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137,794 Commits over 4,352 Days - 1.32cph!

60 Days Ago
Merge from main
60 Days Ago
Improve editor terrain view Snap render distance to cell to make bounds consistent FIx incorrect LOD borders at last LOD
60 Days Ago
Merge from io_budgets
60 Days Ago
Move SolarPanel.SunUpdate into a work queue (0.05ms budget) Should benefit from being run here by avoiding a potential physics sync (as well as less load on the Invoke system)
60 Days Ago
Move ElectricBattery.CheckDischarge into a work queue, budget 0.05ms
60 Days Ago
Optimize gameobjects on sail skinned renderer, removes about 50 transforms on the client
60 Days Ago
Convert steering wheel to MeshLOD
60 Days Ago
Merge from door_alloc_fix
60 Days Ago
Doors no longer allocate on the server when opening and closing (Vehicle blockage test)
60 Days Ago
Merge from cctv_budget
60 Days Ago
Fix pooling error in SaveRestore.Load() that was causing pooling errors with copy paste in the editor
60 Days Ago
Subtract merge 140855
2 Months Ago
Merge from main
2 Months Ago
WIP on lightup frames
2 Months Ago
Add a null check in TriggerParent.CheckAllParenting
2 Months Ago
Run ocean simulation GetHeights in parallel, 2x~ faster with 100 player boats.
2 Months Ago
Don't show boat health when full health. Adjust block redirect functionality so new behaviour is consistent across edit/finished modes too.
2 Months Ago
Fix old pastes created before it properly filtered out client entities in the editor - will filter out the duplicate entities during the paste and warn the user to re-save
2 Months Ago
initial comps box prefab setup. manifest
2 Months Ago
merge from naval_update
2 Months Ago
Clear deep sea shore vector data client side for any players who manage to survive the deep sea wiping (admins in god mode) via RPC
2 Months Ago
Clear deep sea shore vector data server side when the deep sea closes
2 Months Ago
Make NativeGrid cell size match the behaviour of the managed Grid<T>, fixes GetNode() fetching out of bounds nodes.
2 Months Ago
Tests: add basic OcclusionGroup tests - covers both old and new logic Tests: ran unit tests, most fail, only trivial passes. Will resolve tomorrow.
2 Months Ago
Apply the previous fix to the floating cities as well
2 Months Ago
Use temp job allocators for deep water checks
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
merge from artist_dlc_ornate_frames -> parent branch
2 Months Ago
rehide large ornate frame item, fix labels
2 Months Ago
Picture Frames - shutter texture update
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
clear cached easel fix
2 Months Ago
Picture Frames - shutter texture for scrap frames (WIP)
2 Months Ago
Fixed the lag spikes + ocean disappearing frames when entering the deep sea (hope this doesn't break anything else)
2 Months Ago
added new bed ambiences and wildlife to the islands
2 Months Ago
merge from main
2 Months Ago
exported edited 3p paintball gun anims so they to aim true and 3p idle clip made shorter to remove judder
2 Months Ago
halved length of w paintballgun shooting anims and reduced 3p finger movement on shoot anims abit
2 Months Ago
Uzi Blockout
2 Months Ago
pushing_toast_fix -> main
2 Months Ago
Remove pushing toast log
2 Months Ago
cannon_clipping_fix -> main
2 Months Ago
Apply new cannon values to the camera head animation system
2 Months Ago
Merge from deploy_edit_menu_option
2 Months Ago
wood box game textures updated still wip
2 Months Ago
syncvar_inheritance_fix -> main
2 Months Ago
Paintball Gun - added conditional ammo meshes for worldmodel
2 Months Ago
window frame paintable work, set up sign script and rebuilt manifest, enters paint scene with hammer now but no paint yet
2 Months Ago
Add more navmesh blocking volumes to oilrigs
2 Months Ago
Fix scientists dying spontaneously when patrolling