reporust_rebootcancel

135,473 Commits over 4,474 Days - 1.26cph!

47 Days Ago
Optim: don't recreate temporary klass and function substrings, fetch the full name at the end Saves 2 allocs (64 allocs, 4.2KB) Tests: ran tests
47 Days Ago
First pass LOD0s and materials for playground assets - still need vertex blends to bed in
47 Days Ago
UZI Material changes
47 Days Ago
Optim: skip lowercasing command class and function names We rely on case-insensitivite comparator for map lookups - saves 2 allocs (66 allocs, 4.3KB) Tests: ran unit and perf tests
47 Days Ago
van test
47 Days Ago
UZI 9mm LOD0 and Textures
47 Days Ago
UZI 9mm LOD0 and Textures
47 Days Ago
Update(tests): also validate uppercase commands are resolved properly Tests: ran unit tests
47 Days Ago
illuminated pressure pad; - textures polished - icon updated - prefab updated illuminated buttons; - buttons now illuminate both when power is recieved and when sent. - prefabs updated for buttons https://files.facepunch.com/curtis/1b1511b1/15_23-41-FrivolousGrackle.mp4
47 Days Ago
Hatchet 3p anim updates
47 Days Ago
Molotov animation and holdtype updates
47 Days Ago
New(tests): add basic Facepunch.Console.CommandTests tests(3 unit, 1 perf) Need it before I start optimizing out allocs Tests: ran tests, they pass and show allocs (68 allocs, 4.4KB total for test string)
47 Days Ago
fixing some flow issues on the damaged side of the apt building
47 Days Ago
apartment_complex_1 s2p
47 Days Ago
Adding HLOD to apartment_complex_1 fixing some terrain topos, repainting a proper blend map for terrain
47 Days Ago
Industrial Torch first pass animations
47 Days Ago
resetting this silly dofexposer asset that saves with local tweaks to camera
47 Days Ago
removing decorative skull from flat medium as it throws errors
47 Days Ago
cleaning a bunch of missing references in the level and in project art prefabs
47 Days Ago
Fixing vagabond jacket skinning
47 Days Ago
Bugfix: ensure UseMutexPool feature switch catches all pool calls Now pools lazy-update their internal storage when toggling the feature switch - this makes sure calls are routed to the right pools Tests: played on craggy, slapped breakpoints into Take and made sure no calls were made to fallback/new pool when new/fallback mode was set
47 Days Ago
Updated sprint idle with correct prop rotation, updated clip used in lr300 entity subsystem
47 Days Ago
Fixng roadsign armour clipping with hoodie
47 Days Ago
cleared a prop from clipping in basement flat
47 Days Ago
Fixing swim wear skinning
47 Days Ago
Updating horse mask to fix clipping
47 Days Ago
Exposed chanceToFall variable
47 Days Ago
"Converted" supply drop selection to the radial menu. Replaced smoke signal colours for all variations: Default = Blue Green = Medical / Food Orange = Resources / Building Supplies Yellow = Weapons / Ammo / Tools Supply drops have been set up to accept different variations of their own loot pool, loot tables still to be added. https://files.facepunch.com/hog/1b1511b1/Unity_dSXb7JlnYE.mp4
47 Days Ago
overgrowth set dressing polish, hiding/pruning foliage where not needed
47 Days Ago
Revert added inventory UI, going to shift airdrop selection to radial menu instead.
47 Days Ago
Fixed gingerbread man corpses throwing errors
48 Days Ago
Updated position of player model in wanted poster renders
48 Days Ago
Fix mountable sub systems not properly getting disabled when scrubbing in a demo
48 Days Ago
Lock the sprint system to not run for the first 2s a weapon is equipped (hacky fix)
48 Days Ago
Fixed hands layer not properly restoring to 0 weight if player unequipped the LR while sprinting
48 Days Ago
Debug readout + removed a log
48 Days Ago
HeldEntitySprintModifier now fades out the spine IK along with the upper body animator layer
48 Days Ago
Added Unity Button and InputField interactable CUI properties
48 Days Ago
Created a new clip and just hardcoded the r_prop values, fixes the hold pose
48 Days Ago
Updated clip and mask on LR Still not working properly, R-Prop values look incorrect in the sprint animation
Rin
48 Days Ago
prefab setup
48 Days Ago
Check mute in startup in GameSetup too so it works in editor
48 Days Ago
Show microphone icon when muted and trying to talk but show a X through it - makes it clearer when you are muted (both server mutes & api mutes)
48 Days Ago
Coconuts can now spawn on trees in the deepsea! S2P all tropical islands. Similar to apples trees, when hit, theres a small chance the coconuts will drop from the tree: https://files.facepunch.com/LukeD/2026/05/Unity_YS5h6Jzz5d.mp4
48 Days Ago
Move check for API mute above the IsAdmin check so I can test in editor
48 Days Ago
Merge from main
48 Days Ago
Bleed fix.
48 Days Ago
Fixed some ground slaps on the wrong layer to fix bleed. Temporarily disabled the embedded string light prefab lights in the apartment lighting prefab so that each one can be positioned and tuned manually. Hobo barrel prefab tweaks. More lighting prefab WIP stuff.
48 Days Ago
illuminated pressure pad; - textures first pass - updated icon render setting - updated material
48 Days Ago
Cranked the flicker floor up more.