reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

27 Days Ago
Only show the creative mode text when a pending wire is active
27 Days Ago
added ability to alter carve radius while carving with shift+scroll (can also use the convar directly) for quicker large changes and finer control
27 Days Ago
icreased grid resolution further
27 Days Ago
Added a creative mode text in the IO hud UI when wiring stuff with creativemode.unlimitedio enabled
27 Days Ago
Added placeholder damage and damage script to catapult
27 Days Ago
Merge: from main Tests: none (big merge, going to fix any issues in follow up commits)
27 Days Ago
Bunch of compile fixes
27 Days Ago
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27 Days Ago
merge from teslacoil_tweaks
27 Days Ago
Reduced tesla coil power usage by increasing their damage so they need less power to kill (35 power -> 25 power)
27 Days Ago
merge from main
27 Days Ago
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27 Days Ago
Fixed battering ram door wheels culling, set to isDynamic
27 Days Ago
Merge from hackweek_car_radio
27 Days Ago
Rename the radio socket gameobject names to lower case to possibly fix pooling mismatch
27 Days Ago
fixed entity bounds on ice sculpture
27 Days Ago
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27 Days Ago
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27 Days Ago
meta changes on some collider meshes
27 Days Ago
manifest update
27 Days Ago
Committing walkway changes to switch branch
27 Days Ago
merge from wolf-sound-tweaks
27 Days Ago
roof conditionals colliders and then some
27 Days Ago
Re-enable deployment checks
27 Days Ago
Merge from io_infinite_power
27 Days Ago
ioentity.infinitepower is now replicated Added a warning to the IO entity info panel when looking at an IO entity if infinite power is enabled
27 Days Ago
Merge from io_infinite_power
27 Days Ago
None compile fix
27 Days Ago
Added IOEntity.infinitepower Powers all player placed electrical IO entities on a server when enabled without needing power sources Likely has some per entity edge cases, already fixes electric furnaces
27 Days Ago
Merge from launcher reload bug
27 Days Ago
Applied fixed timing to dragon rocket launcher
27 Days Ago
Adjusted rocket launcher reload time to 5.8s, was 6s This isn't an actual buff as you cannot reload faster than the animation, the animation was 5.8s so there was a 0.2s window where you could trigger a reload again while the reload was still taking place on the server This resulted in the reload finishing and the ammunition on the client getting refreshed, but at that point the player was stuck in another 5.8s animation before they could fire again Added a right click context option (Print Reload time) to BaseProjectile that looks at the viewmodel animator and calculates how long the reload anim is (taking into account speed modifiers which were being used in this case)
27 Days Ago
Codegen
27 Days Ago
merge from siege_weapons
27 Days Ago
Siege tower decay reset when used
27 Days Ago
Merge from shred_helicopters (also includes the changed ignore.conf file that seems to keep changing)
27 Days Ago
Updated catapult icon
27 Days Ago
Collision effects and minimum collision force tweaks
27 Days Ago
Plushy scenes and prefab aseets backup
27 Days Ago
Manually kill any players in the walkable area of the scrap transport helicopter when they are fed into the shredder
27 Days Ago
Siege weapons decay
27 Days Ago
Fixed scrap transport giving metal frags instead of scrap when shredded
27 Days Ago
Car shredder now shows proper icon and localized name on death screen
27 Days Ago
Merge from hackweek_car_radio
27 Days Ago
ice sculpture pedestal model and materials. need to do lods and gibs and asset cleanup
27 Days Ago
Fixed server / client errors
27 Days Ago
Merge from main
27 Days Ago
Merge from hab_hominglauncher