156,451 Commits over 4,536 Days - 1.44cph!

31 Days Ago
binocular_glare_fix -> main
31 Days Ago
Fix 154930 breaking binocular glare. Inverted check was used
31 Days Ago
network_range_audit -> main
31 Days Ago
bring labs crate normal down to 128m
31 Days Ago
Lower medium signs to 128m network range
31 Days Ago
main -> network_range_audit
31 Days Ago
wind_turbine_sfx_fix -> main
31 Days Ago
Stop Wind turbine SFX contuining to playing when the turbine is not spinning (Bug from 2019)
31 Days Ago
Fixed foundations with staircases failing LOS checks for softside damage with melee weapons
31 Days Ago
More WIP
31 Days Ago
merge from texturecompression_pass_aug26
31 Days Ago
merge from hair_pass
31 Days Ago
ponytail textures resize
31 Days Ago
Can press E to configure test generators and change the power amount they output
31 Days Ago
merge vehicle pooling to main
31 Days Ago
fix container ui: remove restore child transforms, manually reset battering ram visuals
31 Days Ago
Trees additions support multiple prefabs instead of just one
31 Days Ago
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31 Days Ago
update base_occlusion/optimize_building_blocks
31 Days Ago
Update testlist
31 Days Ago
Update FP.Nexus (prefer AssignedZoneKey over ConnectZoneKey for player client)
31 Days Ago
leaderboard fix v2 and streamermode for real on leaderboard and on score cards
31 Days Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
31 Days Ago
Darts fixes - remove control in UI for zoom - add streamer mod compat for leaderboard - attempt leaderboard fix after server restart
31 Days Ago
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31 Days Ago
merge from main
31 Days Ago
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
31 Days Ago
Elevator Power In input set as main power slot
31 Days Ago
Converted ChargeUpIOEntity, set the second inputs as non main power slots
31 Days Ago
merge from automated_testing
31 Days Ago
merge from main -> base_occlusion
31 Days Ago
Fix the 20 cases where flags are colliding by reassigning to a free one RidableHorse had 1 left, lucky me
31 Days Ago
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31 Days Ago
fix colourpicker not accepting pasted hexcode inputs
31 Days Ago
Converted Elevator and PowegridIOAccessPoint
31 Days Ago
TickBatteries refactor
31 Days Ago
merge from fix_incompatible_paint_colour
31 Days Ago
Fix colour cookie being passed between painting menus with different colour pallettes Remove colour picker from pumpkin carving
31 Days Ago
Also catch flags declared inside static helper classes like VendingMachine.VendingMachineFlags, finds one more case The existing PrintDefinedFlags tool also didn't account for this, works now
31 Days Ago
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
31 Days Ago
merge from main
31 Days Ago
merge from paintbrush_visualizer
31 Days Ago
medium wavy resize/compressed
31 Days Ago
add convar toggle to painting ui for the brush projection
31 Days Ago
crew cut texture resizes
31 Days Ago
midlengthstraight texture resizes
31 Days Ago
merge vehicle pooling fixes
31 Days Ago
long beard texture resizes
31 Days Ago
merge from flamethrower flame offset fix
31 Days Ago
fixed flamethrower 3p flame offset