reporust_rebootcancel

158,845 Commits over 4,597 Days - 1.44cph!

3 Months Ago
Sat remains improvements.
4 Months Ago
In the editor use server.port for the connect command (if you didn't overwrite it) so you can run multiple editors on different ports - much easier than overwriting the connect command & initialization commands inside GameSetup
4 Months Ago
Fix waiting for navmesh check on island being inverted (only trying to spawn scientists when no navmesh is there)
4 Months Ago
Prevent ghostships from checking mainland navmesh
4 Months Ago
merge from cui_updates
4 Months Ago
Added blocksRaycast available for all CUI graphic components (included in PR 92) Use CanvasGroup fade routine when it's being created and faded-in
4 Months Ago
merge from main
4 Months Ago
merge from demo_ui_2
4 Months Ago
Rename puppet mode to Sandbox, add hierarchy view + inspector panels, you can also add lights from the hierarchy now.
4 Months Ago
merge from fix_itemmanager_domain_reload -> main
4 Months Ago
Fix ItemManager not resetting it's newer static fields - caused NRE when entering certain scenes with SkipDomainReload enabled
4 Months Ago
merge from demo_ui_2
4 Months Ago
- Fixed time of day keyframes flickering when scrubbing the demo - Fixed developer console rendering under demo2 ui. - Allow typing values into demo options sliders by double clicking. - Re-open options when toggling UI - C key now cycles between the modes (the help menu) - Bump up max blur slider. - Tooltips (i did a bunch, i'll add more in the future)
4 Months Ago
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4 Months Ago
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4 Months Ago
update from main
4 Months Ago
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4 Months Ago
Fix NRE in FinishLoadingRoutine
4 Months Ago
Remove debug logging "Debug.Log("Hit client yield");"
4 Months Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
4 Months Ago
merge from fix_elevator_button_restart -> main
4 Months Ago
Fix elevator buttons not working after server restart until the elevator is used - store elevator floors as EntityRef and only resolve them when building radial menu - remove TopFloor from being networked (keep proto field) as it wasn't used for the final radial menu implementation
4 Months Ago
Bump CPS
4 Months Ago
Additional potential UI state/race fix
4 Months Ago
Merge from satellite_crash
4 Months Ago
Fixed a tricky save/load bug for non-locked in targets. Also removed some specific-player control tracking that we don't need any more.
4 Months Ago
merge from game_room_dlc
4 Months Ago
fix darts animationevent tag
4 Months Ago
fix airfield having 2 duplicate doors at the bottom S2P for airfield
4 Months Ago
fix watertreatmenttank.debug_wtp_pressure convar not printing to args
4 Months Ago
fix manifest missing wtp & gas station entities
4 Months Ago
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4 Months Ago
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4 Months Ago
merge from fix_bag_nickname -> main
4 Months Ago
merge from game_room_dlc
4 Months Ago
merge from darts_game
4 Months Ago
Merge from satellite_crash
4 Months Ago
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4 Months Ago
4 Months Ago
Embed rust utk
4 Months Ago
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4 Months Ago
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4 Months Ago
Merge from PlayerMaintainedMonuments
4 Months Ago
Merge from pmm
4 Months Ago
Maintained monuments related .meta changes from running manifest
4 Months Ago
Manifest
4 Months Ago
Restore changes to large Oilrig Run testlists, codegen, localization
4 Months Ago
Merge from playermaintainedmonuments
4 Months Ago
Change from Property -> Method so it's more clear it's doing work
4 Months Ago
Merge from main Took large Oilrig version from main