reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

31 Days Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
31 Days Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
31 Days Ago
Fixed doubled up siege tower doors
31 Days Ago
Re-enabled sync position on battering ram door
31 Days Ago
Tweak battering ram prevent building volume
31 Days Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
31 Days Ago
Re-enabled front door colliders on siege tower
31 Days Ago
workcart_box_fix -> main
31 Days Ago
Prevented work cart box model from going invisible due to the LOD
31 Days Ago
Moved box into the other corner (looks better on the above ground carts)
31 Days Ago
Regenerate code
31 Days Ago
Fixing LOD3 and 4 materials for Catapult
31 Days Ago
jungle skin prefabs setup progress - floor frames, wall frames
31 Days Ago
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31 Days Ago
Initial setup: - Created filtering methods for: - Recent x purchases - Best sold item - Best x sold items - Best x revenue generating items - x time period sales - Peak sale hour - Total sales
31 Days Ago
Clean up code
31 Days Ago
Add command to make admin invisible
31 Days Ago
updated viewmodel mini crossbow anims
31 Days Ago
Ensured towing visuals delete properly when the towing joint breaks
31 Days Ago
Extra delay timings
31 Days Ago
merge from siege_weapons
31 Days Ago
Fix catapult animator init mismatch between client/server
31 Days Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
31 Days Ago
Merge from ai_wolf_iteration
31 Days Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
31 Days Ago
Remove unecessary includes
31 Days Ago
Fix wolves facing the wrong way when moving, and sometimes spinning when they start to move (new issues highlighted by async pathfinding) Fix wolves hovering slightly above ground
31 Days Ago
Decrease await delay when checking for recording finish
31 Days Ago
Catapult animation client/server sync
31 Days Ago
Ice shader update, smoother edge detection, parallax, and some frost on top
31 Days Ago
Enabled instancing on all materials.
31 Days Ago
Manifest
31 Days Ago
Merge from main
31 Days Ago
Safer TrainCar OnChildAdded behaviour Manifest
31 Days Ago
Fix entity cluster spawn logic being biased towards the smallest possible cluster size when respawning entities
31 Days Ago
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31 Days Ago
blend between two atmopsheric haze factors over height
31 Days Ago
Merge from oxygen_qol_tweaks
31 Days Ago
Increased the depth required to be considered underwater for oxygen tracking purposes by 10% (85->95) This should mean oxygen will start getting consumed slightly later when submerging and should also help situations where oxygen is still depleting in turbulent conditions and part of the players view is above the water Added debug.waterFactorPrintout that pritns out the current depth level into chat for QA purposes
31 Days Ago
Fix exception from foliage tutorial change when entering play mode in the editor
31 Days Ago
Merge from ore_resource_optimisations
31 Days Ago
Convert all remaining nodes and the wood pile resource to the new PrefabAttribute workflow
32 Days Ago
Merge from shields
32 Days Ago
Fixed outlines on wooden shield and reinforced wooden shield world models
32 Days Ago
Fixed another case where spamming equip/unequip on a shield would throw an NRE
32 Days Ago
Fixed blocking flag staying on if the players shield is holstered or destroyed while blocking, was preventing input on subsequent held entities
32 Days Ago
Fixed shields not parenting properly
32 Days Ago
Fixed being able to block while in debug cam
32 Days Ago
Merge from main
32 Days Ago
Merge from main