113,392 Commits over 3,959 Days - 1.19cph!
Added 'selectitem' command to allow non-admin clients to use pipette without the item giving part
Codegen
Fixed charge and deplete battery commands compiling issue on client
LOD4 and prefab setup for truck models
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merge from wr_minigun_reload_fix
fixed metal roof tga not reading correctly
Added 'pipette' command: gives you the item you're looking at and places it in your hands
If you already have it, swaps it with your currently selected item
player update. exported/ setup water pipe shotgun anims
Got wind working with LODing
Added ioentity.showflags editor only command to debug IO flags
Added realmed remove to water junkpiles. Ensures client and server versions are stripped appropriately
Added electricalbattery.charge and electricalbattery.deplete admin commands to respectively charge and deplete a battery easily
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merge from PingEstimatorRewrite
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merge from PingEstimatorRewrite
Merged main into electricity_power_fixes/2
Reduced electrical button press time from 5s to 1s
Reduced power burst from 2 to 1 power (given that they now consume 0 power)
Monument buttons unchanged
Reduced Electrical Branch minimum branch out power from 2 to 1
Same treatment to harbor 2
Extended build block area of harbor 1 to prevent cargo from crushing bases when docking
Prevented barrels from spawning underwater near harbor 1
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player update. spas,m4 and pump shotgun holster position edits
player update. exported pump shotgun anim set edits
organise twitch drops scene alphabetically
merge from HarborAudioFixFuture
merge from wavesofchange_monuments_fixes
merge from tc_reskin_nre_fix
merge from CargoShipDoorFix
cutout in large rig floor LOD1 missing
small rig level3 LOD1 and 2 door cutouts
Added metal roof textures to radtown redux selectively
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Added null check on CH47 scientist spawns, with error thrown if it fails. Plus minor edit where we were doing a redundant transform.transform
Commented out region ping spam in editor
Unchecked CanNPCOpen on cargo ship doors