141,143 Commits over 4,352 Days - 1.35cph!

4 Days Ago
Split off interior of rentable shop A (wip)
4 Days Ago
Bowless Crossbow - missing changes
4 Days Ago
Bowless Crossbow - updated viewmodel, WIP textures
4 Days Ago
fix bounds after downscale + snapping changes
4 Days Ago
merge from waterwheel_downscale_option
4 Days Ago
Codegen
4 Days Ago
Add achievements for: - Entering deep sea - Building a boat - Hitting a boat with a cannon
4 Days Ago
Merge from main
4 Days Ago
fixed up medical syringe, updated 3p anims, added anim events
4 Days Ago
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4 Days Ago
Fix a couple of wrapping issues
4 Days Ago
FX WIP.
4 Days Ago
Merge from Main
4 Days Ago
Merge: from reorganize_unit_tests - Buildfix Tests: switched through all modes
4 Days Ago
Window atlas
4 Days Ago
Buildfix(tests): add a missing SERVER macro guard Tests: clicked through all modes - all compile
4 Days Ago
merge from main
4 Days Ago
Fix some compile errors, delete copy of unitask
4 Days Ago
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4 Days Ago
merge from main
4 Days Ago
Codegen
4 Days Ago
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4 Days Ago
Merge from main
4 Days Ago
Merge from item_mod_radial_rename
4 Days Ago
merge from waterwheel_deployable
4 Days Ago
Added a tooltip for light toggle radial, to appear in the settings UI.
4 Days Ago
Rename again to avoid bind conflicts due to binds using .contain Update UI bind.
4 Days Ago
enable snapping, fix bounds
4 Days Ago
Merge: from reorganize_unit_tests - Clean(tests): reorganize unit test structure - all test classes are either in Tests.Unit or Tests.Perf or both namespaces - Bugfix(tests): patch up a bunch of test classes so that they work properly Tests: ran all unit tests. some spurriously fail as part of big batch, but individual test classes pass.
4 Days Ago
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
4 Days Ago
Merge: from main
4 Days Ago
Bugfix(tests): patch up ServerOcclusionTests - replace out-of-date occlusion cache with a new one based on Craggy - update CanSee and CantSee chunk pairs - add missing initialization Tests: ran ServerOcclusion unit tests - they pass
4 Days Ago
Fix buoyancy batching leak warnings in the editor
4 Days Ago
fix sound occlusion
4 Days Ago
merge from useplayerupdatejobs3
4 Days Ago
Fix for ocean topology missing around certain rivers
4 Days Ago
Bugfix(tests): CompanionServerTests - switch to persistent ClanManager - ClanManagedDB now also lives in a temp folder for tests - some tests now drain any backlogged traffic on the test socket Tests: all CompanionServerTests unit tests pass consistently (finally)
4 Days Ago
merge from main
4 Days Ago
Pack parallel flying results, only pass valid indices to flying checks, remove the now unused waterindices - consistency tests pass
4 Days Ago
4 Days Ago
Rename
4 Days Ago
bunny costume store icon and square images for steam
4 Days Ago
move audio deploy to rpc (for now), code gen
4 Days Ago
Unitask metas appeared only after opening editor, committing that
4 Days Ago
Use bitwise and for entity flag checks like on main
4 Days Ago
Started making model prefabs of rentable shop parts. Started replacing the meshes within the shop prefabs. Deleted obsolete blockouts.
4 Days Ago
Merge from main
4 Days Ago
Refactor path following, fix issues with animals, slow down after root motion anims remain, isReachable inconsistent, swim speed not handled
4 Days Ago
setup salvaged hammer refresh world/projectile/entity prefabs
4 Days Ago
Added container corpse tests Checks setup, pickup, repair, protection is correct All pass, but would have caught a recent issue