reporust_rebootcancel

126,648 Commits over 4,109 Days - 1.28cph!

60 Days Ago
outboard blockout
60 Days Ago
▉▊▌█▄ ▊▄▌▇▊▄ █▅▍'▉ ▅▍ ▇▆▌█▅▄ ▄▄▅█▉▍ ▅▋█▅▉▍▉▉▊█▌
60 Days Ago
▄▇▅▆ ▉▌▉▇▆▇▇▋█ █▌▉'█ ▋▆ █▇▍▌▊▍▉▉ ▍▊ ▇█▅▋▉▊▉▋▄▆▆ (▌▊▍ ▊▆▍▆▊▄▄▆ ▌▅▌▋▅██ ▆▄ ▆▊▊▍▍▅▍▍▌▇▌ ██ ▍▉▊▍▅█)
60 Days Ago
Updated schizo tree COLs. Added first pass schizo sapling.
60 Days Ago
▍▅▇▇▋ ▇ ▌▇▋▌█▉ ▊▇▄▄▋▆ ▅▌ ▌▍▅▆▉▍▅ █▉▄▍▅▅█▆ ▇█▆▉▄▋▉▊▆▅█ ▌▊▊▉ ▋▄▆▄▍ ▄▍▄▌▋▅ ▇▋▊▍▆█ ▆▅▊▊▉▊▅▅ ▆▆▍▅▅ ▅▉▌▍▇▍
60 Days Ago
█▌▊▅▇█
60 Days Ago
▌▉▍▍▌▉
60 Days Ago
Manual Anchor blockout and initial prefab setup
60 Days Ago
General Item Overlay design
60 Days Ago
RPC fix
60 Days Ago
minor changes to sails
60 Days Ago
Schizolobium second pass + feedback
60 Days Ago
Tightened up zigg collision
60 Days Ago
Merge from pickup_volume
60 Days Ago
Finished pickup volume code implementation Added volumes to half height bamboo shelf, bamboo wall shelf, regular shelves Enabled pickup on all of the above
2 Months Ago
merge from main
2 Months Ago
Steering Wheel Tier 2 Blockout placeholder
2 Months Ago
Female lods Male lod improvements
2 Months Ago
Functionality and code gen
2 Months Ago
merge from io_consistency
2 Months Ago
Fixed Couldn't create convex mesh error "rocking_chair_varient2_LOD0" A rocking chair worldmodel was using the wrong mesh for its collider
2 Months Ago
WIP friend authing. Assign dialog bog to tugboat privilege prefab now I've actually found it.
2 Months Ago
merge from trianglehatch_deploy_fix
2 Months Ago
Improved triangle ladder hatch deploy volumes, won't be blocked by random nearby deployables anymore
2 Months Ago
Fix frustum culling by skipping damage tracking as a temporary workaround
2 Months Ago
merge from swapseat_binds
2 Months Ago
merge from main
2 Months Ago
Put debug code behind conditionals, disable primitive rendering option, instancing now on by default, dispose all buffers on destroy, move buffers init to after all placements have been added to list, revert sections to main where possible, remove opt vertex macros and noise gen compute.
2 Months Ago
merge from vehicle_trigger_damage_fixes
2 Months Ago
moved trigger catcher prefab out from autospawn directories so the server stops complaining about it
2 Months Ago
▊▅▋▄▉ ▊▌▆▉ █▊▆_▌▆█▌█▆▉█_▅▊▇▄▌▊▆
2 Months Ago
▅▌▄▋▅▋▇▋: █▄▍▉▅▊▋ ▆▍▊ ▉▄▍ █▅▊▋▄█▍▆ ▉▅▊█▍▊▌, ▉▄█▉█▅ ▌▉ ▄█▋▋ ▌▋▍█▇▄ ▅▊▊ ▇▄ ▅▇██▌▍▇▄
2 Months Ago
Bootstrap page, Loading Screen design
2 Months Ago
▉▍▍▅▋ ▅▄▆▄ ▍▋▅▄▅_▊▇▋▋█▌▉▋▊▊█▄
2 Months Ago
▄▊▆▍▇▆▉▋: ▍▊▍▇▇ ▊▍▋▇▅██ ██▉ ▆▇█ ▍█▅▇▊▉▌▌ ▆▊ ▆▇▋▆█▄▉▅▍▍█▊ - █▆█▊█ ▆▇▉▅▍▉▌▆▅ ▉▉▍█▉▉▇ ▇█▍█▆ ▄▇▌ █▇ █▄▇▍▌▍▄▄ ▊▉▊█▆▋ ▌▍▆█▄▅█▇▌ ▆▅ ▋█▆ ▆▅▍▊▋▊
2 Months Ago
Added swap to seat 7 and 8
2 Months Ago
Fixed an oversight in swapseats
2 Months Ago
Merge from incap_dart_blur
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Switching blunderbus and T1 SMG to use original camera movement
2 Months Ago
Trying a blur and darken combo for incap dart. Added a screen_blur_heavy post processing file.
2 Months Ago
WIP new PickupVolume system Works like a DeployVolume but denotes a space that must be clear of other deployables before an item can be picked up Setup on bamboo shelves for testing
2 Months Ago
Merge from targeting_attachment
2 Months Ago
Add a temporary icon, crafting costs Improved responsiveness of deleting pings, no longer wait for the double tap duration if hovering over an existing ping
2 Months Ago
New Targeting Attachment weapon mod, allows the player to use pings while the weapon with this attachment is equipped
2 Months Ago
Merge from new_silencers
2 Months Ago
Adjusted new silencer position on custom smg, spas12 and pump shotgun
2 Months Ago
Added spawn.loot_population_test, if set the spawn system will use that value as the current number of players on a server. Useful for testing loot drops in different conditions
2 Months Ago
Also cap the PlayerExcess method with population_cap_rate, which uses the Spawn.player_base convar to determine loot frequency