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111,828 Commits over 3,928 Days - 1.19cph!

5 Months Ago
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5 Months Ago
Added icon to radioactive water Radioactive water will merge together with water or salt water in containers, turning them into radioactive water
5 Months Ago
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5 Months Ago
Add: new StringView utility It's essentially a ReadOnlySpan that keeps alive it's referred-to string, and is able to be stored as a member variable. Only contains a smidgen of algorithms that are needed to use it as part of ServerBrowserList. Goal is to find out how much code we need to update to be able to eliminate most allocations in the browser refresh flow. Tests: none
5 Months Ago
wip applying modifiers
5 Months Ago
Merge: from main
5 Months Ago
Phrases build without the DLL
5 Months Ago
Fixed source generator broken reference
5 Months Ago
Keep the map as low res as possible (256x256) since we only have a couple of radioactive water objects
5 Months Ago
Swapped radioactive water check from physics checks to a texture map instead
5 Months Ago
Fixed industrial lamp and simple light wires clipping with wallpaper
5 Months Ago
merge from main
5 Months Ago
compile fix again
5 Months Ago
compile fix
5 Months Ago
burst cloth handling view model scaling - requires setting a transform field on viewmodel burstcloth setups (done for frontier_hatchet)
5 Months Ago
Merge from main
5 Months Ago
merge from digital_clock
5 Months Ago
package-lock.json
5 Months Ago
Added new Dart ammo type. Added a basic damage bone dart item. Set blowpipe internal mag to use darts.
5 Months Ago
Fixed folder conflict
5 Months Ago
Applied shelved placeholder item setup
5 Months Ago
Minor description update
5 Months Ago
Added TextMeshPro to the clientsideOnlyTypes list in PrefabPreProcess, so it is stripped before its MeshFilter
5 Months Ago
Merge from main
5 Months Ago
Missed files
5 Months Ago
Rebuild phrases
5 Months Ago
Main -> Frontier Hazmat
5 Months Ago
fixed silly gc allocs coming from version Mathf.Min and Mathf.Max that take params arguments
5 Months Ago
re-use already calculated shore distance and terrain height values in water heigh calc
5 Months Ago
Setup for all weapon rack variants
5 Months Ago
Checking in pending changes before switching branch
5 Months Ago
further improvements - replaced managed simdata with native - corrected flattened 3D array indexing - adjusted baking output to write data in native layout (rebaked)
5 Months Ago
5 Months Ago
WIP aim pose system, starting with an editor to author poses
5 Months Ago
Fixed map markers getting deleted when right clicking pings on the map screen The ping that was right clicked will now be deleted
5 Months Ago
Merge from main
5 Months Ago
Merge from monitor_loopping_gesture_fix
5 Months Ago
Merge from wiretool_spherecast_fix
5 Months Ago
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5 Months Ago
Merge from map_perf_fixes
5 Months Ago
Removed Update method from IndependentScale component IndependentScale updates are now called from the Client class MapScaleIndependent updates are now called from the MapView Should save around 0.06ms during general gameplay, varying based on map size and number of markers
5 Months Ago
Don't run the vending machine map marker update if the map isn't open, should save about 0.09ms a frame, varying based on map size and number of vm's
5 Months Ago
Backups: scene, raw anim/mocap takes, prefabs and timelines
5 Months Ago
Wall clip improvement tests WIP.
5 Months Ago
Don't run the CanPlayerUseWires spherecast every frame if the player isn't looking at an IO entity
5 Months Ago
Added drinkable radioactive water to new radtown S2P
5 Months Ago
Make wolves eyes glow in the night
5 Months Ago
merge from main
5 Months Ago
Fix wolf circling being broken
5 Months Ago
Updated description Added to T2 tech tree