed Yes, this means that you can no longer grab AR2 balls that you yourself fire without increasing sv_defaultdeployspeed above the default of 4 Fixed crashes with ENT.RenderGroup = RENDERGROUP_STATIC(_HUGE) Remove mat_stub Fixed a crash with gameui_show_dialog and remove the concommand Potential crash fixes to do with traces Fixed a crash due to missing attacker in player takedamage hook
2 Years Ago
Fix for "Look rotation viewing vector is zero" warning during crane movement after a server restart Fix starting rotation not being saved properly resulting in crane making strange movements when resetting after placing a container after a server has been saved and loaded In the event that this was not saved (staging saves) a crane will copy the rotation of the docking cargo ship as it's starting rotation which should mostly fix the issue
2 Years Ago
monument cctv desk added extra items to prefab, rescaled, set left and right hand ik positions, addted temp albedo, normal, ao
2 Years Ago
fixed some holes in mesh, stretched uvs on monitor screen, added back panel for storage adaptor on retro tc
2 Years Ago
removed minigun container
2 Years Ago
Fixed another possible distance check which could be locking an orbit state
2 Years Ago
Removed some extra debugs that should've been hidden
2 Years Ago
Fixed possible way to stay fixed in orbit state
2 Years Ago
merge from Minigun_2024
2 Years Ago
merge from toolcupboard_retroskin
2 Years Ago
restoring 95196 merge from toolcupboard_retroskin
2 Years Ago
Make all LODs on cranes dynamic S2P both harbors
2 Years Ago
Merge from save248/crane_lods
2 Years Ago
Discard changes on this branch to harbor_crane_dynamic_pickup and harbor_crane_dynamic_rotate, they were unable to be merged with the changes that happened on save248 after this was branched Reimplement LODs on all renderers on both cranes, updated decals
2 Years Ago
Fix minigun backpack visual not being removed if player drops minigun item
2 Years Ago
Merge from save248
2 Years Ago
Compile fix
2 Years Ago
subtracting 95196 merge from toolcupboard_retroskin - build compile
2 Years Ago
merge from /main/io_entity_snapping/fixes/2
2 Years Ago
merge from storagemonitor_deployguide_fix
2 Years Ago
merge from toolcupboard_retroskin
2 Years Ago
merge from Minigun_2024
2 Years Ago
Updated destroy sound
2 Years Ago
AlphaSinPulse component
2 Years Ago
Decaying pulse, making sure block count texts won't overflow when >100
2 Years Ago
Code cleanup, moved screens update to invokes
2 Years Ago
Fixed screen showing not authorised state after logging out
2 Years Ago
Detach time
2 Years Ago
Restored disabled login screen gameobject
2 Years Ago
Attack recycle time
2 Years Ago
Merged main into toolcupboard_retroskin
2 Years Ago
retro tool cupboard sounds
2 Years Ago
cargo ship harbor docking/crane/container sounds
2 Years Ago
Merge patrol heli revision
2 Years Ago
Fixed bug causing strafe to be locked waiting for rotation Fixed some napalm bugs
2 Years Ago
Move further on flee Orbit strafe now supports napalm Fixed bug that could cause heli to be aggro'd after death
2 Years Ago
Fixed crazy flee height Made rocket aimcone a bit less crazy
2 Years Ago
Swapped a distance check to distance 2d
2 Years Ago
Update Crowdin code to call the current version of the APIs because v1 is gone now
2 Years Ago
reduced orbit strafe distance
2 Years Ago
Fixed? RPC error on being killed with rocket
2 Years Ago
Fixed storage monitor missing deploy guide
2 Years Ago
Wire slacking very first pass, adjustable using left shift + mouse wheel
2 Years Ago
Third time the charm?
2 Years Ago
Removed ddraws
2 Years Ago
Fix build errors
2 Years Ago
editor check for ddraw
2 Years Ago
Check in patrol_helicopter_revision
2 Years Ago
Removed excess logs Codegen Debug = false
2 Years Ago
More randomized muzzle flash