136,845 Commits over 4,444 Days - 1.28cph!

2 Years Ago
merge from fishing_changes_june_24
2 Years Ago
merge from fix_barricades_train_tunnels
2 Years Ago
merge from sprint_seed_fill
2 Years Ago
Ferry Terminal S2P
2 Years Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
2 Years Ago
Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD) Global S2P with full HLOD update Also included the new lighting files unity seems to want to produce for scenes
2 Years Ago
Removed UI.Dialog.EnterLockCode scene (just use the prefab)
2 Years Ago
Increase DPV max mount distance to account for the very silly mount position (required due to mount pose)
2 Years Ago
Relaxed bounds check when flood filling seeds (putting on a branch as it's slightly too risky for a hotfix) Resolves case where standing too far away from the planter would result in the player only being able to flood fill a selection of the empty slots
2 Years Ago
Changed colour of deploy volume gizmo to purple so it's not the same as the colour for entity bounds
2 Years Ago
Fixed a case where holding shift and placing seeds after looking at a planter would throw client side building errors
2 Years Ago
Fixed a case where seed flood fill would show incorreect guides when looking at planter behind a building block
2 Years Ago
New rotor wash FX prefab Applied to Scrap Transport
2 Years Ago
Heli ground effect raycast threshold changed to 40 from 80 in BaseHelicopter & PatrolHelicopter
2 Years Ago
Merge from main
2 Years Ago
Fixed some bait items not displaying a max stack size of 1 (raw bear meat, likely more) No actual gameplay change, just UI
2 Years Ago
Fixed items sometimes getting dropped in the world when caught in a fish trap intead of inserted into the inventory
2 Years Ago
Merge from main
2 Years Ago
merge from CustomSkinFix
2 Years Ago
Fixed repair bench NRE when using custom skins
2 Years Ago
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2 Years Ago
merge from wire_slacking
2 Years Ago
Fixed vendors not working on fishing village a and c Thank you Alistair!
2 Years Ago
Changed vendor flags on fishing village a and c
2 Years Ago
Minor changes
2 Years Ago
Fixed RegisterMetaTable still creating a new table Try to encourage models to be unloaded on disconnect Minor cleanups Block path concommand Fixed unmounting GMAs leaving behind empty folders internally Fixed whereis sometimes not finding the culprit workshop addon
2 Years Ago
work on radtown storage building, reworked mats, added extra trims, rebuilt original prefab, created packed mask.
2 Years Ago
Fixed whereis sometimes not finding the culprit workshop addon Fixed unmounting GMAs leaving behind empty folders internally Block path concommand Minor cleanups Try to encourage models to be unloaded on disconnect Fixed RegisterMetaTable still creating a new table
2 Years Ago
Distance check on vendor
2 Years Ago
- Increased range to be classified at destination - Increased steering sensitivity - Added downforce based on speed - Tightened suspension springs
2 Years Ago
Vendor now destroys barricades that it runs into
2 Years Ago
Commit marking more components as [MapGeneration]
2 Years Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
2 Years Ago
Base
2 Years Ago
Merge main
2 Years Ago
always applying stability/righting forces when mounted, rather than needing fuel
2 Years Ago
DPV Work - able to submerge and resurface like a sub - steerable, with some artifical damping when turning to improve the feel - simple headlight setup - simple ik hand targets
2 Years Ago
Allow demo recorder UI to be visible in debug camera view
2 Years Ago
Bradley now destroys barricades in its path
2 Years Ago
Fixed vendor positions Fixed weird wheel placement issues
2 Years Ago
storage building large - wip, material definitions
2 Years Ago
player update. 3p revolver animations edited to match viewmodel
2 Years Ago
Merge from main
2 Years Ago
Vending machines now take random amount of entries if the entries supplied are higher than 7
2 Years Ago
When pressing left shift with wire tool/christmas lights in hands, only block the player belt if you have a pending wire
2 Years Ago
Minor collider edit
2 Years Ago
Basic vehicle code framework for the DPV as a start to work from. Uses fuel and has fuel interaction, and can throttle forward/back in a basic way
2 Years Ago
Replaced all of the loot panels that get run with S2P in the LootPanels scene with their prefab version S2P no longer processes any UI prefabs
2 Years Ago
- DPV is now a deployable - Added a basic DPV script that inherits from BaseMountable, currently does nothing - DPV models now face Z forward - Added DPV fuel storage entity, not yet functional - Test map edit for DPV dev
2 Years Ago
Fixed buoyancy "save point data" not working if the points only moved, but didn't change