reporust_rebootcancel

119,051 Commits over 4,018 Days - 1.23cph!

5 Months Ago
Merge from fix_get_building_priv -> main
5 Months Ago
Fixed paddling pool water being invisible inside canyons
5 Months Ago
updated attachment targets, also turned viewmodel renderer back on
5 Months Ago
Raised steering wheel for animation test
5 Months Ago
Shader fixes
5 Months Ago
Meta files
5 Months Ago
Fixed pivots on driver cabin items
5 Months Ago
Script auto updates / compile fixes
5 Months Ago
Separated assets for placeholder animation
5 Months Ago
Moved battering ram hardware out of placeholder folder
5 Months Ago
sks balance + setup
5 Months Ago
Added battering ram hardware to entity, updated models and materials
5 Months Ago
Battering ram door wip settings
5 Months Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
5 Months Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
5 Months Ago
backpack skin icon fix
5 Months Ago
merge from t1smg
5 Months Ago
manifest
5 Months Ago
manifest.json and packages-lock.json
5 Months Ago
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5 Months Ago
TMP_ script changes
5 Months Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
5 Months Ago
CurrentVersion.cs
5 Months Ago
ProjectVersion.txt
5 Months Ago
merge from main
5 Months Ago
disabled_halloween24 -> main
5 Months Ago
Disable Scarecrowpopulation Updated collectables Removed bone collectable Frank default table craftable disabled Disabled portals
5 Months Ago
compile fix
5 Months Ago
Update: Invoking of profiler method annotation filter works - Instead of hooking in we rely on Unity's assembly initialization to invoke us first - seems to be early enough, but we'll see - Store profiler callbacks to avoid GC cleaning them up and crashes in mono - Add compile guards (for now allowing to run editor to test) Tests: launched in editor, no crashes and a lot(112k) of debug logs indicating what gets annotated.
5 Months Ago
Fix regression from HBHF fixes that causes building blocks with no TC attached to use TC of nearby but unattached building blocks
5 Months Ago
Add combined versions
5 Months Ago
IsTipping wont be called if tipped
5 Months Ago
Adding in the gestures
5 Months Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
5 Months Ago
merge from save_260
5 Months Ago
merge from main
5 Months Ago
reapplying 106957 t1smg
5 Months Ago
If tipping over turn on a trigger to hurt players inside
5 Months Ago
Siege tower now sets flag should it be tipped over
5 Months Ago
Battering ram door prefab
5 Months Ago
t1 smg balance and techtree
5 Months Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
5 Months Ago
Battering ram back door physics tests
5 Months Ago
Add top secret hidden feature to wolves
5 Months Ago
Fixed bug preventing loaded horses that are towing something from being detached
5 Months Ago
Merge from main
5 Months Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
5 Months Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
5 Months Ago
Gesture Pack store page
5 Months Ago
Codegen/manifest