128,724 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
        
            
            
            
                
                Added new emission features to the Standard (Specular Setup) shader and fixed a null ref
                
                
                
                
             
         
        
            
            
            
                
                Serialize list of interfering turrets during save so we can restore the same state after restart
                
                
                
                
             
         
        
            
            
            
                
                Add toggle for DepthOfField in workshop scene, add tooltips to all control toggles
                
                
                
                
             
         
        
        
            
            
            
                
                Added a generic await WaitForWarmedUp method in UI_Page
                
                
                
                
             
         
        
            
            
            
                
                Fixed a tmp nre caused by UI_Page text caching
                
                
                
                
             
         
        
            
            
            
                
                Added comments in store warmup methods
                
                
                
                
             
         
        
            
            
            
                
                Anim updates for smg and l96
                
                
                
                
             
         
        
            
            
            
                
                Rejigged barge prefabs to centre pivot at origin, fixed transforms in scene. Vert painted barge surfaces on supplies, farm, food market.
                
                
                
                
             
         
        
            
            
            
                
                Convert prefab ship wires to new client IO wires, disable ship wires on the server in every variant.
                
                
                
                
             
         
        
            
            
            
                
                Hooked up the custom emission mask UV tiling and offset and made the emission scroll velocity only show the X and Y fields
                
                
                
                
             
         
        
            
            
            
                
                added some mannequin prefab variants for poses
                
                
                
                
             
         
        
            
            
            
                
                merge from workshop_colourpicker -> main
                
                
                
                
             
         
        
        
            
            
            
                
                centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
                
                
                
                
             
         
        
            
            
            
                
                Can attach boat AI to an existing RHIB 
Abstract out the bow and stern transforms to just Vectors (stops allocations for nothing)
                
                
                
                
             
         
        
            
            
            
                
                Added optional blinking and scrolling features for emission on the standard shader
                
                
                
                
             
         
        
        
            
            
            
                
                re added skeletonjail prefab
                
                
                
                
             
         
        
            
            
            
                
                security prison lod distances and bug fixes. 
hanging tarp collision fixes. 
skeletonjail lods and prefab
                
                
                
                
             
         
        
            
            
            
                
                placeholder halloween wallpaper skin assets
                
                
                
                
             
         
        
            
            
            
                
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                fixed incorrect name on LNY25 wallpaper folder, renamed temp halloween wallpaper, and rebuilt skins list
                
                
                
                
             
         
        
        
            
            
            
                
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                Gesture menu now reliably waits for the store to be 100% warmed up before being initialised
Pages cannot be warmed up twice when using the skip main menu warmup editor setting
Refactored pages warmup
                
                
                
                
             
         
        
        
            
            
            
                
                Add ClientIOLineEditor to allow for creating lines without requiring an entity.
                
                
                
                
             
         
        
            
            
            
                
                merge from hackweek_crosshair_customization
                
                
                
                
             
         
        
            
            
            
                
                Setup cannon pitch rotation, fix client side ammo display not resetting.
                
                
                
                
             
         
        
            
            
            
                
                floating city save
cleanup of the floating walkways prefabs
                
                
                
                
             
         
        
            
            
            
                
                big tidy up of wallpaper folder so each pack has its own icons, materials, textures and skin assets folder. Removed any old now unsued folders. Renamed pack folders to include date of creation. Rebuilt skins list
                
                
                
                
             
         
        
            
            
            
                
                split floating walkway prefab into 4 separate ones, updated scene
increased the no build zone to encompass all the level area
                
                
                
                
             
         
        
            
            
            
                
                Rejiigged hierarchy for barge painting
                
                
                
                
             
         
        
            
            
            
                
                Add huge 3d text to sails showing their current state (open/closed) until we have anims.
                
                
                
                
             
         
        
        
            
            
            
                
                More sail setup to match art
                
                
                
                
             
         
        
            
            
            
                
                shifted t1 workbench around
                
                
                
                
             
         
        
        
            
            
            
                
                Remove a previous client side visual rotation hack for sail now we have art
                
                
                
                
             
         
        
            
            
            
                
                Player updates for M39 and spray can  item updates
                
                
                
                
             
         
        
        
            
            
            
                
                More cleanup and removing old code.
                
                
                
                
             
         
        
            
            
            
                
                merge from drone_storage_slot
                
                
                
                
             
         
        
            
            
            
                
                Quick commit before vert painting barges