195,808 Commits over 4,110 Days - 1.99cph!

4 Days Ago
Merge: from main Tests: none, no conflicts
4 Days Ago
Spotlight use invokes instead of unitys Update
4 Days Ago
Missed files
4 Days Ago
Server entries have buttons Setup simple button handlers
4 Days Ago
Fix dumb MenuUI2 bug, prefab misisng script?
4 Days Ago
More folder cleanup, manifest
4 Days Ago
Bugfix: update unit allocation tracking tests to work with new notification params Tests: ran the "TestContinuousRecording" test
4 Days Ago
Loading fixes/support
4 Days Ago
Folder cleanup
4 Days Ago
Adjusted deploy guide for sleeping bag to match up with the new deployed version
4 Days Ago
Deployed sleeping bag is no longer off centre or off rotation. (Sleeping bag was 3 degrees rotated off centre and centre position was offset from its true centre)
4 Days Ago
Manifest
4 Days Ago
Update: all server profiler commands now respond if action started Tests: ran all commands on Craggy in editor
4 Days Ago
Hura crepitans sapling billboard fix
4 Days Ago
merge from main
4 Days Ago
Fixed beam sticking out of wallpaper for stone and wood roofs Its now culled when wallpaper is deployed
4 Days Ago
chicken_pie_info_panel -> main
4 Days Ago
Parse gene chance as displaying just 'increase' in the info panel rather than a solid value
4 Days Ago
Walkway / greybox progress
4 Days Ago
dirty/bloody rags
4 Days Ago
instant_camera_ui_fix -> main
4 Days Ago
Phrase fix in camera overlay Phrase build
4 Days Ago
Merge: from main Tests: none, no conflicts
4 Days Ago
Fix UI changes not working in some edge cases
4 Days Ago
Update: additional memory metrics for memory profiling - Using release binaries based on 77ac1774 - Renamed NotifyOnAllocCount to NotifyOnTotalAllocCount - Added NotifyOnMainAllocCount, NotifyOnMainMemKB, NotifyOnWorkerAllocCount, NotifyOnWorkerMemKB (default 0 - disabled) - Set NotifyOnTotalAllocCount to 16k and NotifyOnTotalMemKB to 12MB Makes it easier to focus investigation in particular areas. Tests: continuous profiling on Craggy with enabling individual metrics and verifying that it generated snapshots with expected "violations"
4 Days Ago
instant_camera_ui_fix -> main
4 Days Ago
Use on flags changed instead
4 Days Ago
Merge from foliage_instancing
4 Days Ago
Set placement population as structured buffer
4 Days Ago
set seaweed meshes to readwrite
4 Days Ago
merge from loot_spawns
4 Days Ago
Silencer added to elite create loot tables
4 Days Ago
manifest build
4 Days Ago
merge from main
4 Days Ago
Merge from trying_stuff_out
4 Days Ago
Adding missing sync component to torch's, knife and frontier hatchet for vmcameras
4 Days Ago
Merge from parent
4 Days Ago
Merge from main
4 Days Ago
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4 Days Ago
Fix graphics buffer target flag for population compute, fix possible RNG issue, remove redundant texture samples in placement compute
4 Days Ago
Merge from flash_light_fix
4 Days Ago
Turn off flasher light component by default, might fix it sometimes enabling when placed incorrectly Fixed flasher light rendering at all distances (now capped to 15m) Also made a few optimisations to the FlasherLight component, should no longer cause GC when flashing
4 Days Ago
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Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
4 Days Ago
Merge from fix_protobuf_field_0 (fix for loading older saves)
4 Days Ago
Remove runtime error when encountering field ID 0 for now because we missed staging wipe