reporust_rebootcancel

121,586 Commits over 4,048 Days - 1.25cph!

53 Days Ago
Tests: new PerfSerialWaterFactor and PerfBatchWaterFactors perf tests Also just realised that all my perf tests are not doing 1k point tests, but 10k. Whoops. I'll keep it. Tests: ran new perf tests
53 Days Ago
merge from wheel_collider_optim
53 Days Ago
shrunk jungle swamp water surface to avoid clipping
53 Days Ago
merge from main
53 Days Ago
Tests: add TestWaterFactorsConsistency test - Converted other tests to use BasePlayer instead of BaseEntities - Also exposed WaterFactor methods from BasePlayer (other overloads were already public) Doesn't stress all paths, only the main path that has updated logic Tests: ran all unit tests
53 Days Ago
merge from backpack_refreshes_clothing_fix
53 Days Ago
▋▊▇▆▄▋ ▍▊▇▅▄ ▍▋▇▍▆▄ █▌▌▉▋█ ▊▌▍▌▆▋▋▆ ▅▊ ▋▅▅▊▊▍▊ ▄▌▍▌ ▇▇▍▆
53 Days Ago
using cached FixedString bone names to FindBones in job, removes alloc and significantly faster for setups that add a lot of bones to the skeleton
53 Days Ago
split container content hashes into deep and shallow, only used to determine if player clothing needs updating - using shallow for clothing so that backpack contents changing doesn't refresh all the clothing
53 Days Ago
Removed mention of movement penalty on inserts, updated wheat description to new one from the sheet
53 Days Ago
Merge from main
53 Days Ago
merge from clear_bushes_radius
53 Days Ago
merge from fridge_reskin_light_fix
53 Days Ago
merge from repair_bench_redirect_fix
53 Days Ago
merge from naturalbeefix
53 Days Ago
merge from tea_consumable_info
53 Days Ago
merge from ocean-render-fix
53 Days Ago
merged from Item_Descriptions_update
53 Days Ago
merge from hv_explosion_sound
53 Days Ago
little zigg update - WIP
53 Days Ago
Clean: adding ext to safely clean-up NativeReference Tests: ran unit tests
53 Days Ago
incapacitate and scatter dart icons
53 Days Ago
incapitate worldmodel, LODs and prefab.
53 Days Ago
adjusted sunken knife icon to same position of combat knife for consistency plugged in viewmodel so it's all working
53 Days Ago
small improvements/fixes to particle erosion setup - starting to look like a bad approach for us though
53 Days Ago
fixed jungle swamp terrain on incorrect layer causing wrong terrain insert in jungle improved terrain blend texture
53 Days Ago
▆▅▍▉ ▅▉▄▊▊▍▌▌ ▊▍▉▉▋▋▆
53 Days Ago
further normal map progress, output directory saving
53 Days Ago
▆▊▉▄ ▆▌▅▊ █▆▇ ▆▆▌▅▆ ▍▉ ▆▉▇▌█▆▉▉▅█ ▄█▇▌▄ ▅▋▄
53 Days Ago
Don't destroy and reinstantiate all item icons every time, hide/show and reuse them. Removes a 90mb instantiate everytime when search results return hundreds of items.
53 Days Ago
Replace four calls in a row to GetComponentInChildren<ItemButtonTools>() with one.
53 Days Ago
Add profiling
53 Days Ago
Remove the previous 160 hard coded item view limit
53 Days Ago
Adjust angle limits Initial handling for trees being destroyed - nearby vines are notified and update their detination lists, will self destruct if no destinations are available If a vine is parked away from it's home tree and that tree is destroyed the vine will swing back to to it's home tree
53 Days Ago
Unsaved
53 Days Ago
Better vine visual rotation handling, use burst cloth for now
53 Days Ago
Baseline
53 Days Ago
Added the ability to throw a vine - sends the vine to the target destination without mounting it Vine will now continue to it's destination if the player dismounts it mid swing
53 Days Ago
Rough process for preventing multiple vines from overlapping when parked
54 Days Ago
▌▇▍▆▅▄▅ ▊▅▊▅▅▌▉▉▄
54 Days Ago
▇▄▆ ▄▊▆▊▅▄▆ ▇█▆▄▌█
54 Days Ago
Remove VineSpawnPoint tag, parent tree now stores a list of vine spawn points
54 Days Ago
Merge from main
54 Days Ago
sunkenknife 4k textures and material
54 Days Ago
Bugfix: don't leak WaterLevel's persistent allocations Currently only allocating on Server, since no other code actively relies on this. Tests: ran unit tests. Started Craggy in editor with leak detection - no leaks pointing to WaterLevel statics
54 Days Ago
update manifest for icon
54 Days Ago
viewmodel prefab setup
54 Days Ago
adjusted sunken knife icon updated prefabs
54 Days Ago
▅▊▊▇▄▆
54 Days Ago
bee_ux_improvements -> main