reporust_rebootcancel

158,845 Commits over 4,597 Days - 1.44cph!

18 Days Ago
Fix colliders in a nested BaseEntity being attributed to the wrong Model component Fix / improve existing "Resolve duplicate Bone Names" tool to target the exact issue Used it on the 39 flagged prefabs, renamed 194 bones in total S2P oil rigs, junkyard, outpost All tests pass
18 Days Ago
Add a default shot to charactershotsettings Add fov settings to charactershotsettings Value tweaks
18 Days Ago
Tidied up the Items category in the crafting menu by moving 62 craftables from 'Items' to 'Fun' (painting canvases, trophies etc)
18 Days Ago
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18 Days Ago
Fixed ballista and catapult sounds not playing in builds, missing unity event attribute
18 Days Ago
Skull Wall Lamp - hooked worldmodel prefab up (didnt merge properly)
18 Days Ago
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18 Days Ago
fixed annoying mvoement issues with xmas and halloween lights so you dont get stuck walking on them. Applied wood phys material to skull lamp gibs
18 Days Ago
merge from Halloween2026DLC
18 Days Ago
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18 Days Ago
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18 Days Ago
Disable turn in place on NPCs
18 Days Ago
exported updated warhead garage door anims
18 Days Ago
merge from modulator_as_struct
18 Days Ago
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18 Days Ago
Improved the existing and spammy "Model PreProcess on X: Duplicate bone name: Y and they both have colliders" warning - now only checks for colliders on "hittable" layers which actuall cause issues with duplicate bone names Add new automated test looking for these issues for all prefabs with model components Finds 34 cases where colliders will teleport impact effects / thrown projectiles around on hit Fixed some duplicated geometry in gas station, S2P
18 Days Ago
Lighting balance in characterstage, room is a bit darker Disabled ~20 lights that weren't really doing anything Some charactershotsettings tweaks
18 Days Ago
ResetStaticFields on UIInventory, fixes get_Eventsystem error when entering playmode Fix sam site server targets list not getting reset, causing error spam on subsequent play mode sessions
18 Days Ago
UI cleanup
18 Days Ago
Updating viewmodel skinning
18 Days Ago
merge from fonts_optims
18 Days Ago
Same deal with adrip1, removed duped font and made a material S2P apartment complex
18 Days Ago
Fix another "Some objects were not cleaned up when closing the scene"
18 Days Ago
Set NotoSans to non readable
18 Days Ago
Fix the "Leak Detected : Persistent allocates 4 individual allocations. To find out more..." logs that appear after every recompile Came from TerrainTexturing, AtmosphereRendererAmbientPass and VolumeClouds
18 Days Ago
Regenerated NotoSansCJKsc-Bold SDF to extended ascii only, CJK is covered by other fonts already
18 Days Ago
Disable pool.debug by default in editor
18 Days Ago
Fixed duped NotoSans fonts used for apartment mailboxes and doors Apartment complex S2P
18 Days Ago
Restored TMP missing font log warning on the client
18 Days Ago
Restored TMP missing font log warning on the client
18 Days Ago
Skull Wall Lamp - added worldmodel prefab
18 Days Ago
merge from skinviewer_bg_fix
18 Days Ago
Fixed skin viewer backgrounds compression
18 Days Ago
Scrap king / updated half height texture with some more dirt and details
18 Days Ago
Merge from RRP
18 Days Ago
Fixed pickup and move sounds for tuna can skull lamp.
18 Days Ago
Hide "Indirect Instancing: Assuming unit cube..." debug logs behind instancing being enabled Hide "Prefab has a Poolable component..." logs behind pool.debug
18 Days Ago
Remove "Threaded texture creation has been enabled!" debug logs, not needed anymore
18 Days Ago
Fix another "Some objects were not cleaned up when closing the scene" error when exiting play mode
18 Days Ago
Fix scene loading and steam platform log handlers accumulating every session with skip domain reload enabled, spamming logs when entering / exiting play mode
18 Days Ago
Remove FOV animations on reload
18 Days Ago
turret_viewmodel -> pt_boat_turret_rewrite
18 Days Ago
merge from skinsmemory_optims
18 Days Ago
Cherrypicked 167938 "Fixed invis or disconnected players blocking halloween candy spawning"
18 Days Ago
merge from egghunt_spawning_fix
18 Days Ago
Upgrade Instancing to submit calls via new BatchDrawCommandIndirect API
18 Days Ago
Fixed invis or disconnected players blocking halloween candy spawning
18 Days Ago
Put per-instance data in a structured buffer rather than a raw one
18 Days Ago
Use a GraphicsBuffer for the (identity) visibleInstances indirection buffer to make BRG happy
18 Days Ago
Restore SRP Batcher compatibility of Rust/Standard