133,986 Commits over 4,262 Days - 1.31cph!

9 Days Ago
Fixed pool leak in BuildingBlock::DrawHighlight
10 Days Ago
Bugfix: fix spawn ticks counting non-max pop as a fail, instead of requested spawn count Tests: none, trivial change
10 Days Ago
Update: add ability to dump pngs of simulated spawning of a population Tests: used locally
10 Days Ago
merge from birthday2025 -> main
10 Days Ago
merge from fix_balloon_error_log -> birthday2025(main)
10 Days Ago
merge from fix_balloon_lock -> birthday2025(main)
10 Days Ago
First pass of gallery view for limited items with more than one image
10 Days Ago
updated manifest
10 Days Ago
network_profiler -> main
10 Days Ago
Compile fix (random include statement)
10 Days Ago
network_profiler -> main
10 Days Ago
Fixed inaccurate log
10 Days Ago
- Unity editor check and compile fixes on CLIENT/SERVER
10 Days Ago
merge from fix_texture_compression_npot -> main
10 Days Ago
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now - Expanded the name box
10 Days Ago
Cherrypick 139365 "Space LR skin viewer polish"
10 Days Ago
merge from spacestation_storepages
10 Days Ago
merge from spacestation_storepages
10 Days Ago
Update: spawn.report now also reports failed tick and how much were spawned recently on average when failing Can use this as a further estimate which population is costing us when trying to spawn full pop Tests: used in editor
10 Days Ago
Cherrypick 139361 "Added Space LR store video"
10 Days Ago
very slow starting point for censored mesh creation for HideSigns mode - break down chunks into set of local bounds - approximate bounds with sphere SDFs - single 3D gaussian blur step to crunch up the spheres
10 Days Ago
exported latest vm paintabll gun rig and anims
10 Days Ago
merge from main (will need manifest rebuild)
10 Days Ago
- Add import and export buttons to the ui. imported network data fills out the profiler as you'd expect - Add names to serialized data so save/load profiles can support naming (as the ids will be invalid when loaded) - Fix some incorrect server/client entity usages - Cleanup - Some clamping to avoid the server exploding
10 Days Ago
- added space lr specific effects folder - added 3p mag drop (using bespoke space LR model)
10 Days Ago
Update: spawn.report now outputs max attempts it can do for next tick Helps quickly spot what's the worst contributor to spawn overhead Tests: used in editor on Craggy
10 Days Ago
Easter onesie reposed
10 Days Ago
merge from (main)birthday2025 -> main
10 Days Ago
fixed 3p mag drop not working
10 Days Ago
Cherry pick from 139348
10 Days Ago
merge from main
10 Days Ago
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10 Days Ago
set repair and pickup to twitch rivals sofa
10 Days Ago
world model outline for candle hat
10 Days Ago
Adding more player update anim transfers
10 Days Ago
Handle textures that are clamped to a maximum size from being falsely flagged as NPOT
10 Days Ago
Chicken costume setup
10 Days Ago
Merged main to build_cache_redirect
10 Days Ago
Metal shield reposed
10 Days Ago
fixed mag not hiding/showing during 3p reload
10 Days Ago
- Set detailed packing data as serializable so its included in the export - Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB - Codegen
10 Days Ago
Horse costume setup
10 Days Ago
Network Profiler - Can now profile for x seconds via command line - Export to JSON file - Import from JSON file
10 Days Ago
Add modified script for generating a list of Job Safe Unity APIs.
10 Days Ago
Merge from main
10 Days Ago
merge from parent
10 Days Ago
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
10 Days Ago
main -> network_profiler
10 Days Ago
ScientistBoatOilrigManager: Fix collection was modified error.
10 Days Ago
Glow eyes repose - added new mesh for the glowing eyes