reporust_rebootcancel

132,272 Commits over 4,262 Days - 1.29cph!

17 Days Ago
wind amplitude from arid/temperate applied to tundra grasses
17 Days Ago
removed renderer batch selectively on floating junkpiles crates
17 Days Ago
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17 Days Ago
Fix NRE when Indirect Instancing is disabled
18 Days Ago
auto updated mats and metas from old versions of editor
18 Days Ago
Include light colour term in thin transmission mode
18 Days Ago
turret_fixes -> naval_update
18 Days Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
18 Days Ago
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18 Days Ago
Fix Indirect Instancing accidentally being enabled by default
18 Days Ago
Resort 50 cal left after the merge
18 Days Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
18 Days Ago
naval_update -> turret_fixes
18 Days Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
18 Days Ago
- More seat adjustments
18 Days Ago
Try out seat relative position re-sync update
18 Days Ago
Merge from boat_building
18 Days Ago
Merge from boat_building/effects
18 Days Ago
Bring down reload to like 14.7
18 Days Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
18 Days Ago
Reorient seat in the turret Better eye pos
18 Days Ago
18 Days Ago
merge from main/naval_update/modular_boat_sounds
18 Days Ago
Reorient seat in gun space
18 Days Ago
merge from main/naval_update
18 Days Ago
- Only update server seat if no client auth
18 Days Ago
Compile fix
18 Days Ago
update from naval_update
18 Days Ago
minor steering wheel sound tweaks
18 Days Ago
- Remove debug logs - Remove ddraw
18 Days Ago
- Missing
18 Days Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
18 Days Ago
Cache blockages in all directions, saves a bunch of time for fx management
18 Days Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
18 Days Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
18 Days Ago
play a sound when finishing building from the steering wheel
18 Days Ago
modular boat engine reverse sound
18 Days Ago
Compile fixes
18 Days Ago
- Fix client trying to override the reoncilliation when reloading
18 Days Ago
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18 Days Ago
merge from naval_update/deep_sea
18 Days Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
18 Days Ago
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18 Days Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
18 Days Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
18 Days Ago
play deploy effect when rotating sail
18 Days Ago
18 Days Ago
Add splash fx to triangle hull pieces
18 Days Ago
merge from naval_update
18 Days Ago
only play water sounds if modular boat is actualy in the water