reporust_rebootcancel

128,551 Commits over 4,201 Days - 1.28cph!

26 Days Ago
Fixed NRE when wiping the deep sea
26 Days Ago
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26 Days Ago
xmas floorpapers wip, minor tweaks
26 Days Ago
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26 Days Ago
xmas floorpapers wip
26 Days Ago
pt_boat_gameplay_pass -> naval_update
26 Days Ago
Fix 50 call turret attachment points after the model changes
26 Days Ago
merge from more_cannon_fixes to naval_update
26 Days Ago
Add `SocketMod_BoatBuildingBlock` to handle only placing cannons on player boats.
26 Days Ago
codegen
26 Days Ago
Clean: move new implementation into it's own file Might split it up further, but not needed for now Tests: editor compiles
26 Days Ago
Tweaked kitchen set texture to fix metallic/gloss values
27 Days Ago
Limit cannon deploying only to construction
27 Days Ago
naval_update -> pt_boat_gameplay_pass
27 Days Ago
Bugfix: respect rate limiters of AnalyticsTables and avoid mixing data when uploading - Fixed by creating an accumulator per AnalyticsTable that's managed by uploaders I need to profile and work on allocs, but it seems to be working Tests: unit tests and monitored client telemetry
27 Days Ago
PT Front Turret changes
27 Days Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
27 Days Ago
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27 Days Ago
merge from Charity_plushie2
27 Days Ago
merge from hackweek_crosshair_customization
27 Days Ago
merge from mesh-guide-shader-improvements
27 Days Ago
merge from drone_storage_hotfix
27 Days Ago
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27 Days Ago
merge from monument_notification_sounds
27 Days Ago
deleted old saved shorevector texture
27 Days Ago
Fix small engine deployment
27 Days Ago
moved shorevector baking to the Tropical1 scene and reran s2p
27 Days Ago
DeepSeaIsland set its trees to the deep sea global network group
27 Days Ago
merge from naval_update/island_scenes
27 Days Ago
DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
27 Days Ago
Tropical1: Added some resource spawn for testing purposes Disabled flattening for now, added realmed remove
27 Days Ago
boat building platform - materials and textures including lod3 bake material and textures - lods + initial prefab setup
27 Days Ago
Added Coconut Prop Model and Materials Setup Coconut Prop Prefab, LODs, Colldiers
27 Days Ago
add store images for decor pack
27 Days Ago
Better patch solution that should prevent potential "Attempted to read past the end of the BufferStream" exceptions
27 Days Ago
rebaked shorevectors
27 Days Ago
merge from deep_sea
27 Days Ago
Tidied up scene hierarchy - floating city 3
27 Days Ago
Add ServerVar 'global.legacymonumentnotifications' for forcing old monument notification behaviour (UI message, no sounds)
27 Days Ago
floating city 2, fixing some set dressing that broke as barge prefabs changed
27 Days Ago
Merge from small_ramp
27 Days Ago
merge from deep_sea
27 Days Ago
updated naval small ramp animations
27 Days Ago
Scaled the deep sea marker, so it fits when the portal spawns south
27 Days Ago
Merge from parent
27 Days Ago
Re-export animation to remove cannon offset
27 Days Ago
Delete old unused TwitchDrops_render_scene, rename TwitchDrops_render_scene_test to TwitchDrops_render_scene
27 Days Ago
Commit to single render method (previous "test version"), removing menu options.
27 Days Ago
merge from naval_update