reporust_rebootcancel

138,568 Commits over 4,505 Days - 1.28cph!

10 Months Ago
Fix up/down arrow keys updating the label in the console input field even though they're unused.
10 Months Ago
BBS build area volume fixes. More test block uipdates. Remove spammy debug drawing.
10 Months Ago
Add: profile.CountSyncMoveEntities server var Reports number of "Sync Positions" on the server. Some entities don't get into saves, so this is the only way to see what's putting pressure on InvokeHandler Tests: ran it in editor on craggy
10 Months Ago
wip BBS volume checks
10 Months Ago
merge from naval_update
10 Months Ago
Add more playables null checks
10 Months Ago
Fixed protobuf
10 Months Ago
merge from main -> helicopter_flare_balance_pass
10 Months Ago
setup chainsword 3p anims
10 Months Ago
Bugfix(editor): if invoke throws, don't lose Profiler.EndSample There's bigger problems out there, but this was making profiling a bit annoying Tests: loaded playtest save and profiled it in editor
10 Months Ago
main -> naval_update
10 Months Ago
Feedback changes
10 Months Ago
wallpaper_viewmodel_fix -> main
10 Months Ago
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
10 Months Ago
merge from main
10 Months Ago
Fix scientists cancelling their behaviour because they think they can throw a grenade but they can't, fix some triggers being set to world and being hit by grenade trajectory prediction traces
10 Months Ago
Keep the inventory canvas enabled when invisible, its causing issues with the item icon using legacy texts
10 Months Ago
merge from ui_overhead_optims
10 Months Ago
merge from main
10 Months Ago
Coffecan helmet repose
10 Months Ago
Update: Enable AnalyticsV2 by default Staging servers ran this for a couple days now and this'll switch over clients as well. Tests: none, trivial change
10 Months Ago
revised unlock rareity costs 15, 30, 60, 120
10 Months Ago
Merge from parent
10 Months Ago
merge from main
10 Months Ago
Compile fix
10 Months Ago
mini fridge deployable test folder setup
10 Months Ago
merge from cobweb_wallpaper_fix
10 Months Ago
merge from cabins_puzzlereset_fix
10 Months Ago
merge from cargoship_cameras
10 Months Ago
merge from wm_outline_fixes
10 Months Ago
merge from puzzle_reset_train_tunnels_fix
10 Months Ago
merge from m15_emissive_fix
10 Months Ago
merge from guide_materials_tweaks
10 Months Ago
merge from server_history_dns
10 Months Ago
merge from fix_queryvisbug
10 Months Ago
Add one more camera, give all of them some more better names
10 Months Ago
Merge from main
10 Months Ago
Cleanup
10 Months Ago
Reset the rads value
10 Months Ago
Save radiationReset value on PuzzleReset Compile fixes
10 Months Ago
Add debug.puzzleResetInfo, prints out the timings of the puzzle that the player is currently inside
10 Months Ago
Expose radiation amount to convar (Server.monumentPuzzleResetRadiationAmount)
10 Months Ago
Added a gizmo to show reset radius, also added support for showing ai zone bounds on gizmo (also applies the radius multiplier convar)
10 Months Ago
Puzzles that use radiation resets will now enforce a minimum time that the monument needs to be completely empty of other players once the radiation is fully active (server.monumentPuzzleResetRadiationPlayerEmptyTime) Exposed how long before the end of the existing reset time the radiation process starts (server.monumentPuzzleResetRadiationPreResetTime) Added debug.puzzleResetTimeMultiplier to allow us to fast forward reset times for testing
10 Months Ago
Support for ai zone box bounds Add server.monumentPuzzleResetRadiationRadiusMultiplier defaults to 1.5 Controls how much further than the puzzle reset radius the radiation will extend
10 Months Ago
Merge from main (resolved WTP conflict)
10 Months Ago
Merge from wtp_rock_sewer_fix
10 Months Ago
Update water treatment to work in the monument scene (save constant S2P) Added debug.applyPuzzleResetTime, simulates a given number of seconds passing on all puzzle reset components in the world Added an inspector readout to PuzzleReset to show the current timings in the editor Added radiationReset option to PuzzleReset, will slowly fill a monument with radiation when the reset timer is nearing it's reset (controlled by radiationStartTimeNormalised)
10 Months Ago
Merge from main Planner.prefab caused a conflict, used the versin from main Construction_plans.mat had been changed on main and deleted on this branch, preserved the change
10 Months Ago
Some WIP improvements for climbing on water junkpiles