138,098 Commits over 4,324 Days - 1.33cph!

5 Days Ago
Suggested simplifications for performance capture
5 Days Ago
Boxes DLC - updated meshes and LOD distances for tools and guns boxes, rebuilt manifest
5 Days Ago
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var. Codegen.
5 Days Ago
Deleting old armoured ladder hatch folder
5 Days Ago
Adding missing anim controller file for armoured ladder hatch
5 Days Ago
Handle damage redirect for boat specific deployables.
5 Days Ago
Adding armoured ladder hatch animations and animator + moving armoured ladder hatch content into the main building folder
5 Days Ago
Don't redirect BoatBuildingBlock health info to parent boat if it's a wreck, show the individual block's.
5 Days Ago
Merge from naval_update
5 Days Ago
Merge from main
5 Days Ago
Cleanup bits from last commit Add 'profileNextMissionsValidStateWorkQueue' servervar to generate a performance capture containing the next run of the missions work queue if profling is enabled
5 Days Ago
Merge from hackweek test. Add a DestructibleWreck flag, set it when doors and windows are destroyed. Small refactor.
5 Days Ago
merge from coconut_collider_fix
5 Days Ago
merge from tc_corpse_preventbuilding_fix
5 Days Ago
Fix tool cupboard softcore corpse missing a prevent building volume
5 Days Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
5 Days Ago
Adding rig for armoured ladder hatch
5 Days Ago
Enabled Read/Write on Coconut Collider to stop error spam
5 Days Ago
codegen again
5 Days Ago
Removed the max cap on the shadow lights convar so it can be increased further for media
5 Days Ago
merge from main
5 Days Ago
Testing changing terrainData heights with different apply methods, and using terrainData heightmap RenderTexture
5 Days Ago
Bypass AI animations again Bypass modular car garage animation
5 Days Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
5 Days Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
5 Days Ago
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
5 Days Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
5 Days Ago
Merge from modular_boats_rw
5 Days Ago
Merge from hackweek_boxsorting
5 Days Ago
Merge from fix_grenade_split_world_skin
5 Days Ago
Merge from coconut_collider_fix
5 Days Ago
Merge from collectable_optim_pass
5 Days Ago
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
5 Days Ago
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
5 Days Ago
Remade water barrel collider with primitives, it had a non-convex mesh collider
5 Days Ago
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)
5 Days Ago
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
5 Days Ago
Reduced minecart planter colliders count from 16 to 4
5 Days Ago
All IO water items deployable on boats
5 Days Ago
Merge from main
5 Days Ago
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5 Days Ago
Merge from fix_roof_debris
5 Days Ago
Fixed ceiling fluorescent light invisible cables and meleehack invalids
5 Days Ago
Merge from growable_menu_changes
5 Days Ago
Merge from print_speed
5 Days Ago
Merge from fix_backpack_priority_attire
5 Days Ago
Merge from kapok_branch_col_optim
5 Days Ago
Fix missing return value on Matrix()
5 Days Ago
merge from naval_update/io_boats