137,328 Commits over 4,474 Days - 1.28cph!

2 Months Ago
Seed head updates
2 Months Ago
Skin bundle update (rebuilt on Unity 6)
2 Months Ago
- Add broken item support to vending sell orders - Add support to fake inventory as well
2 Months Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
2 Months Ago
Fix typo that would cause scientists to not rotate properly towards their target
2 Months Ago
Handles cases in NPCNetowkring where SendNetworkUpdate could be sent multiple times a frame, make sure SendNetworkUpdate is only called once
2 Months Ago
Make 'sold out' look less ass
2 Months Ago
Entering a higher number than in stock automatically lowers the number to max available stock like it used to
2 Months Ago
Missed file
2 Months Ago
- Only play animations when adding to the existing orders list - Add 'modify' and 'discard' buttons when modifying an existing sell order. Makes it very clear what you're doing
2 Months Ago
Add more profile markers to NPCAnimController.Update to narrow down allocations when we repro
2 Months Ago
Budget NPCNetworking with fsm, senses etc
2 Months Ago
Only send entity update when new state is different from old state in NPCNetworking
2 Months Ago
Cache agent from TryGetAgent
2 Months Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
2 Months Ago
Cache isScientistNPC and sense component in rustNavMeshAgent enable
2 Months Ago
Add C# bindings for recast corridor
2 Months Ago
Merge from terrain_lowering_nms_large_cave
2 Months Ago
Enable terrain lowering on nuclear missile silo and large cave sewers
2 Months Ago
merge from main/workbench_upgrades
2 Months Ago
workbench upgrade soujnds
2 Months Ago
merge from main
2 Months Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
2 Months Ago
merge from automated_testing
2 Months Ago
Fixed automated test prefabs being shipped to the client bundles
2 Months Ago
Phrase contexts
2 Months Ago
Phrases update
2 Months Ago
Bugfix: rewrite fuzzy circular buffer to prevent gradual poisoning of the pool (hurt my brain) Lost a bunch of perf(loses a bit to CircularBuffer in some tests, wins in others), but the spills are now minimal. AllocDeallocST - Avg: 0.79ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 4.03ms, Created: 22(0.07%) Spilled: 25(0.08%) AllocDeallocMTLongLived - Avg: 3.84ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.96ms, Created: 0 Spilled: 0 Tests: ran all unit and perf tests.
2 Months Ago
merge from deepsea_loot_balance
2 Months Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
2 Months Ago
Merge from weapon_refresh_salvaged_cleaver
2 Months Ago
merge from deepsea_loot_balance
2 Months Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
2 Months Ago
Fixed deep sea sulfur ore fields respawning metal
2 Months Ago
merge from main
2 Months Ago
First pass of a raiding test recorder
2 Months Ago
Added Salvaged Cleaver sounds
2 Months Ago
Merge from Main
2 Months Ago
merge from main
2 Months Ago
merge from computer_station_IO
2 Months Ago
remove debug log
2 Months Ago
computer station only draws power from batteries when in use.
2 Months Ago
merge from main
2 Months Ago
Merge from 3p_spectator_improvements
2 Months Ago
Fix fucked up local playermodel if respawning after having changed to third person view whilst the local player is dead
2 Months Ago
Merge from main
2 Months Ago
Vending name max limit = 32
2 Months Ago
merge from main
2 Months Ago
Set character limit of 4 for all vending admin/purchase input boxes
2 Months Ago
fix workshop emission intensity getting/setting