reporust_rebootcancel

123,980 Commits over 4,171 Days - 1.24cph!

12 Months Ago
Reverted recent godrock changes to fix terrain gaps
12 Months Ago
let dpv be picked up with fuel and give you the fuel if you do
12 Months Ago
Bradley logs wrapped in unity editor checks
12 Months Ago
using parallel call to populate water flow from shore vectors
12 Months Ago
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12 Months Ago
not serializing flowmap, we can just generate it on load
12 Months Ago
Bugfix: AmbienceEmitter now drops occlusion modulator on fade-out Tests: noclipped around Craggy with audio recycling logs on - no NREs
12 Months Ago
merge from main
12 Months Ago
merge from world_update_2
12 Months Ago
added additional checks to dpv mounting to make it harder to get stuck
12 Months Ago
Itemstore links
12 Months Ago
merge from main
12 Months Ago
Disable underwater blur when using underwater_cinematic convar
12 Months Ago
Added prop opffset support when holding a left hand dominant entity
12 Months Ago
Refactor held entity aim settings so we can toggle which is the dominant and non dominant hand (to support left hand parented weapons like bows) Added option to only apply hand aiming while in ADS
12 Months Ago
Stuff not for this patch
12 Months Ago
Rebuild manifest, includes missing cliff rocks
12 Months Ago
Remove old spineIkAimOffset system, superseded by new components
12 Months Ago
Fixed left hand IK not getting applied when switching between weapons
12 Months Ago
Finally fixed up/down spine look appearing incorrect and tilting to the left, legacy aim offset animator layer was being enabled and affecting the final pose
12 Months Ago
Fixed pose solver breaking if the held entity is missing a non dominant hand IK target
12 Months Ago
Unsaved changes
12 Months Ago
Added throw support to pose editor Removed right hand pose component entirely Added basic camera rotate and pitch controls to edit scene
12 Months Ago
merge from flashlightfixes
12 Months Ago
Flashlight fixes (safe version, ball fixes only).
12 Months Ago
Removed some leftover logs
12 Months Ago
Fixed some incorrect rig behaviour when entering and exiting edit mode
12 Months Ago
Remove dedicated right hand aim component (now builtin to AimPose component) Expose right hand aim offset per weapon
12 Months Ago
Fix train tunnel entrances not having `PreventMonumentBuildingTag` component added because they were not generated with S2P Ensured both train tunnel entrances were marked as "AllowBarricadePlacement"
12 Months Ago
merge from main -> fix_barricade_train_tunnels
12 Months Ago
Reduce ore count density target to match release values
12 Months Ago
Normalize scene paths across windows and unix Remove code that looked for scene name by full path in editor
12 Months Ago
Change the scene prefab remapping dictionary to be case insensitive
12 Months Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
12 Months Ago
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12 Months Ago
Bunch of very WIP experiments
12 Months Ago
Phrase update
12 Months Ago
Fixed being able to place small I/O inside rock formations
12 Months Ago
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12 Months Ago
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12 Months Ago
Attempt to fix root motion anim asset being marked as changed when opened on another machine
12 Months Ago
world_update_2 -> main
12 Months Ago
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12 Months Ago
Increase second rad pool height so its easier to drink from
12 Months Ago
merge from main
12 Months Ago
Merge: from item_pooling Fixes NRE when saving a player that was killed while crafting items and returned items would stack with existing inventory items Tests: crafted low grade fuel with 1 extra fat in the inventory, killed before finishing the craft and saved the session on the server - no NRE
12 Months Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
12 Months Ago
Refix: Had to remove due to merge conflicts
12 Months Ago
Merge: from main Tests: editor build
12 Months Ago
Clean: remove CancelTask ReturnItems param Param was always set to true. Tests: Crafted to completion and with cancellation (voluntary + killing)