reporust_rebootcancel

121,367 Commits over 4,018 Days - 1.26cph!

5 Months Ago
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5 Months Ago
Updating all other fireballs progress.
5 Months Ago
Update: CoalingTower stops it's effects on client side Shouldn't have any effect now since we don't despawn them, but will avoid pooling issues in the future if we suddenly start Tests: none, trivial change
5 Months Ago
fixed drawbridge material ids
5 Months Ago
merge from hazmat plushy
5 Months Ago
icon pickup repair manifest deploy setup desc changes
5 Months Ago
Merged siege weapons into jungle for material and texture reuse
5 Months Ago
Added generic client-side hostile warning setup including TriggerHostileWarningZone, IHostileWarningEntity. Setup for auto turrets, show hostile warning marker if in range of a peacekeeper turret, set trigger range based on sight range of turret. WIP.
5 Months Ago
merge from main
5 Months Ago
Moved metal beam textures and materials to generic. Resuming work on jungle walkway kit.
5 Months Ago
merge ice_sculptures->Aux2
5 Months Ago
merge from fridge_container
5 Months Ago
fridge inventory slots 30 -> 48
5 Months Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
5 Months Ago
merge from homing_missile_loot
5 Months Ago
Added homing rockets to high end orinance and rocket ammo collection - APC, Attack helicopter
5 Months Ago
manifest
5 Months Ago
First pass at ice sculpture shader with basic/cheap edge detection
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
moved entities to the subEnts folder for clarity
5 Months Ago
updated/placed drawbridge doors in siege tower
5 Months Ago
manifest
5 Months Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
5 Months Ago
editorconfig update
5 Months Ago
Compile fix
5 Months Ago
Added air wolf 24x7 station
5 Months Ago
Builtin radio stations are now loaded locally and don't need to be in the station manifest, still verified on server (so we can add new radio stations and they will work on staging)
5 Months Ago
Merge from main
5 Months Ago
Surgeon scrubs no longer require workbench to craft
5 Months Ago
Updated vendor listing on map widget to reflect new dynamic pricing
5 Months Ago
Better UI info on sell order
5 Months Ago
First pass on vending machine prices changing scrap received when selling items (eg. fish exchange) using the dynamic pricing mechanic Server will start with fish prices 50% lower, can increase to 100% extra scrap if no fish are being sold
5 Months Ago
Item tweaks
5 Months Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
5 Months Ago
Merge from main
5 Months Ago
Expose many more configurable properties
5 Months Ago
merge from main
5 Months Ago
merge fix_map_interface_nre -> main
5 Months Ago
Fix MapInterface throwing an NRE when a map marker on the server was left with a color of -1
5 Months Ago
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5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
merge from tincanalarm_recipe/tincanalarm_recipe (?)
5 Months Ago
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
5 Months Ago
merge from main -> biome_visuals_2
5 Months Ago
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5 Months Ago
Updated battering ram icon
5 Months Ago
Catapult deploy guide and construction stages Deleted now unused meshes
5 Months Ago
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