reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

28 Days Ago
Bday11 textures
28 Days Ago
Merge from shred_helicopters
28 Days Ago
Fixed tread animator changes affecting bradley
28 Days Ago
Fixed magnet crane modifying the on disk materials when moving, resulting in changed tread materials when checking in Minor performance improvements in how we update the tread material, fixed visual tread speed being double calculated resulting in material animating twice as fast
28 Days Ago
Merge from cinematic_gestures
28 Days Ago
Merge from main
28 Days Ago
Can now pick up minicopter, scrap transport helicopter and attack helicopter with the magnet crane in junkyard as long as they are turned off These helicopters can be fed into the shredder for scrap, scrap is multiplied by the current health of the helicopter (eg. 50% hp = half the scrap listed below) Attack Helicopter - 500 scrap Scrap Transport helicopter = 300 scrap Minicopter - 200 scrap
28 Days Ago
Parent merge
28 Days Ago
Codegen
28 Days Ago
Merge from main
28 Days Ago
Allow junkpiles to despawn if any loot is taken from them / any barrels are destroyed instead of requiring everything to be looted before it can despawn - don't despawn if only the scientist is killed - don't apply to diving sites
28 Days Ago
Protobuf, codegen, manifest
28 Days Ago
Merge from ice_sculptures
28 Days Ago
Merge from scrap_exchange_dynamic_pricing
28 Days Ago
Merge from siege_weapons
28 Days Ago
BaseSculpture protobuf id 186 > 182
28 Days Ago
Merge from main
28 Days Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
28 Days Ago
Merge from main
29 Days Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
29 Days Ago
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
29 Days Ago
Merge from main
29 Days Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
29 Days Ago
Merge from main
29 Days Ago
Include System reference, fixes compile error
29 Days Ago
Clean out old textures
29 Days Ago
Merge from main
29 Days Ago
Revert all cockpit prefabs to their version from main Reapply socket change
29 Days Ago
more wip
29 Days Ago
Underwater visibility increase.
29 Days Ago
merge from queue_improvements
29 Days Ago
merge from analytics_rcon_improvements
29 Days Ago
Fix lock typo
29 Days Ago
Fix compile errors on client
29 Days Ago
merge from analytics_identity_mgmt
29 Days Ago
Dropped gun test Cleanup
29 Days Ago
Cleaned up old tests
29 Days Ago
Added unloadweapons command
29 Days Ago
First pass of gun tests: deploy, aim, reload, fire, examine
29 Days Ago
WIP
29 Days Ago
Fix anim montage generation not properly ignoring locomotion anims
29 Days Ago
SimpleBuildingBlock upgrading wip
29 Days Ago
Add debug commands for visualizing NPC acceleration, deceleration and gait
29 Days Ago
Fix wolves suddenly stoppinng when fleeing
29 Days Ago
Fix wolves that keep eating or chilling while their pack members are fighting nearby
29 Days Ago
- Fixed SlotMachine analytics not including multiplier - Better error reporting on analytics bulk uploading - Fixed a memory leak in analytics when creating the upload client failed - Added ability to specify a file to load convars from in the editor GameSetup
29 Days Ago
Mere from peacekeeper_turret_hostile_warning_ui
29 Days Ago
29 Days Ago
Merge from main
29 Days Ago
Double the warning radius, only show turret marker if hostile.