110,897 Commits over 3,897 Days - 1.19cph!
Deleted old battering ram prefab
SiegeTower DoPrepare
Restored catapult constructable mats
Manifest
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/
Cleaned up obsolete prefabs
jungle building skin atlas textures, material and initial test meshes
Properly reset all state when client wolf is recycled
Initialize previous position properly to avoid large deltas when spawning and pooling
Implemented catapult rig
Retargeted placeholder anims
Battering ram fuel gauge
Minor tweaks and NRE fixes
Fix wolves looking behind them for too long when fleeing
Fix wolves jumping excessively high to reach unreachable players
Tweak leap trajectory to be more believeable
Fixed pulling interaction not reappearing after being canceled server side
Re grouping hierachy of catapult wheels
Grenade launcher weapon fx de-crappification.
Added missing LOD and mesh convars
More rendering settings, condensing others.
Separating catapult wheels into separate mesh pieces
merge from
107427 fix_community_ui_nre
Reparented some subemitters like this version of Unity wants them to be, even though the old layout seemed to work fine.
New lingering puffs & secondaries to grenades.
Another fix for NRE when inventory is open and server shuts down
Merge from dofexposer_improvements
Dof Exposer will find any dof post process volume in the scene when resetting
Automatically fill in the Post Volume field when making a new DofExposer (if it's on the same gameobject)
Added button to copy current in-game values to DofExposer
[Button] attributes can access Properties via the isTrue and isFalse parameters
DofExposer values are now multiplied correctly when taking hi res screenshots
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Merge from store-ui-gestures-pack
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Reverted incorrect change to PageMedia prefab
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Adjusted text sizing on gesture wheel reset to default button