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121,189 Commits over 4,018 Days - 1.26cph!

32 Days Ago
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure
32 Days Ago
Make jungle building skin work with `upgrade_radius` and related commands
32 Days Ago
Merge from softcore_update
32 Days Ago
Merge from softcore_update
32 Days Ago
Added new MeshCombiner menu option Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
32 Days Ago
Merge from softcore_updates/bag_changes
32 Days Ago
Fixed being able to pickup destroyed bags/towels/beds
32 Days Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
32 Days Ago
Merge from parent
32 Days Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
32 Days Ago
merge from softcore_update -> aux2
32 Days Ago
Fix wrong convar being set to prevent backpacks from being dropped when players are wounded in softcore
32 Days Ago
merge from fix_wounded_nre -> softcore_update
32 Days Ago
Merge from softcore_update
32 Days Ago
Merge from softcore_update/bag_changes
32 Days Ago
Cleaned up arrow renderer system
32 Days Ago
Added dirt layer to Standard-Cloth shader, towels need it
32 Days Ago
Fix NRE when running injure command in softcore mode
32 Days Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
33 Days Ago
jungle_update -> aux3
33 Days Ago
boomerang -> jungle_update
33 Days Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
33 Days Ago
Expose settings to change return arc and time until start return arc
33 Days Ago
Remove time log
33 Days Ago
Merge from softcore_update
33 Days Ago
Merge from softcore_update
33 Days Ago
Merge from bag_changes
33 Days Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
33 Days Ago
Merge from parent
33 Days Ago
Merge from main
33 Days Ago
Merge from easterinflatablehorse_DLC
33 Days Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
33 Days Ago
and more
33 Days Ago
Remove unneeded debug logs
33 Days Ago
- List rewrite - Added license
33 Days Ago
Merge from main
33 Days Ago
Merge from softcore_update
33 Days Ago
Merge from bag_changes
33 Days Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
33 Days Ago
Merge from parent
33 Days Ago
merge from softcore_update -> aux2
33 Days Ago
merge from tc_changes -> softcore_update
33 Days Ago
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33 Days Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
33 Days Ago
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33 Days Ago
- Setup more IK settings in code - Add missing IK error
33 Days Ago
merge from softcore_update -> tc_changes
33 Days Ago
Fix keylock not spawning locked when corpse is repaired
33 Days Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
33 Days Ago
fixed 3p revolver remaining open if weapon is swapped during reload