reporust_rebootcancel

113,192 Commits over 3,959 Days - 1.19cph!

9 Months Ago
Crude gestures source anim + projects files (from hackweek)
9 Months Ago
▋█▌▍ ▊▉▆▊ ▆▍▇▋▍▌ ▍▆▋▅▌▆▆▍▌▅█
9 Months Ago
Merge from main
9 Months Ago
Merge from main (right branch this time, lots of conflicts)
9 Months Ago
Merge from main
9 Months Ago
Cleanup on disconnect
9 Months Ago
Editing headers only
9 Months Ago
- New flexible system using a new Unity 2021+ feature allows vehicles to have items/corpses pass through without having to do any IgnoreCollision calls - Replaces the previous system for helicopters vs. dropped items
9 Months Ago
Make the paths a little more transparent
9 Months Ago
Nexus ferry path stub, wont implement for this update
9 Months Ago
Refactor to support including more ocean paths Added support for showing harbor approaches
9 Months Ago
Merge main -> Bikes
9 Months Ago
Unsaved work, change the bundle manifest to a straight list of bundle names as the new build process doesn't produce manifests
9 Months Ago
Code cleanup
9 Months Ago
Added more TreeLOD tests for bushes
9 Months Ago
Merge from hackweek_combat_playground -> aux2
9 Months Ago
Network++
9 Months Ago
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
9 Months Ago
Merge from hackweek_combat_playground -> aux2
9 Months Ago
Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
9 Months Ago
Merge from hackweek_combat_playground -> aux2
9 Months Ago
Network++
9 Months Ago
Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments Add `barricades_decay_override` convar to set forced decay time of barricades
9 Months Ago
Cliff progress Greyboxed coastal cliffs Prototyped a walkable sloped path that will allow steep cliffs to be climbed More work on the hill cliffs Greyboxed coastal rocks and did first placement pass Deleted obsolote files
9 Months Ago
▊▌▌▆▅▌▌▉▄▉ ▉▋▉▌▍ ▍▋▅▉▌▊▊▇▊▉█▋
9 Months Ago
Merge from hackweek_combat_playground -> aux2
9 Months Ago
Overheating now causes food and hunger penalty instead of health loss
9 Months Ago
Protocol++
9 Months Ago
Default to sending replicated convar to server instead of telling me I can't run it clientside
9 Months Ago
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
9 Months Ago
Ensure scientists won't be targetted by heli
9 Months Ago
Compile fix
9 Months Ago
Rigidbody and speed information now applied to wheels on the clientside
9 Months Ago
- ▌▄▋█▆█▍▄ █▋▍▉▊▅▌▌▆, ▄▅▌▌█▅▅▆▅ ▉█▍ ▅▌▉▇ ▉▋▅▋ ▍ ▋▉▊▄ ▇▋▅▅▍▇ ▇▋▍▍ - ▋▋▌▇▌▊ ▆▅▌▉▄▇▍█▆▅ ▇▊▅▇▆ ▊▅▌ ▅▇▍▄▅▆▄ ▆▅▌▌▉▊▇▆ ▅▋▊▊ ▄▄▍▌▋ ▌▋▍ ▊▊▊▊▄▊▄▆█/▊▅▍▊█▋ ▅▄▊▋ - ▉▄▇ ▍▉▊▍▄▌▅▉▆ ▅█▆█▊▉▅▋ ▍▉▅▌ ▉▉ ▊▄ ▊▆▋▌▅▅ ▆▍▆ - ▊▄▄▅▉▆▄▍▇▍ ▉▇▄▅▊▌ ▌▌▍▌▉ █▍ ▍▍█ ▉▇▊▅▄ ▅▇ ▅▍▉▅▊█ ▇▄▌▅▊▅ ▊▉▅▅▍▆▇▆▄▋▅ ▄▄ ▅▄ ▊ ▋▆▆▍▇ ▄▍▅▄
9 Months Ago
Allow grenades & explosives to be modded
9 Months Ago
Protobuf
9 Months Ago
Only stop for bradley
9 Months Ago
hackweek codpiece files
9 Months Ago
Fixed vendor not restarting properly after stopping
9 Months Ago
FP.ArrayPool fixes to not return too small buffers
9 Months Ago
vm sks - added walk state & forward param to anim controller
9 Months Ago
9 Months Ago
added missing skin models and cleaned up scene, sorted alphabetically
9 Months Ago
Merge main
9 Months Ago
Initial work on stopping for bradders
9 Months Ago
Setup vehicle pusher in front of vendor - shunts cars away
9 Months Ago
Fixed "not enough space" deploy problem
9 Months Ago
Pool table correct deploy mesh
9 Months Ago
roadsign gloves
9 Months Ago
Pool table item fix