reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

30 Days Ago
Added NotifyLOD to car radio so it turns off based on distance
30 Days Ago
Fixed incorrect audio mixer group on sound source Fixed missing static sound player Rotate temp art
30 Days Ago
merge from qol_variable_zoom_scope -> main
30 Days Ago
▍▇▊ ▅▍▋▆█▅▅ ▄█ ▌▅█▅▄▄ ▍▉▅▋ ▇█ ▇▉▅█▅ ▉▆▇▌▄▇'▋ ▅▊▅▊▅▉ - ▋█▊▅█ [▆▊▆█▉▅▄▋▅] ▄▆ ▌▇▊ - ▋▆▉▍▋▉▌ ▌▊▍▇▍▇█▉▄.▌▌▅▅ ▌▋ ▍▄▊▆▌▆ ▅▊▍▌▋▄ ▇▇ ▅▉▍▉▉█ (▍▆ ▅▊▋▊▅->▅▆█->▊▆▋▍▆█ ▆█▋▉▋ ▄▄█▅)
30 Days Ago
merge from main -> aux3
30 Days Ago
merge from qol_variable_zoom_scope -> main
30 Days Ago
Set 'pageup` as default for zoom increase & `pagedown` for zoom decrease - if you are a power user feel free to move to mouse buttons
30 Days Ago
Allow new zoom keybinds to also work with binoculars - binoculars will still work with left click to switch zoom level as before
30 Days Ago
Add zoom keys to options menu - switch zoom (like binoculars) - increase zoom - decrease zoom
30 Days Ago
Fixed T1 shell ejection not working.
30 Days Ago
Change the 16x scope -> variable zoom scope - acts like binoculars where it has 3 different zoom levels - 4x, 8x and 16x zoom
30 Days Ago
Removed debug
30 Days Ago
Removed old commented-out code
30 Days Ago
- WIP audio source setup - Radio now turns off when the engine turns off - Setup radio play interactions, sfx and the 3 default stations
30 Days Ago
Fixed ore tests following the recent hot spot changes
30 Days Ago
Ores test compile fix
30 Days Ago
merge from main
30 Days Ago
merge from qol_dropbox_new_slots -> main
30 Days Ago
Fix item filter on mailbox input
30 Days Ago
Fix mailbox loot panel after splitting into two inventories
30 Days Ago
Increase dropbox from 1 input slot -> 4 input slots Create a different loot panel for dropbox vs mailbox considering different number of slots Split dropbox code into two different inventories instead of filtering slots based on input / storage - fixes items right clicked into dropbox storage going into dropbox input slots - fixes industrial able to push/pull from dropbox input slots
31 Days Ago
Merge from discofloor_rotation
31 Days Ago
Both DIsco floor variants can now be rotated while still being snapped to a neighbouring tile Uses a new applyPostRotationSnapping option on the attraction socket mod
31 Days Ago
Merge from shields
31 Days Ago
Fixed noclipping breaking held entities entirely
31 Days Ago
Removed flat fuel consumption when triggering the battering ram
31 Days Ago
Fixed exception when moving the current held entity item to another hotbar slot while it was equipped with a shield
31 Days Ago
Fixed battering ram firing replication
31 Days Ago
- Add purchased items to purchase history - Changes to protobufs
31 Days Ago
- Some initial protobufs - RPC setup
31 Days Ago
merge from ocean-edges-issue
31 Days Ago
merge from main -> aux3
31 Days Ago
drawbridge lods and ladders
31 Days Ago
mitigate water Z-fighting with terrain at shore
31 Days Ago
merge from siege_weapons
31 Days Ago
Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
31 Days Ago
Progress on moving over hackweek car radio code to its own class ModularCarRadio as a child entity of BaseVehicleModule and no longer in VehicleModuleSeating. Commented out old code and got client UI interactions working again. Still needs sound setup
31 Days Ago
Can't operate waterlogged ballista and catapult
31 Days Ago
catapult - spring position fix
31 Days Ago
ballista ammo textured
31 Days Ago
catapult - updated reload anim with chain bug fix
31 Days Ago
More clean up
31 Days Ago
Can't pull and reload a catapult at the same time
31 Days Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
31 Days Ago
Make bradley, heli and shark respect the "ai.addIgnorePlayer" and "ai.ignorePlayers" admin command
31 Days Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
31 Days Ago
viewmodel wooden shield viewable arm test anims
31 Days Ago
Fixed siege weapon release interaction showing "Release the boat"
31 Days Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
31 Days Ago
Battering ram constructable switched to additive mode Added stage 4