110,878 Commits over 3,897 Days - 1.19cph!
removed unused sculpture convar
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
Catapult ammo projectiles speed and gravity tweaks
increase time before simplification starts
- flickers less between hits with slower tools
Deleted old towing test prefabs
jungle building skin - prefabs for roof conditionals
running simplification on editor-generated default block
- re-generated block
Super minor refresh to existing vending admin panel: Layout, alignment and some minor styling changes
adjusted deploy volume obb on ice sculpture
Merge from ai_wolf_iteration
re-baked default ice block
better editor support for marching cubes
Restored monument marker font
Improve the fidelity of the wolf high jump using a bespoke animation
Add a telegraph before jumping
Make it dodgeable with enough space by running before the wolf lands
Give more time to hit the wolf before it jumps back
- Fixed box appearing under workcart
- Swapped item storage to item storage type rather than box storage
Don't allow gates with a lock to be upgraded.
NRE fix.
increased sculpture grid resolution
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping
Tweaked projectile spawn point, speed and gravity
Replaced placeholder art on boulder projectile prefab
exported updated wolf attack ledge animation
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added early return when trying to load a sculpture data-set with a non-matching size
marked marchingcubemanager to not be destroyed on load (fixes ice disappearing when after disconnecting from a server)
Fix catapult boulder exploding instantly in some cases
Consolidate some code, cleanup.
Setup upgrade menus.
Removed unused audio components on the catapult
Never cull battering ram wheels
assigning new ice material to block
removed old dev dpvold prefab (unused)
jungle building skin - prefabs for each block, prefab assignment in building grade script, building grade added
Add ice shader GUI, many colour tints, fix normals, and smoothness, and improve parallax effect