113,371 Commits over 3,959 Days - 1.19cph!
playerupdate. exported/set up speargun anim set
merge from io_entity_snapping/fixes/2
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merge from electricity_power_fixes/2
Danger zone backend now supports a parent and handles local positions
Compile fix again, codegen
Proposed fix for heli clipping through the map when the server has low fps
merge from electricity_power_fixes/2
merge from tc_reskin_storageadaptor_fix
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Further changes to LODing
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Additional Bradley AI data
Force alternate chase/take cover states when spawning scientists sequentially isntead of 50/50 chance
More aggressive chase behaviour
Add heavy scientists to spawns
subtracting tc_reskin_storageadaptor_fix - compile
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merge from tc_reskin_storageadaptor_fix
merge from binoculars_nre_2
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Bradley Heavy Scientist prefab & initial setup.
Bunch more wip spawn setup/functionality
Increase refresh interval from 5m -> 45m
Add `ping_refresh_interval` to modify how often ping refreshes
Set to 0 to never run ping estimation
Return ping results after each iteration rather than waiting for all 5 iterations to finish before returning any results
Update ping manifest
Add `ping_parallel` to switch between pinging sequentially and pinging all endpoints at once (default false)
Add `ping_samples` to control how many times to ping each endpoint (default 5)
Egressing cargo ship on save will continue to leave the map after load
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player update. double barrel shotgun anims set exported after edits
fully greyboxed worker house and master house
Merged topology/build zone fixes
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Swapped legacy sink over to serverside. It's sync position anyway
Fixed storage adaptor not working after reskinning a tool cupboard
Initial health-based spawn group setup.
Rename scientist prefab ahead of removing variant.
Manifest after rename.
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
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Fixed error in junkpile during sink and destory method when in editor