reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

25 Days Ago
merge from battery_fullcharge_slot
25 Days Ago
Merge: from soundmodulator_leak Hopefully improving stuttering audio for ModularCrane in bad server conditions Tests: while connected to a local staging server moved the arm and rotated the cabin
25 Days Ago
Make sure the aux output drain can’t exceed 1
25 Days Ago
Update: simplify MagnetCrane's audio handling - this is an experiemental change, as in theory it should help stuttering audio, but couldn't validate in practice Tests: while connected to a local staging server moved the arm and rotated the cabin(though I couldn't reproduce the original issue anyway)
25 Days Ago
Added knight armour assets and set up prefabs.
25 Days Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
25 Days Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
25 Days Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
25 Days Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
25 Days Ago
Battery code cleanup
25 Days Ago
Battery code cleanup
25 Days Ago
Send client selected timescale to the server. Request timescale for the client selected one
25 Days Ago
Don't actually prevent short rcon passwords... yet.
25 Days Ago
Don't actually prevent short rcon passwords... yet.
25 Days Ago
Added a "Fully Charged" output slot to all batteries Will output 1 power when the battery is fully charged
25 Days Ago
merge from old_rocks_delete List of prefabs removed: https://files.facepunch.com/Alistair/127/11/2024/6F64/plastic_eKsHP1tlho.png
25 Days Ago
Merge from blend_shaders_detail_layer to siege_weapons
25 Days Ago
merge from queue_improvements_2 -> main ...this time without guid corruption.
25 Days Ago
cinematic 4k car radio texture and material
25 Days Ago
frontier high wall and gate collider import options
25 Days Ago
car radio model and textures materials and basic prefab setup
25 Days Ago
merge ice_sculptures->main
25 Days Ago
merge from main
25 Days Ago
corrected carving bounds check - big performance gain
25 Days Ago
Shop name now reflected in stats page
25 Days Ago
Plushy crafting cost 50 cloth
25 Days Ago
Merge from simple_upgrade
25 Days Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
25 Days Ago
manifest update post merge
25 Days Ago
- Add empty feed entry if theres no data yet - Refresh colours
25 Days Ago
Fix in RustUI: Menu options now respect having no icon on them. Rather than defaulting to an information icon Force rebuild of the icon and text setup if the icon has no been swapped to no icon
25 Days Ago
Merge from simple_upgrade
25 Days Ago
Call AttachToBuilding
25 Days Ago
merge from main
25 Days Ago
Merge from simple_upgrade
25 Days Ago
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25 Days Ago
set ID
25 Days Ago
Merge: from main Tests: none, no conflicts
25 Days Ago
Merged from siege_weapons
25 Days Ago
removing old autospawn cliff related prefab folders
25 Days Ago
merge ice_sculptures->main
25 Days Ago
merge from main
25 Days Ago
added ice block to iconrender scene's ice sculpture
25 Days Ago
removing some incomplete unused content folder
25 Days Ago
removing old cliffs, old formations except types still in use, test folders
25 Days Ago
Merge from simple_upgrade
25 Days Ago
Re-exported rock_formation_mid_b_nrm to get rid of import errors
25 Days Ago
Merge from launcher reload bug
25 Days Ago
Added separate mask tiling and offset and blending to the detail mask in the blend shaders
25 Days Ago
Apply the same fix when going from loaded-> unloaded (should never really happen in reality, but there's no reason for it to take 0.25s)