reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

26 Days Ago
merge from main
26 Days Ago
Use spine3 twice in spinebone list (temp solution for spineIK errors)
26 Days Ago
better gibs and saved better icon position
26 Days Ago
player_model prefab work
26 Days Ago
Remove now uneeded sound defs.
26 Days Ago
Fix double ifdef
26 Days Ago
Refactor to remove duplication.
26 Days Ago
Effects
26 Days Ago
Show building blocked message in upgrade menu.
26 Days Ago
Give box collider support to trigger radiation: - Ensured modding radiation cubes work - Applied Cube Prefabs
26 Days Ago
merge ice_sculpture -> main
26 Days Ago
updated ice sculpture icon - updated render scene as it needs custom tweaking to get an icon rendered
26 Days Ago
Catapult projectiles cleanup
26 Days Ago
Added new ballista bolt items
26 Days Ago
Compile fix
26 Days Ago
ice sculpture pedestal gibs first pass
26 Days Ago
re-baked construction guide mesh
26 Days Ago
update deployment bounds
26 Days Ago
Layer exclusions when upgrading
26 Days Ago
mesh collision for ice sculpture pedestal
26 Days Ago
merge from main
26 Days Ago
▍▌▉▅ ▊▌▋▄▅█▆▇ ▊▇▊█▊ ▋▊▇ █▄█▌▆▉▅ ▄▉▆▊▄▄▍▊ ▅▄ ▇▅▌█
26 Days Ago
Update: Executing deferred command and waiting for it's execution - also fixed the deferred command not being executed because it's missing the prefix (this took weirdly long to spot) Using it to pass control for the actual testing top the game assembly Tests: Ran LoadProcTest, it passed
26 Days Ago
lods and meshlod setup
26 Days Ago
mini crossbow viewmodel animations updated
26 Days Ago
Increase stone wall player deploy volume area to include collision area. Set time placed.
26 Days Ago
- Wrote a script to resolve duplicate bone names by appending digits - Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)
26 Days Ago
- Fixed door NRE still happening sometimes - Changed my stupid OnChildAdded override
26 Days Ago
Siege tower prefabs
27 Days Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
27 Days Ago
merge from main
27 Days Ago
Initial setup
27 Days Ago
added GameTip for additional sculpting controls
27 Days Ago
able to switch tool into a smoothing mode with shift+rmb to smooth out the sculpture (desturctively) - hit guide changes colour and taost appears with current state - fixed issue where blurring was setting boundary values to true and causing holes to appear in the mesh
27 Days Ago
Added a detail layer property section to each of the blend shaders
27 Days Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
27 Days Ago
▅▌▋▌▇ ▅█▍▍ ▌▆▌▆▊▌▆▇_▋▋▆▍_▋▋▍▌▊▍_▍▅▌▅▅▇▅▋▋
27 Days Ago
▊▉▄ ▊▌▆▄█▌▉▉▄▉ ▅▅▊▍▄▊ ▌▋█▉▉▋ (▄▄▇▌▄▋-▌▍▄▇▊▄█▅) ▍▉ ▋▇▋▌ ▌▊▆▄▊▋▆█ █▄▅▄█/▍▌▅▊ ▊▋▋▊▄ █▋ █▉█▍▋▆▄ ▅▋▋▍▇▌▇ ▅▇███▄▆ ▊▉▉▆▋ ▌▅ ▉ ▄▆▋▅ ▉▉ ▅▆▆▊▆▍ ▍▆▋▍ █▇▇██ ▆▅ ▉██▌/▍▍▋▍▇ ▍▉ ▋█▆▆
27 Days Ago
Hackfix: skip bootstrap smoke test at the start - Key here is skipping error logs, since they trigger test failures. Right now we build this weird mutant executable, and it tries to run server-side smoke test despite being on client. It emits an error, that we can't suppress that early, and which tips over the tests. I'll need to fix this properly once I got better build pipeline control. Tests: ran LoadProcTest - it passed (though it's mostly a dummy test)
27 Days Ago
- Removed doubled stats prefab - More logging - Setup feed object parent
27 Days Ago
Added placeholder damaget to battering ram mats. Added damage script to entity. Added glass decals back.
27 Days Ago
enabled damage layer on all siege tower materials with detailLayer
27 Days Ago
Buildfix: added missing namespace qualifier Tests: none, trivial change
27 Days Ago
Stop NRE on clearing feed
27 Days Ago
Get admin panel stats instance properly
27 Days Ago
adding damaged materials for the ram shell
27 Days Ago
Bugfix: resolve location of asset bundles when running standalone perf test - Also symlinking server bundles instead of client, for now Tests: ran the LoadProcTest, no more logs of failing to open bundles
27 Days Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
27 Days Ago
fixed incorrect material definition on battering ram rear door LOD2
27 Days Ago
merge from creativemode_io_text