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110,878 Commits over 3,897 Days - 1.19cph!

27 Days Ago
Added server.homingMissileTargetsHab convar (defaults to off) Homing launcher can target HABs as long as that convar is active and the HAB is fully inflated
27 Days Ago
Merge from hackweek_car_radio
27 Days Ago
Merge from main
27 Days Ago
Remove old and accidental files
27 Days Ago
Merge from localcoord-emission
27 Days Ago
Merge from main
27 Days Ago
Car radio costs 120 metal fragments, the same as the Portable Boom Box
27 Days Ago
Merge from main
27 Days Ago
Merge from main
27 Days Ago
Merge from ai_wolf_iteration
27 Days Ago
Fix wolves leaping too far
27 Days Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
27 Days Ago
Fix wolf thinking the player is reachable when they are not, because of unity async paths returning "complete" instead of "partial" even when they are partial, potentially because of the hidden large projection they do
27 Days Ago
Hook last version of jump anim, and re-annotate the motion warping timings Apply out of navmesh root motion when not in the air
27 Days Ago
merge from fix_teleport2grid_foundations -> main
27 Days Ago
Fix teleport2marker & teleport2grid moving you inside rocks / bases instead of to the top of them
28 Days Ago
Try fixing compile error from junkpile despawn
28 Days Ago
merge from qol_junkpile_despawn -> main
28 Days Ago
tweaks
28 Days Ago
Add emission support to localcoord shader
28 Days Ago
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28 Days Ago
Tweak the wolf dynamic vision range: Reduce base wolf vision by 5m Player crouching = 50% range Player sprinting = 130% range (no change) Crouching now allows getting in melee range if you approach a wolf from behind
28 Days Ago
Initial RPC send and receive framework for stats using protobuf
28 Days Ago
Working on jungle walkways
28 Days Ago
Merge from main -> aux3
28 Days Ago
ballista ammo lods and prefabs
28 Days Ago
- Init/Disposal of transaction feed entries - Setup view system to display a given protobuf of transactions - Ensure disposal and return to the pool on dialog closed - Code cleanup
28 Days Ago
Merge: from VendingMachinePooling Fixes a minor bug that caused Vending Machine's protobuf pool to inflate Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
28 Days Ago
Bugfix: avoid inflating VendingMachine's protobuf pool - Rewritten with relying on pooling Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
28 Days Ago
exported updated wolf attack ledge animation
28 Days Ago
Merge from admin_invis_command
28 Days Ago
merge from wire_slack_fix
28 Days Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
28 Days Ago
merge from main
28 Days Ago
Polish jump trajectory and weightiness
28 Days Ago
Catapult projectiles naming
28 Days Ago
enforce burst compatibility on Point3DGrid
28 Days Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup
28 Days Ago
Feed entry script with basic setting
28 Days Ago
Fixing skinning issue for catapult rope
28 Days Ago
merge from main
28 Days Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
28 Days Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
28 Days Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
28 Days Ago
Admin Stats: - Setup ui dialog panel - Wired up open/close through admin panel - Prefabs for panel setup
28 Days Ago
exported updated wolf attack ledge animation
28 Days Ago
Admin stats entry layout
28 Days Ago
blurring a slightly larger radius than the carve
28 Days Ago
updated exports for view and worldmodel
28 Days Ago
cleanup (wrong namespaces and nested jobs)