140,104 Commits over 4,352 Days - 1.34cph!

5 Days Ago
Better keep state of unity navmesh agent and custom navmesh agent in sync, fix offset being applied twice
5 Days Ago
Fix set path earlying out incorrectly when called from SetDestination
5 Days Ago
Use cleaner getter for agent
5 Days Ago
Fix path follower ticking twice per frame in editor
5 Days Ago
hab altimeter worldmodel lods, materials and textures
5 Days Ago
edited motor/pedal bikes ik hand/feet positions
5 Days Ago
Update: basic FPTask + dumb single task scheduler This gives us 1 alloc/40bytes per task baseline, but with a bit of hacking I think can bring it to 0 Tests: ran unit test
5 Days Ago
set up salvaged axe skinnable and tested on workshop
5 Days Ago
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Updating mortar biped rig
5 Days Ago
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed
5 Days Ago
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progress on vpaint, facade set dressing
5 Days Ago
Added Salvaged Axe Workshop Source OBJ
5 Days Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
5 Days Ago
Prevent path leaking when agent is destroyed
5 Days Ago
merge main -> rust_server_relay
5 Days Ago
Update: more research - looks like we do need our own task type Tests: uni tests
5 Days Ago
Compile fix
5 Days Ago
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5 Days Ago
homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
5 Days Ago
Merge from cargo_player_boats
5 Days Ago
Merge from main
5 Days Ago
Fix convar behaviour
5 Days Ago
Rapido underwear fix attempt
5 Days Ago
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5 Days Ago
Add TriggerDestroyPlayerBoats.Activer servervar.
5 Days Ago
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5 Days Ago
Fixed tank top model clipping with swimsuit
5 Days Ago
merge from shield_idle_collider
5 Days Ago
Fix a logic issue causing the colliders to be enabled while the shield is not deployed
5 Days Ago
Fix the wooden and reinforced shield colliders not working at all
5 Days Ago
exported updated 3p generic sit idle anim and updated prefab ik positions for motorbike seat ,its sidecar seat and trike passenger seat
5 Days Ago
Update: initial investigation trying to reduce async-await gc overhead Goal is to find better alternative to custom async states I've been handwriting, as they still require an alloc per task Tests: ran unit test
5 Days Ago
Merge from main
5 Days Ago
Fix metal shield new collider exclude layers
5 Days Ago
fixed skeleton issues in all cocoknight prefabs
5 Days Ago
armoured hatch and triangle hatch building guide mesh
5 Days Ago
Add a client-only player boat trigger to cargo ship that displays a toast warning that cargo destroys player boats
5 Days Ago
Updated eye controller fudge rotations to account for eyetransform changes
5 Days Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
5 Days Ago
Krieg backpack skin fix
5 Days Ago
Cargoship kills colliding player boats. Added cargoship.kill_player_boats convar to toggle it. Codegen
5 Days Ago
merge from weapon_refresh_salvaged_axe
5 Days Ago
edited 3p beach chair anim
6 Days Ago
Fixed first person legs stretched/glitched
6 Days Ago
exported edited 3p sitting 360 shooting/sit boat anims