reporust_rebootcancel

121,143 Commits over 4,018 Days - 1.26cph!

3 Months Ago
Merge from primitive
3 Months Ago
IsAllowedInEra now works correctly if passed a mask Player vending machines can now list items that are marked Loot, Craft or Vending NPC vending machines will only list items that are marked Vending Fixes not being able to see or list chainsaws in player vending machines, but still preventing NPC vending machines from selling them
3 Months Ago
Compile fix
3 Months Ago
creativemode.freerepair updates the battering ram head flags correctly
3 Months Ago
creativemode.freerepair works with constructable entities
3 Months Ago
Reduced the collision damage horses can inflict on vehicles
3 Months Ago
Same idea as 111903 but with working code this time
3 Months Ago
Ballista projectile LOD & trail fixes. Impact FX prefabs.
3 Months Ago
Only use the ground alignment threshold when the tarrain normal variation is above 10 (rough terrain)
3 Months Ago
Added item counts and names to enforce_era_restrictions command
3 Months Ago
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3 Months Ago
Reduced arrow protection on metal shield (100% -> 90%), fixes metal shields taking 0 damage from arrows Fixed fire arrows bypassing shields entirely (just the direct impact, players will still take damage by standing in the fire spawned by these arrows)
3 Months Ago
Updated ballista bolts descriptions, fixed piercer using hammerhead desc Updated engine.json
3 Months Ago
Mark player as hostile after firing a loaded catapult Ballista comments
3 Months Ago
merge from aux2
3 Months Ago
Compile fix
3 Months Ago
merge from primitive
3 Months Ago
merge from primitive/ballista_projectile
3 Months Ago
Merge from primitive
3 Months Ago
mini crossbow sounds
3 Months Ago
Disabled projectile refraction on ballista piercer
3 Months Ago
Merge from primitive
3 Months Ago
Added very low anti-vehicle damage to all other bolts to trigger the addforce on impact
3 Months Ago
Piercer bolt, anti-vehicle damage Can pierce through armored vehicles
3 Months Ago
Removed references to mission rewards in dive master mission conversation (will need a phrase rebuild)
3 Months Ago
cookingv2 -> bees
3 Months Ago
Reduce some random clockwise rotations on mini crossbow
3 Months Ago
clientside effects now terminate at the distance of the hit target rather than carry on forever legacybow turret setup
3 Months Ago
Fire pos server validation
3 Months Ago
Parent merge
3 Months Ago
Merge from media_projects
3 Months Ago
split the magazine from the rifle for the world model
3 Months Ago
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3 Months Ago
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3 Months Ago
Piercer
3 Months Ago
merge from primitive
3 Months Ago
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3 Months Ago
merge from primitive
3 Months Ago
Hammerhead bolt, does explosion damage to doors only Hitting players will temp ragdoll them
3 Months Ago
Reverted BaseEntity.Parenting change from 111863, not intended
3 Months Ago
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3 Months Ago
Ballista incendiary bolt now creates a world model on impact
3 Months Ago
BasePlayer-Projectile: on impact, we now create the projectile world model before running the projectile item mods Fixes projectiles world model asserting when trying to parent themselves to a destroyed entity (a fire arrow landing on a twig wall for example, the radial damage mod was destroying the wall)
3 Months Ago
Copied spine avatar settings from main
3 Months Ago
primitive -> Aux2
3 Months Ago
Restore `ScreenText` functionality. FastDDraw has reached feature parity with DDraw. 🎉
3 Months Ago
Revert 'rock formation huge e' materials back to what they should be
3 Months Ago
Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
3 Months Ago
Incendiary bolt, doesnt spawn its world model on impact for now
3 Months Ago
primitive -> Aux2