113,997 Commits over 3,959 Days - 1.20cph!
WIP 3rd person anim code.
RPC tweaks/checks.
Reduce weight scaling of backpacks dropped in the world to prevent rowboats capsizing instantly
Max weight 1kg per slot and only apply 50% of the weight of each item inside
stopped vm casting shadows
added 3p anims & updated override controller
speargun entity offset fix
3p anim and override controller updates
Merge from metal_detector
merge from sky_lantern_height_fix
merge from nvg_fisheyedistortion_fix
merge from cactus_vs_scientist
merge from switch_passthrough_fix
merge from waterpump_grav_combiner_fix
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Diving tank now goes in backpack slot
Diving tank still conflicts with chest armor slot
More experimental industrial changes - added the ability for an industrial transfer to pause a transfer mid-way through and resume on the next tick
The transfer stores it's current status (eg. we're transferring input 3 to output 8) and then resumes from that point
This should have no impact on the splitting behaviour, it just spaces it out over more time
Redone and broke shelter map markers again
When backpack is dropped on ground add weight of items inside it to backpack
This prevents transfering backpacks with vehicles instead of dropping all items onto vehicle individually
Fixed client build issue - still to fix marker loading
Merge from reduce_held_entity_item_counts
Further adjustments to overall vendor list
Add -noconsole command line option to disable the console handling on windows dedicated servers
Note you will not be able to type in commands with this, but reading stdout will work as expected instead of having things duplicated
Aspect ratio fitted scrollview
player update. exported/set up grenade launcher anim set and populated its holdtype override controller with the new anims
Dynamically pick correct heading
merge from 3p_speargun_offset_fix
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Move some code away from UI
merge from neon_sign_stacking
merge from hostile_countdown_tooltip
merge from vm_boneknife_throw_release_fix