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123,979 Commits over 4,171 Days - 1.24cph!

6 Months Ago
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
6 Months Ago
network++ save++
6 Months Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
6 Months Ago
bread heal over time instead of instant heal
6 Months Ago
softened a crease in canyon_c terrain
6 Months Ago
updated cliff rock position at WTP
6 Months Ago
Merge from bag_changes
6 Months Ago
Made the new corpses immortal
6 Months Ago
Merge from bag_changes
6 Months Ago
Merge from parent
6 Months Ago
Bed corpse setup
6 Months Ago
Merge from main
6 Months Ago
Fix buffer clearing compute dispatch count, array disposal, add scale world to object matrix, restore old functionality for comparisons
6 Months Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
6 Months Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
6 Months Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
6 Months Ago
Merge from clear_bushes_radius
6 Months Ago
Unsaved
6 Months Ago
Attack VFX (Not using IK script for now because script bug.)
6 Months Ago
merge from respawn_changes -> softcore_update
6 Months Ago
When respawning and trying to reclaim items, drop extra items in a dropped bag Switch dropped bag from white -> corpse bag when dropping extra reclaim loot
6 Months Ago
Merge from clear_bushes_radius
6 Months Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
6 Months Ago
Merge from main
6 Months Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
6 Months Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
6 Months Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
6 Months Ago
merge from softcore_update -> respawn_changes
6 Months Ago
merge from tc_changes -> softcore_update
6 Months Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
6 Months Ago
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
6 Months Ago
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
6 Months Ago
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances
6 Months Ago
merge from softcore_update
6 Months Ago
merge from main
6 Months Ago
merge from 117533 horse costume world model
6 Months Ago
removed old horsecostume model and set outline script on chicken costume
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
changed ui sounds to cloth and burlap sack
6 Months Ago
Updated bounds of all container corpses
6 Months Ago
Fixed some rail / road / river intersection issues
6 Months Ago
LR300 - Fixed dust cover looking black/broken mesh normals in viewmodel. (Fixed model and rebuilt prefab from scratch)
6 Months Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
6 Months Ago
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
6 Months Ago
Corpse ingredient tweaks
6 Months Ago
Collider fix on retro and shockbyte tc corpses
6 Months Ago
Disabled show health info on elec furnace corpse
6 Months Ago
Improved corpse repositioning on ground missing
6 Months Ago
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"
6 Months Ago
increased ironsights intro speed