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127,482 Commits over 4,201 Days - 1.26cph!

26 Days Ago
updated strair block pivots to be centered on block created convex box colliders and prevent movement collider, gibs bounds updated
26 Days Ago
exported small engine anims
26 Days Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
26 Days Ago
merge from Charity_plushies
26 Days Ago
plushie volumes
26 Days Ago
gameplay pass
26 Days Ago
Merge from parent
26 Days Ago
Merge from cannon_improvements
26 Days Ago
Merge from parent
26 Days Ago
Fixed deep sea weather state sharing the same instance as the main island weather state
26 Days Ago
Update: resave assets for ui/store.prefab - Still contains both path proxies and original objects, in case I'll need to chase up some sort of desync in upcoming test Tests: activated proxy path code and tested in editor(by inspecting prefabs and ensuring they assets) and non-bundle playmode(by going through a bunch of tabs in store)
26 Days Ago
Bugfix: avoid closing already-closed page This fixes an issue where we tried to unsub from dynamic bundle without loading it first Tests: started in editor and navigated to shop
26 Days Ago
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26 Days Ago
Buildfix: get rid of dead code call Tests: editor compiles
26 Days Ago
Bugfix: path migration fixes - get rid of UI_StoreItemOverlayPage paths, since they're not used atm and might not be needed - make sure Takeover's page prefab gets assigned the right bundle
26 Days Ago
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
26 Days Ago
merge from store_atlases/v2
26 Days Ago
Fixed some store blurry icons
26 Days Ago
Update: overwriting all modified assets with copy from main Tests: none, will upgrade them next
26 Days Ago
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26 Days Ago
Merge: from main Will need to copy all prefabs from main in next CL to ensure nothing's tarnished
26 Days Ago
Connect to the coordinator on init and leave on remove When you find a target that you want - register it as yours, this prevents other boats from taking it
26 Days Ago
Boat coordination system setup Provides an avenue for boats to claim/unclaim targets, this prevents lots of boats from dogpilling on a single target
26 Days Ago
Compile errors
26 Days Ago
If driver is killed - totally remove AI Make RHIB scientists much weaker than regular scientists
26 Days Ago
Add more profiling
26 Days Ago
Prevent overcorrection when approaching targets Put debug drawing behind a variable Move constants to BoatAI.Data Prevent Reserializing fields when changing symbols
26 Days Ago
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26 Days Ago
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26 Days Ago
Changed feedback for item refridgeration - smaller snowflake icon - blue-tinted Condition bar
26 Days Ago
merge from store_atlases/v2
26 Days Ago
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26 Days Ago
Merge from replace_parallel
26 Days Ago
Merge from main
26 Days Ago
Merge from httpimage_cache
26 Days Ago
Merge from refcounting
26 Days Ago
String lights
26 Days Ago
Revert minimum mipmap level to 7
26 Days Ago
Adding split up cannon mesh fbx to cannon branch
26 Days Ago
updates to various weapon entity positions
26 Days Ago
merge from fix_stability_cascading_updates -> main
26 Days Ago
Add optional logging incase it still occurs and we want to follow the logs to see what the source of the infinite stability updates is since it doesn't seem to repo when pasting the offending builds in the editor via copy paste - convar `log_stability_updates (default disabled)
26 Days Ago
Add new SIMD terrain culling implementation (WIP) providing ~3x speedup (up to 30x in certain cases)
26 Days Ago
Only allow StartMotion() when IsDynamic is set
27 Days Ago
merge from naval_update