161,643 Commits over 4,597 Days - 1.47cph!

5 Days Ago
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5 Days Ago
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5 Days Ago
Merge from procgen_fix_icelake_placement
5 Days Ago
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5 Days Ago
Bunker entrance source scene - reduced radius/fade to be closer to monument footprint. Removed unncessary paint data (out of bounds) from splat maps to clean up falloff. Reduced blend map to fade to 0 within monument radius. Propagated changes to bunker entrance a-d prefabs. Tested in procmap.
5 Days Ago
Fix salvaged hammer animation events path in editor (wrong slashes)
5 Days Ago
Fix apartment available rooms count not always updating
5 Days Ago
Fix drop item binds dropping the held item from your belt when in the inventory
5 Days Ago
merge from main
5 Days Ago
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5 Days Ago
UZI viewmodel - Add Picatinny rail to rig & updated - set up rail to show when sights are attached - adjusted attachment positions - rail/mag ViewModelRenderers
5 Days Ago
Merge from UZI 9mm
5 Days Ago
Use stock extended properties whilst in a turret, regardless of how the stock set
5 Days Ago
restrict brush type and size
5 Days Ago
Cherry-pick directory case fix
5 Days Ago
Merge from bird_flocks_audio_distance
5 Days Ago
Use short prefab name for weapon in combatlog
5 Days Ago
Flock audio distance fix
5 Days Ago
Merge from main
5 Days Ago
Adjust various UZI mod points
5 Days Ago
Merge from RRP
6 Days Ago
Draw monument gizmos when editing terrain to help line up painting blend/splat within the radius and topology bounds
6 Days Ago
main -> character_customisation
6 Days Ago
merge from remove_snake_sss
6 Days Ago
Clear foundation grid on disconnect to fix NRE
6 Days Ago
merge from more_lod_optims
6 Days Ago
Brutalist Rock - Initial prefab setup, placeholder model and materials, loc, manifest, skins
6 Days Ago
- Removed all handle-to-identifier conversions within RustRenderPasses, as this was only needed for BiRP - Further cleanup of BiRP only code in various areas
6 Days Ago
6 Days Ago
More performant light offset maybe.
6 Days Ago
Slightly reduced radius and fade of radtown to reduce overreach. Smoothed radtown blend and pulled it in slightly where it extended past the radius. S2P. Checked in procmap.
6 Days Ago
extended triangular prism splash damage bounds to grills and triangle hatches as well - slight adjustment to trianglular hatch bounds
6 Days Ago
merge from main
6 Days Ago
fixed scrap king building skin steam item sharing token with the building tier so it read "upgrade to scrap king" on the steam item
6 Days Ago
merge from main
6 Days Ago
Merge from main
6 Days Ago
Fixed NRE in PlayerBoat.UpdateWake after rejoining a server - boats destroyed by the disconnect level unload were never removed from the fx queue
6 Days Ago
Merge from snapping. Applying additional related fixes/changes from yesterday.
6 Days Ago
Fix prefab syntax error
6 Days Ago
merge from more_lod_optims
6 Days Ago
Guard OnAncestorParentChangedClient NRE
6 Days Ago
Removed LODs from UZI viewmodel
6 Days Ago
Reduced tile size and terrain map size of jungle_ruins_d to reduce radius overhang and unused splats. Ran S2P. Reviewed changes in procmap.
6 Days Ago
Merge from horse
6 Days Ago
Merge from belt_select
6 Days Ago
Merge from dpad_quickcraft
6 Days Ago
Merge from parent
6 Days Ago
Cleanup
6 Days Ago
Rework belt select changes to support usable items
Rin
6 Days Ago
merge from RichCrocPie