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134,553 Commits over 4,444 Days - 1.26cph!

10 Months Ago
Progress backup
10 Months Ago
Cleanup
10 Months Ago
Fix CH47 patrol point selection to use a more fair random monument choice Previously, GetRandomPatrolPoint() picked the first valid monument after a random start index. This biased results when only a few monuments were valid. Now we collect all valid monuments and select one uniformly at random, ensuring a more even distribution.
10 Months Ago
wrap custom coacd editor in defines
10 Months Ago
Further cannon setup. Collision setup so it works nicely with cannon low wall.
10 Months Ago
Merge from naval_update
10 Months Ago
Fix compile errors
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from naval_update
10 Months Ago
Optim: get rid of allocs in BuildingPrivlidge::IsAuthed Tests: set up TC on Craggy, was able to auth/deauth
10 Months Ago
Merge from naval_update
10 Months Ago
merge from /main/coACD - adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)
10 Months Ago
Unity tutorial - added test objects to scene
10 Months Ago
Cannon deploy placement fix.
10 Months Ago
Cannon art/prefab updates. Assign placement prefab.
10 Months Ago
merge from fix_nametag_blocked_by_floor
10 Months Ago
merge from fix_nametags_water
10 Months Ago
merge from duplicated_gunshots_fix
10 Months Ago
Merge from boat_building
10 Months Ago
Error scan checks for more than one occurrence of an ActionEvent node type
10 Months Ago
manifest
10 Months Ago
Fix an issue that could possibly duplicate gunshot sounds if the player was under a decent amount of lag or lower fps server. Possible duplicated sounds would be local sounds (within network range), played once by the network signal then again with the effect logic. Would be made worse with lag
10 Months Ago
Remove merging of damaged regions as the sorting and merging was taking more time than it saved in some situations. If frequent buffer updates continue to be a problem, /indirect_instancing/bitmapped_damage_tracking should fix that.
10 Months Ago
Cleanup code for node creation search window
10 Months Ago
door.hinged.mboat models, item def, prefab
10 Months Ago
Fix all boat building block localizations
10 Months Ago
Add and setup low cannon wall. Added to boat planner.
10 Months Ago
Add ConcurrentBoolArray as a simpler (but more wasteful) form of ConcurrentBitArray to get things going quicker. Add a function to find contiguous regions of values efficiently.
10 Months Ago
floating city generic container 2
10 Months Ago
Fixed the rendering of the underwater lab windows
10 Months Ago
Move error log to where it actually is an error
10 Months Ago
broke up PlayerBoat monolith file
10 Months Ago
comitting to non-controlled sails and torque rudder control scheme for now
10 Months Ago
Merge from deployable_cannon
10 Months Ago
Fix cannon not appearing
10 Months Ago
Updated modular boat prefabs with art components, gibs
10 Months Ago
merge from decor_lighting_dlc
10 Months Ago
merge from locked_cabinet
10 Months Ago
merge from decay_scale_ui_fix
10 Months Ago
merge from pilotpack_store_fix
10 Months Ago
merge from /serverbrowser_duplicating_results_fix
10 Months Ago
Better node/data type registry
10 Months Ago
Fixed pilot pack store tile redirecting to exhibit pack page
10 Months Ago
merge from throwable_eggs
10 Months Ago
merge from hackweek_food_viewmodels
10 Months Ago
init branch for merging
10 Months Ago
UI for multiple input meshes
10 Months Ago
Casino modelling progress Organized casino interior objects
10 Months Ago
merge from ceiling_light_placement_fix
10 Months Ago
merge from wall_cabinet_storage_monitor_fix