reporust_rebootcancel

128,630 Commits over 4,140 Days - 1.29cph!

1 Year Ago
merge from qol_pickafriend_color
1 Year Ago
merge from fix_pipe_tool_reconnect
1 Year Ago
merge from microphone_powerusage_fix
1 Year Ago
new version of military flame thrower viewmodel fbx - mesh to setup and get started with anims - textures not final - no world models yet
1 Year Ago
final alignment to the structure to match welds moonpool and beams detailed greybox
1 Year Ago
Metal roof textures Update
1 Year Ago
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1 Year Ago
merged from keycard_color_fix
1 Year Ago
merge from wounded_map_fix
1 Year Ago
merged from workshoplightfix
1 Year Ago
merge from map_entity_load_fix
1 Year Ago
Add a NavMeshObstacle for the Bradley that gets toggled with deployed status.
1 Year Ago
Added an AIInformationZone to Bradley. Added move/cover AI data points. Toggle the AIInformationZone on/off with deployed status. Assign the AIZ as a virtual AIZ to Scientists when spawning them.
1 Year Ago
Merge from main
1 Year Ago
Moved NPC position a little lower to avoid floating
1 Year Ago
Tutorial NPC now looks at player when they are in range
1 Year Ago
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1 Year Ago
Allow for custom camera far clip distance as well. Reduce to 0.5m for roadsign gloves, to not show the rear glove.
1 Year Ago
Allow custom pivot points for items in the skin viewer, to override the automatic pivot on a case-by-case basis. Set custom pivot point for roadsign gloves.
1 Year Ago
Merge from tutorial_island
1 Year Ago
Set up skin scripts properly for things like roadsign gloves
1 Year Ago
WIP NPC "angry exit" controller state
1 Year Ago
Backups
1 Year Ago
Updated a few help prompts with new videos
1 Year Ago
Tweaked NPC controller with improved idle to talk anim blending. Added angry state for implementation
1 Year Ago
Added button to reset tutorial in options menu
1 Year Ago
Change default flush interval from 1 min -> 5 min
1 Year Ago
Store session start timestamp (when demo recording started) in header Use connection Guid instead of dictionary in player lookup (to avoid players reconnecting causing issues) - change DemoPlayerInfo.SteamId -> Guid (ulong technically) Change path to `server-demos/{serverid}/sessions/{sessionid}/{chunkid}.sdem` (to make it easier to navigate in azure) Fix compressedSize in demo header being incorrect (FileStream.Length > FileStream.Position)
1 Year Ago
Switch from `demo_server_id` -> `server_id` convar - save across restarts - set server_id on startup if not set Remove `upload_token` convar, rely on putting SAS token in upload endpoint for now (can polish later once we figure out how we want to refresh tokens) Fix hardcoded "test" container and use the container from the SAS url
1 Year Ago
Added loading spinner to show that a 3D skin view is loading. Added a callback for skin set failure to hide the loading circle.
1 Year Ago
Fixed rug skins not showing up
1 Year Ago
Fixed more issues with skins not loading or loading incorrectly
1 Year Ago
Updated tutorial welcome prompt with video asset + slight formatting and layout changes
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Refactor into multiple .cs files as the code has grown
1 Year Ago
Flagging prefabs
1 Year Ago
IO entities snapping first pass When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
1 Year Ago
Merge from tutorial_island
1 Year Ago
Added debug.cleartutorialforplayer server convar If a player gets stuck in the tutorial for any reason, this will delete the island and reset the player back to it's regular state on the mainland (will also kill the player if they are alive)
1 Year Ago
Cleaned up kill warnings when cleaning up the tutorial
1 Year Ago
Updated convars; fixed NaNs and NREs
1 Year Ago
Fix most skin viewing being broken
1 Year Ago
Updated Tool Cupboard mission wording
1 Year Ago
Sunlight direction fix
1 Year Ago
Fixed viewmodel lingering for several seconds when cinematic starts
1 Year Ago
Clear rendertexture assignment when SkinViewer is destroyed
1 Year Ago
Typo fix Added ability to check existing inventory when a craft mission objective starts, will mark that step as completed if the player already has a target item in inventory Applied new behaviour to craft campfire objective Remove "Don't allow tutorial allowance to go down" log
1 Year Ago
Merge from /main/media_projects/deckard
1 Year Ago
Cinematic scene file tweak
1 Year Ago
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