reporust_rebootcancel

114,061 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Merge from PlayerRigUpdate
1 Year Ago
Removed all RendererBatch, AddToHeightMap and InstancedMeshFilter from cliff objects on island (fixes incorrect terrain splat lookup)
1 Year Ago
Fixed figurines lodding incorrectly when parented to tugboats
1 Year Ago
player update water bucket meta fiile
1 Year Ago
player update. exported/set up water bucket anim set and populated its override contoller with the new anims
1 Year Ago
Fix wrapping gift inside of backpack deleting the item
1 Year Ago
Merge main
1 Year Ago
merge from main
1 Year Ago
Disable Rust birthday items (confetti and pinata)
1 Year Ago
Unsaved
1 Year Ago
Added liquidcontainer.debugAmounts convar that throws some Ddraw text up to communicate what is happening during water transfers Added liquidcontainer.ClearAllLiquidInContainers convar that clears all liquid, server wide Both are editor only, I added them while debugging an issue. Couldn't find the issue but they might be useful in future
1 Year Ago
Fix smart switch not calculating passthrough properly after receiving inputs from it's turn on/off slots (same issue as regular switch, just needed to be applied here as well)
1 Year Ago
Merge from main
1 Year Ago
Fixed a case where water pumps wouldn't transfer water when connected to a water barrel via a combiner
1 Year Ago
MeshTerrainRoot implements IClientComponent
1 Year Ago
Retrieve terrain type as a float, seems to fix terrain type errors
1 Year Ago
Manifest
1 Year Ago
Merge from tutorial_island
1 Year Ago
Codegen, manifest
1 Year Ago
Merge from main
1 Year Ago
Added an editor tool under Tools/Materials/Spawn All Materials that spawns a quad for every material in the project at 0,0,0 in the world Running the game in play mode and then looking at the quads seems to trigger Unity's material update process, saving the project after leaving play mode generates 1724 material changes I won't commit the material changes here since main is locked down, but we should be able to run this next week to hopefully resolve the constant material spam when checking in
1 Year Ago
Fixed UI raycast issues in the upper portion of the inventory
1 Year Ago
Fix no sound when opening backpack on the ground Placeholder zipper sound (from lockers)
1 Year Ago
Merge main -> aux2
1 Year Ago
Merge from main -> backpacks
1 Year Ago
merge from main - RC
1 Year Ago
Add field `destroyMarkerOnItemRemoved` to control whether the crate map marker is destroyed when an item is removed from the crate
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
subtracting hostile_countdown_tooltip - UI Scaling issues
1 Year Ago
merge from CargoDroppedItemFix
1 Year Ago
Include Vehicle Large in DroppedItemCheck
1 Year Ago
subtracting burst_icon_belt - moved to Feb Release
1 Year Ago
merge from gingerbread_building_skin_fixes
1 Year Ago
merge from burst_icon_belt
1 Year Ago
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1 Year Ago
merge from item_desc_scroll
1 Year Ago
client compile fix
1 Year Ago
merge from conveyor_culture_handling
1 Year Ago
merge from qol_map_focus_button
1 Year Ago
merge from qol_cached_browser_quicker_refresh
1 Year Ago
merge from fishing_bobber_timeout
1 Year Ago
merge from qol_cached_browser_ping_text
1 Year Ago
merge from health_spectate_admins
1 Year Ago
Merge MinicopterFreezeFix -> Main
1 Year Ago
Vehilce module settings edit
1 Year Ago
Merge MinicopterFreezeFix -> Main
1 Year Ago
Enabled it for modular cars and WorkCarts as well. Probably good to have on for anything with an enclosed cockpit
1 Year Ago
Fix ambiguous reference
1 Year Ago
- Added an option to all vehicles to have ragdolls from mounted players fall through the vehicle on death (not collide), even with server-side ragdolls on. Does not affect ragdolls that weren't mounted that collide with the vehicle. - Enabled it for the three helicopters.