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111,828 Commits over 3,928 Days - 1.19cph!

5 Months Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
5 Months Ago
changed rocks
5 Months Ago
Rebuilt native libraries with Debian 10 for backwards compatibility
5 Months Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
5 Months Ago
Revert procedural map
5 Months Ago
Actually add water body to the topology map. Water bodies marked as lake/river should now be drinkable as expected
5 Months Ago
Use ShowErrorToast instead of ShowToast
5 Months Ago
Only update the wolf's path if the new destination is far from the current one
5 Months Ago
Fix incorrect "too many subscribers" error message when trying to pair a smart alarm you're already subscribed to Change Rust+ pairing error messages to use toasts instead of chat
5 Months Ago
Clean up wolf path following logic
5 Months Ago
Updated Wolf ragdoll prefab. Adjusted joint limitations and updated head and spine collider.
5 Months Ago
Merge from main
5 Months Ago
Merge: from main Buildfix for camera shake
5 Months Ago
Buildfix: ifdef out ExplosionScreenBounceFade logic Tests: built all target modes, all green
5 Months Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
5 Months Ago
Reapplied effects - explosion to main camera.
5 Months Ago
merge from main
5 Months Ago
Explosive prefabs facelift WIP.
5 Months Ago
Merge from patrolheli_fixes/dmgfx
5 Months Ago
merge from wallpaper
5 Months Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
5 Months Ago
Merge from main
5 Months Ago
Budget fsm tick
5 Months Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
5 Months Ago
Merge from obb_check_fixes - test framework version bump 1.1.33 -> 1.4.4
5 Months Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
5 Months Ago
Buildfix: removing usused using declarations Will trip up PC build Tests: ran PC build locally
5 Months Ago
Fix wolf not spotting nearby preys in some cases
5 Months Ago
Added textures and material setup
5 Months Ago
Disable leftover debug displays
5 Months Ago
First pass at wolf unreachable prey behaviour
5 Months Ago
Wallpaper item description Tweaked craft time
5 Months Ago
Folders cleanup Codegen, manifest
5 Months Ago
Merge: from main
5 Months Ago
Spraycan merge fixes
5 Months Ago
merge from main
5 Months Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
5 Months Ago
Add other primitive items to bow editor loadout
5 Months Ago
Cleanup, remove debug logging.
5 Months Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
5 Months Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around
5 Months Ago
buoyancy cycle doesn't use transform autoSync and syncs once at the end
5 Months Ago
initial jobified ocean height queries - ran directly from the main thread, scheduling would be slower here due to number of queries made in different locations - using a flattened native copy of the ocean sim data that needs to replace the managed version
5 Months Ago
Buildfix: unexpose a variable Leftover that I missed during cleanup, somehow tripped up the build. Tests: Build in all modes - pass. Ran unit tests - pass
5 Months Ago
Option to disable input during rendering (default to disabled)
5 Months Ago
merge from Pool_Remove_FreeDynamic Tests: ran new CompanionServerTests 10 times, all green
5 Months Ago
Bugfix: Close socket properly instead of aborting during test teardown This is slower, but avoids tripping up the companion server that's polling on data and suddenly gets unexpected remote closure, triggering an exception. Tests: ran the batch of tests 10 times, no failures
5 Months Ago
Merge: from main When testing on main, suddenly discovered that 3rd test batch run would produce an error. Tests: ran CompanionServerTests multiple times, 2 green batches, 1 red (on teardown) - will fix in next CL
5 Months Ago
Merge from Entity_Query_Improvements
5 Months Ago
Fix wolves being able to pick "valid" but unreachable destinations when roaming