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126,678 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Added RemoveExistingTopology option to Monument component
1 Year Ago
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1 Year Ago
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1 Year Ago
sb toolcupboard update prefab setup with various scripts (will need adjusting) finalised textures lods and gibs
1 Year Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
1 Year Ago
merge from heli_groundheight_fix -> main (stops heli error spam)
1 Year Ago
Heli now uses fixed height again
1 Year Ago
Added and Setup Rectangle Table Prop Prefab Added Vintage Desk Prop Model
1 Year Ago
Aux fix attempt
1 Year Ago
Stubbed on destroy code
1 Year Ago
Fixed broken protobuf file Rebuild
1 Year Ago
Fixed broken protobuf file
1 Year Ago
Merge travelling_vendor
1 Year Ago
1 Year Ago
fixed biome override on some crack grass nested prefabs supermarket
1 Year Ago
Merge main
1 Year Ago
Codegen. Ready to go
1 Year Ago
Added quick death to get on AUX.
1 Year Ago
Fixed roads being picked up as a spawn check Added some convars to customise behaviour
1 Year Ago
Scene 2 Prefab all
1 Year Ago
Vendor spawn event will now check a bunch of spawn positions before selecting appropriate one. This prevents vendor from spawning on top of anything.
1 Year Ago
merge from main
1 Year Ago
tweaked collider of oilrig crane cabin
1 Year Ago
bunch of material overrides fixes
1 Year Ago
Fixed broken top turrets
1 Year Ago
Merge from qol_industrial_conveyor_filter
1 Year Ago
watersystem handles casts made from underwater properly - no false positives when slightly underwater - able to get a positive result when looking at the surface from underwater
1 Year Ago
Merge from cuffs_and_hood
1 Year Ago
Don't allow items to be drag swapped onto locked cuffs
1 Year Ago
merge from main
1 Year Ago
Handcuffed move item fix
1 Year Ago
Improve monument/blend map for radtown to ease road in/out Raised the terrain slightly to compensate for the road digging effect
1 Year Ago
merge from NewTickConvars
1 Year Ago
codegen
1 Year Ago
Merge from main
1 Year Ago
Merge from monument_scenes -> aux2
1 Year Ago
Don't run DetachMonumentChildren when monuments are in their own scenes
1 Year Ago
main -> NewTickConvars
1 Year Ago
First pass on a section in the options menu to customise gesture wheels Can now set any gesture to any slot on both wheels
1 Year Ago
Merge from main
1 Year Ago
Merge from main -> aux2
1 Year Ago
Include all active & inactive objects in new output `UnityEngine.Object_All.Count.txt` Include total amount of components at the top of the file
1 Year Ago
Set up gibs for motorbike and pedal bike. No gibs models yet for the other two, and motorbike gibs are untextured.
1 Year Ago
- Mounted sidecar passenger now moves with the sidecar instead of the main bike - Set all resource values for putting bikes in the junkyard crusher
1 Year Ago
Sidecar passenger can no longer drive the bike!
1 Year Ago
Early work on sidecar passenger mount. Need to somehow have the mounted player move with the sidecar instead of the parent bike
1 Year Ago
Order `Stats/Transform Count` based on the amount of components
1 Year Ago
Other adjustments for new sidecar shape. Experimentally allow collision between the bike and sidecar
1 Year Ago
Detailed colliders updated for the new sidecar