reporust_rebootcancel

128,724 Commits over 4,201 Days - 1.28cph!

44 Days Ago
- Added more control over the emission blinking feature by adding a power that controls the sharpness of the blink, and min and max values for remapping the extents of the blink wave. - Renamed the Remap function in VolumeCloudBase to ClampRemap as it was causing conflicts with the new one in common as some shaders include both files, it also performs a clamp on the values, so this makes the name more specific.
44 Days Ago
Adding updated climb and sky diving anims
44 Days Ago
moved HeightMap and TopologyMap query jobs to be deterministic
44 Days Ago
switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
44 Days Ago
█▄▉▌▅█▉ ▌▇▍▅▉█▅▅▍ ▋▍ ▄▆▊-▅▍▅▉▇▆.▆▋▊▌
44 Days Ago
Added two new plywood dressing variants for improv walkway kit
44 Days Ago
merge from naval_update/deep_sea/cargoship
44 Days Ago
Vehicle whitelist for deep sea portals Added a debug convar to ignore the whitelist for testing purposes
44 Days Ago
Added empty Edit/finish editing menu options to the steering wheel. Godegen.
44 Days Ago
s2p bluecard monuments airfield powerplant trainyard watertreatment
44 Days Ago
burst update 1.8.18 -> 1.8.25
44 Days Ago
added additive judding layer for when the vm chainsaw is switched on and edited 3p attack idle animation
44 Days Ago
- Added a scroll velocity for the emission mask. - Made the emission mask UVs separate from the emission UVs.
44 Days Ago
Wheel placement rotation
44 Days Ago
pump shotgun animation updates
44 Days Ago
floating city 2 initial idea layout
44 Days Ago
Steering whell placement prefab setup
44 Days Ago
merge from landmarkinfo_revert
44 Days Ago
Removed untranslatedName in LandmarkInfo, wasn't necessary
44 Days Ago
Cargoship merge fixes
44 Days Ago
merge from deep_sea
44 Days Ago
Clean codegen
44 Days Ago
merge from naval_update
44 Days Ago
ClientIOLineEditor server compile fix
44 Days Ago
Merge from parent
44 Days Ago
Codegen
44 Days Ago
merge from main (needs codegen)
44 Days Ago
Merge from parent
44 Days Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
44 Days Ago
centered pivot of medical barge
44 Days Ago
merge from cargopath_map_smooth2
44 Days Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
44 Days Ago
Clean codegen
44 Days Ago
merge from main
44 Days Ago
merge from main
44 Days Ago
moved the static doors out of doors category in the ghostship variant art prefabs
44 Days Ago
▌▉▉█▅ ▅▋▆▋█▅▅▄ ▉▄▌█▄▊▋▊ ▅▍▊▇▆▊█▅ ▄▆▌▅█ ▇▍ ▍▉▍▌▅▋▄ ▆▇▆▅▉▉▊▋▊
44 Days Ago
Changed console system class and function min length to 1 character (from 2) (modding request)
44 Days Ago
Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
44 Days Ago
Tweaks & inst flips.
44 Days Ago
Polish
44 Days Ago
Ground clutter
44 Days Ago
Merge from main
44 Days Ago
Setup shader params on the terrain mesh.
44 Days Ago
Another fresh attempt at new avoidance logic
44 Days Ago
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
44 Days Ago
Change displacement map to linear, implement directional displacement, change displacement shader blends to handle encoded directional data, pass in terrain height params as shader globals, and sample displacement vectors attenuated by foliage wind vertex colours
44 Days Ago
█▄▆▅ ▉▄▆ ▋▍▄▇ ▋▆▆▋▉ ▄▌▉▉█
44 Days Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early