reporust_rebootcancel

126,694 Commits over 4,109 Days - 1.28cph!

1 Year Ago
codegen
1 Year Ago
Merge from main
1 Year Ago
Merge from monument_scenes -> aux2
1 Year Ago
Don't run DetachMonumentChildren when monuments are in their own scenes
1 Year Ago
main -> NewTickConvars
1 Year Ago
First pass on a section in the options menu to customise gesture wheels Can now set any gesture to any slot on both wheels
1 Year Ago
Merge from main
1 Year Ago
Merge from main -> aux2
1 Year Ago
Include all active & inactive objects in new output `UnityEngine.Object_All.Count.txt` Include total amount of components at the top of the file
1 Year Ago
Set up gibs for motorbike and pedal bike. No gibs models yet for the other two, and motorbike gibs are untextured.
1 Year Ago
- Mounted sidecar passenger now moves with the sidecar instead of the main bike - Set all resource values for putting bikes in the junkyard crusher
1 Year Ago
Sidecar passenger can no longer drive the bike!
1 Year Ago
Early work on sidecar passenger mount. Need to somehow have the mounted player move with the sidecar instead of the parent bike
1 Year Ago
Order `Stats/Transform Count` based on the amount of components
1 Year Ago
Other adjustments for new sidecar shape. Experimentally allow collision between the bike and sidecar
1 Year Ago
Detailed colliders updated for the new sidecar
1 Year Ago
World colliders updated for the new sidecar
1 Year Ago
Fix scenes with slashes in them making a ton of sub folders
1 Year Ago
Swapped out bike sidecar model for the new one. Rigging seems broken at lower LODs.
1 Year Ago
Merge from main -> monument_scenes
1 Year Ago
merge from fix_invoke_cancel_nre -> main
1 Year Ago
Fix InvokeHandler NRE when cancelling invokes when the server is shutting down - pretty sure this only spammed the editor
1 Year Ago
Merge main -> Bikes
1 Year Ago
Merge from monument_scenes -> aux2
1 Year Ago
Dump now outputs statistics per scene - create new folder for each scene - outputs hierarchy per scene (still outputs old hierarchy files incase they were useful) - outputs Component & GameObject count per scene
1 Year Ago
Initial support for an extra gesture ring, uses the next/previous system that building block skins use
1 Year Ago
Merge UWSkidoo -> Aux2
1 Year Ago
Merge from main
1 Year Ago
Merge snow_effects_rollback -> main (ceiling light IO fix)
1 Year Ago
Fixed ceiling light IO being difficult to interact with (sometimes disappeared when you tried to aim at the IO)
1 Year Ago
Prefab fixes
1 Year Ago
Lighting prefab & related mats & textures
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
Added more sell orders Broken new turret setup with vendor Setup turrent variant
1 Year Ago
Fixed some incorrect tarp colours on oil rig
1 Year Ago
Fixed ceiling light not being interactable and gibs missing material
1 Year Ago
Disabled colliders on cctv desk to fix not being able to mount
1 Year Ago
Fixed incorrect index (again)
1 Year Ago
Fixed some more pipes with incorrect colours on large oil rig S2P both rigs with hlod
1 Year Ago
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1 Year Ago
Fixed incorrect destination on event start
1 Year Ago
Sorted null hit colliders in obstacle check
1 Year Ago
Clear now-missing component in RealmedRemove, and remove unused LODGroup
1 Year Ago
Event setup Added missed world mask to obstacles Codegen
1 Year Ago
Set up the vehicle world + detailed collider sets
1 Year Ago
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1 Year Ago
Moved the front force trigger to a separate GameObject
1 Year Ago
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1 Year Ago
Fixed some containers that have changed colour on the tarp cargo ship variant Updated the replace objects with prefab tool with a new tool that just replaces the objects selected object with the provided prefab, no string filtering
1 Year Ago
Manifest update