reporust_rebootcancel

158,845 Commits over 4,597 Days - 1.44cph!

14 Days Ago
Fixed seeds planted outside of planters displaying incorrect genes in UI
14 Days Ago
Fixed not being able to load a sheep onto a small module if we are also leading a cow
14 Days Ago
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14 Days Ago
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14 Days Ago
Merge from livestock_petting
14 Days Ago
Fixed up merge issues
14 Days Ago
Merge from main (sheep.anim.controller merge issues)
14 Days Ago
Fixed some stranslation strings
14 Days Ago
Re-exported the dismount root motion clips
14 Days Ago
Merge from animal_jumping
16 Days Ago
Somewhat experimental optimisation pass: Tattoo textures are compressed and generate mipmaps. Reduces a tattooed player's cost from +8.4mb in ram and +8.4mb in vram to +2mb (just in vram) compared to non-tattooed players
16 Days Ago
Merge from orbitcam_scrollwheel_hog
16 Days Ago
Zooming with scroll wheel whilst using the 3p orbit cam (holding alt in 3p) now consumes all scroll wheel input Stops inventory hotbar from being cycled whilst zooming the camera
16 Days Ago
Setup 3p attach anims Beancan, bee, smoke, supply signal and flashbang now use the grenade animation subsystem
16 Days Ago
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16 Days Ago
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16 Days Ago
Fix attached grenades having a delay until becoming visible Attached grenades are visible once a "attach_reveal" viewmodel anim event fires If the event happens before the actual grenade is spawned, show a predicted attached grenade until the real one spawns If the actual grenade is spawned before the event, hide the actual grenade until we get that event
16 Days Ago
Update Nailgun Viewmodel, Worldmodel and Textures to improve shading and fix shading issues
16 Days Ago
made creative building tier for hackweek idea. Building tier is invulnerable, invisible but still has collision and can be deployed on with items, wallpaper etc. Can be used to block off areas or have floating displays.
16 Days Ago
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16 Days Ago
merge from fruit_trees
16 Days Ago
merge from main
16 Days Ago
merge from fruit_trees
16 Days Ago
merge from render_pipeline_testing
16 Days Ago
set up empty renderer data for chippy camera, fixes viewmodel rendering inside chippy
16 Days Ago
S2P tropical Island 2 + 3
16 Days Ago
merge from main
16 Days Ago
merge from main
16 Days Ago
Update all skin materials with tattoo values, tattoo enabled defaulted to off
16 Days Ago
fix the contact shadows option being removed by mistake
16 Days Ago
Male body material setups
16 Days Ago
add preview material tattoo option for easier testing
16 Days Ago
merge from main -> optimize_position_update
16 Days Ago
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16 Days Ago
Add leans to cow and sheep
16 Days Ago
Branch with _HasTattoo so non-tattooed players don't cost any extra
16 Days Ago
Cherrypick 167668 scarecrow error fix
16 Days Ago
Share "wait for navmesh" between fsms
16 Days Ago
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16 Days Ago
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16 Days Ago
Merge from main
16 Days Ago
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16 Days Ago
Fix wounded head IK not pointing up/down anymore, also fix pooling issues with players mid turns
16 Days Ago
meta files that keep appearing
16 Days Ago
Warhead Garage Door - Made busy colliders movement a lot more granuar and precise
16 Days Ago
Shears animation polish pass
16 Days Ago
merge from critters_cleanup
16 Days Ago
add colour variations to crabs - with a very small chance at seeing a rare blue crab
16 Days Ago
Start work to share states on fsms, share dead state, repellant flee state, and debug move state
16 Days Ago
hide HP bar for dead critters