144,571 Commits over 4,413 Days - 1.37cph!

6 Days Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
6 Days Ago
More lighting
6 Days Ago
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6 Days Ago
Update: resubmit original pool mutex implementation in a separate branch Makes it easy to test across extra benchmarks Tests: ran unit and perf tests
6 Days Ago
Rebuilding the shadow map cache render texture pools when the max shadow lights convar changes
6 Days Ago
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6 Days Ago
Codegen
6 Days Ago
Mortar animations on the v4 rig
6 Days Ago
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6 Days Ago
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6 Days Ago
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
6 Days Ago
Restoring this branch from yesterday I had to delete (sorry)
bot
6 Days Ago
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6 Days Ago
Subtracting 150318
6 Days Ago
Fixed an issue with flickering point lights caused by them having different shadow biases
6 Days Ago
Subtracting 150367
6 Days Ago
Subtracting 150376
6 Days Ago
Subtracting 150380
6 Days Ago
Subtracting 150385
6 Days Ago
Subtracting 150388
6 Days Ago
blowpipe charm position tweak
6 Days Ago
Merge from terrain_lowering_nms_large_cave
6 Days Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
6 Days Ago
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6 Days Ago
merge from main
6 Days Ago
Subtracting 150838 (reapplying new navmesh)
6 Days Ago
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6 Days Ago
Merge from terrain_lowering_nms_large_cave (reapply)
6 Days Ago
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6 Days Ago
Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
6 Days Ago
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6 Days Ago
Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
7 Days Ago
Subtract 150311
7 Days Ago
Test branch Start from cs 10513 and merge in 150311
7 Days Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
7 Days Ago
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7 Days Ago
Merge from terrain_lowering_nms_large_cave
7 Days Ago
Re-bake missile silo heightmap to workaround AddToHeightMap issue
7 Days Ago
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
7 Days Ago
add RustForwardOpaque lightmode to opaque geometry pass
7 Days Ago
Final fixes
7 Days Ago
RRP deploy guides
7 Days Ago
Add version printout to the server log file, was only on client before
7 Days Ago
More lighting
7 Days Ago
Add queen bed entity to large apartment
7 Days Ago
Create queen sized apartment bed
7 Days Ago
Add single bed to medium apartment
7 Days Ago
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7 Days Ago
Try forcing max reliable payload size for P2P addresses
7 Days Ago
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