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110,897 Commits over 3,897 Days - 1.19cph!

49 Days Ago
Parent merge
49 Days Ago
Fixed bad DofExposer merge
49 Days Ago
Added store.limitedItemTests and store.generalItemTests convars, stores a list of ids that will appear in the limited/general store tab (comma delineated) Added store.refreshStore
49 Days Ago
Parent merge
49 Days Ago
Backup of gesture pack and wolf2 stills
49 Days Ago
Backups
49 Days Ago
Backups/unsaved
49 Days Ago
Merge from main
49 Days Ago
Fix RPS dialog staying on if player is disconnected mid game
49 Days Ago
Fixed NRE when attempting to assign gestures in the options menu while not conneted to a game
49 Days Ago
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49 Days Ago
Optim: reduce profiling capacity, instead lazy-grow it - When frame didn't fit the capacity, drop it and rerecord it This should help avoid large stutters in editor (and hopefully on the server as well). Tests: tested craggy in editor - spikes gone. Tested on 6k world in standalone server - spikes still present. Also noticed one export failed, but think it's unrelated to current changes
49 Days Ago
merge from main
49 Days Ago
exported catapult anims, set up clips, renamed rigged file
49 Days Ago
Remove debug logging
49 Days Ago
Fix pasted builds always being snapped to terrain despite the convar being set to false
49 Days Ago
Possible gesture pack fix. Added meta name and rebuilt manifest.
49 Days Ago
merge from main -> copypaste
49 Days Ago
merge from main
49 Days Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
49 Days Ago
Stop VehicleChassisVisuals NRE on stop terrain fx
49 Days Ago
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
49 Days Ago
Have wolves look at the player head instead of the player's crotch
49 Days Ago
sculpture serialization - added FileStorage type for sculpture data (lz4 compressed) - changed sculpting data flow so changes are made on the server and then retrieved by the client
49 Days Ago
Optim: Avoid allocations when generating method names - Also cleaned up a couple TODOs - Added extra logging to track stages of export progress Getting very close to completing all outstanding TODOs Tests: exported craggy and checked scope names in perfetto
49 Days Ago
Minor screenshake tweak.
49 Days Ago
Muzzle fix.
49 Days Ago
Various grenade launcher improvements.
49 Days Ago
Fix viewmodel errors Rebuild manifest
49 Days Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
49 Days Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs
49 Days Ago
Update: add cross-frame stitching of torn scopes Tests: snapshotted craggy, loaded in perfetto
49 Days Ago
renaming - added underscore and renamed .viewmodel as missed
49 Days Ago
Renamed '4 shot mini crossbow' to 'mini crossbow'
49 Days Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
49 Days Ago
Nicer layout
49 Days Ago
setting up 4shot crossbow viewmodel
49 Days Ago
Setup crossbow world model - Setup colliders and alignment
49 Days Ago
- ▊▌█▇▍▄▊▆▉ ▆█▊ ▄▆▉▋▋▍▋ ▅▍▍ █▉▋█▄▍ ▄▇▊▊ ▊▄▊▉▆▇ ▊▌▅▌▍ ▋▊▋ ▄▆▊ ▅▍▌ █▋▍▊▇▌ ▉▉▄▋ (▅▅▉▌▍ ▄▊▄█ ▇▆ ▌▄▄▍ ▊▍▄▇▌▆▌█▌▅ ▍▄▍▅ █▌▅ ▌█▋▌▅▌▋▄ ▉▊▊▉▉▊▊▍ ▋▋▍█ ▆▅█ ▆▊▋▊▍▄ ▊▌ ▄ ▉▅▄▊▇▅▉ ▄▆▆▆ ▊▆▍▇ ▉▆▄▆██▇ ▌▊▄ █▅▇▆▌▄▍) - ▋▊▄▇▉▄▉ ▉▅▌▅▍▍▋ ▄▋ █▄▊ ▍▇█▊▅▆▇▊▌▄ ▅▌ █▅▆▍▉ ▌▍▍▆█▊ ▆▉▆▍▋ ▆█▇▍▅▅ ▅▊▆▄ ▍▄▅▇▋ ▉▄▄ ▋▋▊▋█▌▉▄ (██▊▆▄▍▇▊ ▇█▊▆ ▋▇▄▊▊▉▍▌▋ ▌▋▅▆▉ █▅▄▉▍ ██▄▋▊▍▄ ▍▍▋▉▄▆▍ ▌▆█'▊ ▍ ▄▌▍▊▆▉▋▉▍██▆ ▉▌█▆ ▌▊▉█▊▊▉▄▄▆▌█▆█ ▆▄ █▅█ ▅▉▋▋▅▍█ ▄█▉▉▍▆▋▋) - ▍▊▌▆▇█ ▆▌▉▄▋▆ ▆▉▆█▋██▇▊▄▌██▆▉▄
49 Days Ago
Used prefab instead
49 Days Ago
Changed world model to be blockout
49 Days Ago
Ballista ammo models Reduced ballista recoil
49 Days Ago
Update: offloading snapshot export to a task thread - Stopped exporting binary snapshot, and left a comment explaining why it's not in use (but not deleted) - Only export compressed json (saves a bit of time on iteration) Hope is to reduce stutter, but my tests in editor show that it's inconsistent (it's less, but for some reason main thread has frames that somtimes seem to wait for worker thread to finish - need to investigate) Tests: exported snapshot from craggy, unzipped and loaded in perfetto
49 Days Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
49 Days Ago
ammo blockouts for ballista
49 Days Ago
Bugfix: exclude 'length' bytes from content end offset Tests: none, trivial change
49 Days Ago
Update: Add support to export snapshot as a binary blob - Also emitting compressed version of json and bin snapshots - Minor code reorganization + TODOs Surprisingly, despite tighter binary format, it compressed to a larger size than compressed json Tests: loaded compressed snapshot to perfetto. Didn't trest the binary as it doesn't have any readers yet, so it's untested
49 Days Ago
Manifest
49 Days Ago
merge from siege_weapons
49 Days Ago
Other.