124,056 Commits over 4,171 Days - 1.24cph!
AIInformationGrid.GetMovePointsInRange implementation.
AIInformationZone can now use the ai grid for optimizations.
AI can now use the grid if available for a monument.
Added ai.usegrid convar to toggle use of the new grid system at runtime.
fixed broken LS vertiigo decal
Fixed instant death spot in cave_entrance_a
S2P Cave
Finished ruining my wrist by splatting around all the new roads.
Fixed Trainyard green card puzzle bypass
S2P Trainyard
Lowered high end weapons drop rate from APC crate
stricter shotgun trap placement
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procmap roads van wreck prefabs
Van vehicle prefab variants
Take a fee per machine ordered from
Add UI indicators for the fee status (unpaid, paid, can't afford)
Update the UI if sell orders change
Move server side flame turret update to a budgeted update
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Show notices on the UI when items are added/removed
Quick fix simply commenting out all the vehicle-related compile errors related to the merge from Main in #
57891. Next month when there's more time I'll subtract this and clean up the tangle it's got into properly.
Revert previous Workcart merge